Author Topic: Some drivers changes  (Read 38496 times)

Offline JacKc

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Re: Some drivers changes
« Reply #30 on: July 25, 2010, 05:27:30 PM »
src/burn/neogeo/d_neogeo.cpp

Update Pre-decrypted ROMsets
  • Renamed kof99nd to kof99kd
  • Renamed ROMs in sngoku3n according to Parent ROMset
  • Renamed ROMs in jckygpnd according to Parent ROMset

Thanks to pcm2 for pointing this !


Offline JacKc

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Re: Some drivers changes
« Reply #31 on: September 24, 2010, 08:07:37 PM »
src/burn/neogeo/d_neogeo.cpp

Update to match MAME 0.139u3
- neogeo.c: misc updates [Johnboy]
 
    * viewpoint - Renamed v's to correct chip label
     * ghostlop - Renamed roms to match proto naming sheme
     * savagere, kizuna - Added correct c1
     * crsword - Tagged MVS AND AES VERSION, added correct m1
     * legendos - Added correct m1

TO DO : Update neogeo BIOS


Offline Johnboy

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Re: Some drivers changes
« Reply #32 on: September 25, 2010, 01:02:27 PM »
src/burn/neogeo/d_neogeo.cpp

Update to match MAME 0.139u3
- neogeo.c: misc updates [Johnboy]
 
    * viewpoint - Renamed v's to correct chip label
     * ghostlop - Renamed roms to match proto naming sheme
     * savagere, kizuna - Added correct c1
     * crsword - Tagged MVS AND AES VERSION, added correct m1
     * legendos - Added correct m1

TO DO : Update neogeo BIOS

The 'old' c1 in kizuna/savagere is good, reverted the change (if it gets accepted).
Also the current m1 for gururin is bad - change first byte from 'FF' to 'F3'.
The 'bitrot' strikes hard these days ...  :rolleyes:  and drives someone nuts  :wink:

Edit: JacKc check your PM.
« Last Edit: September 25, 2010, 01:10:33 PM by Johnboy »

Offline JacKc

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Re: Some drivers changes
« Reply #33 on: October 14, 2010, 10:44:12 AM »
src/burn/neogeo/d_neogeo.cpp

Update to match MAME 0.139u4
Neo-Geo updates [Johnboy]:
 
    * savagere, kizuna - Reverted C1 change from u2 (chip was bad, C1 was
    correct)
    * gururin - Added correct M1 ROM
    * quizdai2 - Tagged as MVS and AES version
    * Started to document mask ROM types

TO DO : Update neogeo BIOS

NOTE : d_neogeo.cpp updating document mask ROM types...Check for further document update
« Last Edit: October 14, 2010, 11:19:29 AM by JacKc »


Offline JacKc

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Re: Some drivers changes
« Reply #34 on: October 24, 2011, 04:26:48 AM »
src/burn/drivers/cave/d_guwange.cpp

Update to match MAME 0.143u8

- added clone Guwange (Japan, special ver. 00/01/01)
« Last Edit: October 24, 2011, 02:55:25 PM by JacKc »


Offline Barry Harris

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Re: Some drivers changes
« Reply #35 on: October 24, 2011, 03:06:55 PM »
Thanks Jack - I added it last night though, along with the NeoGeo prototypes. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline JacKc

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Re: Some drivers changes
« Reply #36 on: October 24, 2011, 03:37:12 PM »
Great !!! Hope you will add also King Of The Monsters 2 Prototype (even if it misses M1 and S1 dump - maybe same as actual kotm2 dump)


Offline JacKc

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Re: Some drivers changes
« Reply #37 on: December 20, 2011, 12:22:02 PM »
src/burn/drivers/pgm/d_pgm.cpp

Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China)
  • Added unicode title :
    Knights of Valour Superheroes ◦ 三国战纪 ◦ 风云再起 (V104, China)
Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN)
  • Added unicode title :
    Knights of Valour: Quan Huang San Guo Special ◦ 三国战纪 ◦ 拳皇三国特别版 (ver. 303CN)
Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan
  • Added unicode title :
    Knights of Valour: SanGuo QunYingZhuan ◦ 三国战纪 ◦ 三国群英传


Offline Barry Harris

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Re: Some drivers changes
« Reply #38 on: December 20, 2011, 05:24:57 PM »
src/burn/drivers/pgm/d_pgm.cpp

Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China)
  • Added unicode title :
    Knights of Valour Superheroes ◦ 三国战纪 ◦ 风云再起 (V104, China)
Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (ver. 303CN)
  • Added unicode title :
    Knights of Valour: Quan Huang San Guo Special ◦ 三国战纪 ◦ 拳皇三国特别版 (ver. 303CN)
Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan
  • Added unicode title :
    Knights of Valour: SanGuo QunYingZhuan ◦ 三国战纪 ◦ 三国群英传

Thanks Jack.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline JacKc

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Re: Some drivers changes
« Reply #39 on: April 01, 2012, 08:00:11 AM »
src/burn/drv/pre90s/d_blktiger.cpp

Black Tiger (bootleg set 2)
  • rename bktigrb2 to blktigerb2 to match MAME

Black Dragon
  • change descritpion to Black Dragon (Japan) to match MAME
Code: [Select]
struct BurnDriver BurnDrvBlkdrgon = {
"blkdrgon", "blktiger", NULL, NULL, "1987",
"Black Dragon (Japan)\0", NULL, "Capcom", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARWARE_CAPCOM_MISC, GBF_PLATFORM | GBF_SCRFIGHT, 0,
NULL, blkdrgonRomInfo, blkdrgonRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x400,
256, 224, 4, 3
};

NOTE: Notice some graphical glitches for blkdrgon and blkdrgonb in RANKING screen which are not in MAME.


Offline iq_132

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Re: Some drivers changes
« Reply #40 on: April 01, 2012, 08:21:04 AM »
src/burn/drv/pre90s/d_blktiger.cpp

Black Tiger (bootleg set 2)
  • rename bktigrb2 to blktigerb2 to match MAME

Black Dragon
  • change descritpion to Black Dragon (Japan) to match MAME
Code: [Select]
struct BurnDriver BurnDrvBlkdrgon = {
"blkdrgon", "blktiger", NULL, NULL, "1987",
"Black Dragon (Japan)\0", NULL, "Capcom", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARWARE_CAPCOM_MISC, GBF_PLATFORM | GBF_SCRFIGHT, 0,
NULL, blkdrgonRomInfo, blkdrgonRomName, NULL, NULL, DrvInputInfo, DrvDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x400,
256, 224, 4, 3
};

NOTE: Notice some graphical glitches for blkdrgon and blkdrgonb in RANKING screen which are not in MAME.

I got too aggressive when looking for transparent tiles.
Just remove
      if (!code) continue;
from draw_text_layer()


Offline JacKc

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Re: Some drivers changes
« Reply #41 on: April 01, 2012, 08:40:59 AM »
I got too aggressive when looking for transparent tiles.
Just remove
      if (!code) continue;
from draw_text_layer()
Same as previous. It seems it doesn't solve the GFX text layer issue for both sets blkdrgon and blkdrgonb
« Last Edit: April 01, 2012, 08:43:16 AM by JacKc »


Offline iq_132

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Re: Some drivers changes
« Reply #42 on: April 01, 2012, 09:13:55 AM »
Same as previous. It seems it doesn't solve the GFX text layer issue for both sets blkdrgon and blkdrgonb
I didn't notice that one (just the missing 0's). lol I'll take a look at that later.
« Last Edit: April 02, 2012, 11:25:39 PM by iq_132 »


Offline iq_132

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Re: Some drivers changes
« Reply #43 on: April 02, 2012, 11:52:46 PM »
Fixed the blkdrgn issue (two roms were transposed when loading) and added a few things to the driver.