Author Topic: FB Alpha 0.2.97.08 Bugs Reports  (Read 60662 times)

Offline CaptainCPS

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FB Alpha 0.2.97.08 Bugs Reports
« on: March 04, 2010, 08:37:49 AM »
FB Alpha 0.2.97.08 Bugs Reports

I created this thread so we can organize bugs reports related to FB Alpha v0.2.97.08

Please only post bug reports in this thread, for other topics please go to the main release thread here:

http://neo-source.com/index.php?topic=1364.0

Don't think twice about reporting a bug, feel free to post every detail, but please make sure the report is clear and specific, if the bug is a game crash, a savestate would help to recreate it and see whats wrong. Details of your system are also important, you can save the System Information that FBA generates as a text file and attach it with your report. If you have any images / screenshot of the bugs they are very useful as well.

Remember to follow the Forum rules always when posting anything here. :)

Thanks!

Note 1: There are a few bug reports at the main release thread that will be eventually moved here when possible, to maintain organization.

Note 2: This post should and will probably be updated to display the bugs that have been fixed (for next release) so they can be flaged as solved, this will avoid unnecessary bug reports.

SeeYaa!
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Offline Barry Harris

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #1 on: March 04, 2010, 09:33:36 AM »
Bugs with regards miscellaneous support features such as drivers where save states or cheats don't work are also welcome. Also, if you think a driver would benefit from allowing overclocking etc, please feel free to post them. There are a lot of things in FBA now and I'm sure there are lots of little problems (and some big ones too!) - it would be good to clean a lot of them up. :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline manliodp

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #2 on: March 04, 2010, 10:29:06 AM »
Hi guys and thank you for this chance to tell you this kind of requests!

As i've already stated in another post, i think that the megadrive drivers should benefit from an overclock feature.
A lot of people overclocked their real machines to get full speed on some games that are poorly written (ex: rockman world).

And this:  http://neo-source.com/index.php?topic=1258.msg10715#msg10715   :)

Thank you!

Edited by Treble Winner: Reason: Added feature
« Last Edit: March 13, 2010, 04:51:40 AM by Treble Winner »

Offline BisonSAS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #3 on: March 04, 2010, 11:11:03 PM »
GFX Bug in Air Buster: Trouble Specialty Raid Unit:
Missing some gfxs



Some GFXs bugs in ペンギン ブラザーズ (Japan) ◦ Penguin Brothers (Newer Seta Hardware)
v0.2.97.07 / v0.2.97.08

Work fine in v0.2.97.06



The sound is very fast in powerins :p

 :cool:

Edit by Treble Winner: Reason: Fixed Air Buster and Penguin Brothers and Power Instinct
« Last Edit: March 17, 2010, 02:24:01 PM by Treble Winner »

Offline Huggybaby

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #4 on: March 05, 2010, 12:20:07 AM »
The Simpsons: Distorted sound, left and right channels are reversed.

Edited by Treble Winner: Reason: Bug fixed
« Last Edit: March 13, 2010, 04:52:03 AM by Treble Winner »

Offline kenshiro

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #5 on: March 06, 2010, 03:27:47 PM »
There are a lot of things in FBA now and I'm sure there are lots of little problems (and some big ones too!) - it would be good to clean a lot of them up. :)

I can confirm that finding a memory leak in some drivers is not rare, unfortunaly, or some problems due to uninitialized stuff (that's not critic, i'm pretty much forgetful lol).

Related to this, wouldn't be a bad idea to set up some macros to increase the security? Like MAME do for example with stuff like "alloc_array_or_die". I know it's also pretty much annoying to repeat the sheme: allocating memory---->check if the malloc failed----->blank the memory.

Sorry for this poor english lol.

Kiss,





Offline CaptainCPS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #6 on: March 06, 2010, 03:42:14 PM »
I can confirm that finding a memory leak in some drivers is not rare, unfortunaly, or some problems due to uninitialized stuff (that's not critic, i'm pretty much forgetful lol).

Related to this, wouldn't be a bad idea to set up some macros to increase the security? Like MAME do for example with stuff like "alloc_array_or_die". I know it's also pretty much annoying to repeat the sheme: allocating memory---->check if the malloc failed----->blank the memory.

Sorry for this poor english lol.

Kiss,

Your english is very good! My original language is Spanish, so we are on the same boat hehe!, :D

It should be good to do that, it would give a boost if we apply that properly, we would make FBA use the memory it needs plus we would avoid having memory access violation, or memory corruption / overflow, etc... :)

ThanX kenshiro! its a good point ^^

SeeYaa!
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Offline BisonSAS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #7 on: March 07, 2010, 04:57:14 PM »
FIXED

missw96, missmw96, fantsia2, fantsia2a, wownfant and galhustl, save flipped screenshots.

« Last Edit: March 10, 2010, 10:12:19 PM by BisonSAS »

Offline Walk Cancel

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #8 on: March 08, 2010, 09:24:08 AM »
Neo-Geo has two frames of input delay. In MAME it's only one.

- Load a Neo-Geo game
- Press F2
- Select "Hardware Test"
- Press start twice to get to the I/O check
- Press Pause
- Hold a button and press F1 to frame advance

You have to press F1 three times until the button press is recognized.

Offline CaptainCPS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #9 on: March 08, 2010, 09:08:30 PM »
Just to report to those who use the source and make changes, there is a problem in the new Driverlist Generator I personally wrote, so until I have some free time to verify what is the problem IQ disabled the verification routine in the source.

If someone wants the code, please contact me and I will send the updated file via PM. (this to avoid it being used in builds that violate FBA license)

This should be fixed in a future release if there is any.

SeeYaa!
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Offline JacKc

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #10 on: March 09, 2010, 02:12:09 PM »
Guru Meditation for Alien Sector and clone Baraduke



Offline BisonSAS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #11 on: March 10, 2010, 10:09:36 PM »
missw96, missmw96, fantsia2, fantsia2a, wownfant and galhustl, save flipped screenshots.


Added fixed rotation by regret. (FBA shuffle)

src\burner\sshot.cpp

 :cool:

Edited by Treble Winner: Reason: Bug fixed thanks to BisonSAS and regret (FBAShuffle)
« Last Edit: March 13, 2010, 04:52:40 AM by Treble Winner »

Offline CaptainCPS

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #12 on: March 10, 2010, 10:14:32 PM »
Thank you BisonSAS and Thanks to regret (FBAShuffle) as well for this fix.

SeeYaa!
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Offline jjkkyu

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Anyone notice the new bug in UI template?
« Reply #13 on: March 11, 2010, 12:22:47 AM »
I select the UI file exported from FBA itself, it says

Language file F:\Emu\FBA\config\localisation\template(v0.2.97.08).flt is malformed.
Please remove or repair the file.
Parse error at line 489.
Problem:   rogue closing bracket.

Offline trebelez

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Re: FB Alpha 0.2.97.08 Bugs Reports
« Reply #14 on: March 11, 2010, 07:50:39 AM »
Mine was at line 493... There are a few "}", just delete one (or comment it with "//" in the left) and you're ready to go.

Before:
Code: [Select]
      }
     }
    }
   }
  }

After:
Code: [Select]
      }
     }
    }
   }
//  }
« Last Edit: March 11, 2010, 08:01:06 AM by trebelez »