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Final Burn Neo => FBN Development => Topic started by: Barry Harris on December 10, 2018, 02:54:58 PM

Title: Mortal Kombat II
Post by: Barry Harris on December 10, 2018, 02:54:58 PM
https://www.fbalpha.com/view/243/
Title: Re: Mortal Kombat II
Post by: Arcadez on December 10, 2018, 06:31:06 PM
Double Flawless Victory :)
Title: Re: Mortal Kombat II
Post by: iq_132 on December 10, 2018, 06:39:27 PM
Great news Barry :)
Title: Re: Mortal Kombat II
Post by: dink on December 10, 2018, 06:40:45 PM
Awesome work, Barry! :)

About the people that made this happen and Big thanks to:
Romhack for the initial wunit,dcs,adsp2100 ports and homebrew TMS34010 core!
Treble Winner for fixing up and reviving interest the W-Unit driver, and porting the T-Unit driver
iq_132 for removing c++11 dependencies on the cpus & stuff
dink making sound work.  I never had so much fun and insanity at the same time on a sound core (dcs)
Title: Re: Mortal Kombat II
Post by: samo79 on December 10, 2018, 08:59:24 PM
(http://vignette2.wikia.nocookie.net/mkwikia/images/e/ed/Toasty_mk3.JPG/revision/latest?cb=20110310085358)

Tooosty !
Title: Re: Mortal Kombat II
Post by: Romhack on December 11, 2018, 05:48:46 AM
Awesome! we did it!  :biggrin:

I'm going to upgrade the TMS34010 core to properly support raster operations: clipping, windowing support, boolean ops, arithmetic ops, plane masking, interruptable PIXBLT, more bpp (ATM only 8bpp is supported) and implement some TMS34020 opcodes.
Title: Re: Mortal Kombat II
Post by: Bad Dude on December 11, 2018, 06:29:34 AM
Big news!   :eek:
Title: Re: Mortal Kombat II
Post by: barbudreadmon on December 12, 2018, 04:41:40 AM
Congratulations on completing the T-Unit driver :).
It's nice to see so many american hardware support added recently in fbalpha, i've seen a lot a inquiry about this over the years on various forums.
Title: Re: Mortal Kombat II
Post by: samo79 on December 12, 2018, 11:10:04 AM
Does the characters's shadows present ?
Seems not according to the first grabs showed
Title: Re: Mortal Kombat II
Post by: barbudreadmon on December 12, 2018, 11:27:13 AM
Does the characters's shadows present ?
Seems not according to the first grabs showed
They are, the first grabs were from early progress, now the driver is ready for release.
Title: Re: Mortal Kombat II
Post by: Fulg0re on December 31, 2018, 05:48:45 PM
Cant wait !!!!! 2019 will be a great year !
Title: Re: Mortal Kombat II
Post by: riccetto80 on January 30, 2019, 06:32:19 PM
i understand nothing about technicalities, but thanks to all devs involved!!!