Recent Posts

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FBA Development / Re: FB Alpha 0.2.97.42 Bug Reports
« Last post by gamez fan on April 24, 2018, 09:17:07 am »
@dink nice job ya did there!!
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FBA Development / Re: FB Alpha 0.2.97.42 Bug Reports
« Last post by barbudreadmon on April 24, 2018, 06:16:51 am »
hello all my respects to the dev teams
i am just making certain that this bug isnt a personal one..
it is about the games alpine racer 2& armadillo racing.
would be nice to have in fbalpha. the thing about it, it
seems as it is marked green long time ago by mame.
but the sound is very buggy. so my hopes of playing
these two isnt coming it seems. the gfx scroll is
perfect it seems but the music is garbled by bad routines
in the sample playback, which stops right in the middle
of a riff/section & plays it over again many times so it is
sort of a stuttering type only it stutters the music. so
we are talking about alot here & it comes over & over
again & is indeed a lot of headache. i have to stop after
a while with sound on to take a pill & eventually turn off
the sound which is a loss, cause it gets boring. whenever
you fba devs get into this driver remember this. i also
noticed that the audio driver in windows can get dirty &
cause even more noise/slowness clicks etc. due to unknown
reasons, probably a hack though. i use fixwmp utility for
this if anyone messes with it. released by
so best of luck with the 0299 release or maybe it is a 03
release. i have been waiting for it for a long time, but i aint
complaining :)
Well, i have been dreaming of seeing some stv games in fba myself (mainly my favorite shmup Radiant Silvergun, which was crashing around stage 10 last time i tried it in mame), but that won't happen.

after several days of insanity, arkanoid (and all games it's driver) are finally working with the real/non-bootleg prot mcu's.  yay!

best regards,
- dink
Nice work !
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FBA Development / Re: FB Alpha 0.2.97.42 Bug Reports
« Last post by dink on April 24, 2018, 12:27:35 am »
after several days of insanity, arkanoid (and all games it's driver) are finally working with the real/non-bootleg prot mcu's.  yay!

best regards,
- dink
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FBA Discussion / Re: FBA & console commande line?
« Last post by syncmaster on April 22, 2018, 06:23:29 am »
My bad!
Everything is OK now

thank you
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FBA Discussion / Re: FBA & console commande line?
« Last post by dink on April 21, 2018, 07:20:48 pm »
Specifically, look at the "Rom Path Dialog" in the online manual or fba.chm
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FBA Discussion / Re: FBA & console commande line?
« Last post by Treble Winner on April 21, 2018, 10:32:40 am »
www.fbalpha.com/manual/

And the same entry in fba.chm in all releases.
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FBA Discussion / Re: FBA & console commande line?
« Last post by syncmaster on April 21, 2018, 10:26:16 am »
I'm sorry but i didn't find any info in the docs about that prefix stuff
Maybe it should be updated
Thank you
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FBA Discussion / Re: FBA & console commande line?
« Last post by Treble Winner on April 21, 2018, 08:32:17 am »
They would read the ample documentation provided with the releases or on the website. Or just use the setname displayed in the game list.
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FBA Discussion / Re: FBA & console commande line?
« Last post by Robert on April 21, 2018, 08:18:06 am »
How would people know what prefix to use?
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FBA Discussion / Re: FBA & console commande line?
« Last post by dink on April 21, 2018, 08:09:14 am »
Well,
"fba 1on1" is not working for me (should run 1 on 1  on coleco)
rom name is "1on1.zip" it works perfectly from the GUI
if I rename it "cv_1on1.zip" neither it works from commandline and GUI

sorry for my bad english
Thank you

rom name should be 1on1.zip
run: [c:\fba\]fba cv_1on1
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