Recent Posts

Pages: 1 2 [3] 4 5 6 7 8 ... 10
21
FBA Discussion / Re: What are you playing?
« Last post by dink on January 11, 2019, 10:14:54 pm »
Crystal Castles - now I can play this forever without dieing.  I still love this game!

Notice anything peculiar about this screenshot? :)  (hint: some people know me as derek)
22
FBA Discussion / Re: Memory card -- deactivated in the drop-down list (Neo Geo game)
« Last post by dink on January 11, 2019, 10:02:22 pm »
It turns out there was a bug preventing the memcards from working, a fix has been made by Treble Winner.  You could wait for the next version or try a testversion if you'd like, available here: http://neo-source.com/index.php?topic=2487.msg26411#msg26411
23
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 11, 2019, 12:13:08 am »
FBAlpha fix/improvement news! (aka how to kill 2 weeks worth of free-time)
fixed crackly sounds in some Puchi Carat tunes
fixed crackly sounds in Xexex's attract mode during lots of explosions (entirely unrelated to Puchi Carat fix)
fixed tetris the grand master 2 - running at half-speed
fixed missing text in Magical Crystals Bonus game (prio issue)
fixed possible unwanted frame advance while paused in all Kaneko16 games
fixed crash loading 1000 Miglia (gtmr) after loading Magical Crystals or Wing Force
fixed random crash in Mazinger Z
fixed taitof3 states, missing graphics after state load from a cold-boot
added missing p2 button 3 to Violence Fight
fixed NeoGeo memory cards [Barry]
update fd1089 games to use sega-style format [Barry] *update your romsets!!*
improved JoJo/JoJoba inputs [barbudreadmon]

Latest test/debug exe: https://www.sendspace.com/file/k9mjfk

best regards,
- dink
24
FBA Discussion / Re: Memory card -- deactivated in the drop-down list (Neo Geo game)
« Last post by dink on January 05, 2019, 09:33:38 am »
I could never figure how to use memcards on neogeo either, maybe Treble Winner (or someone that has used this function before) can help?

best regards,
- dink
25
FBA Discussion / Memory card -- deactivated in the drop-down list (Neo Geo game)
« Last post by GTramp on January 05, 2019, 12:14:31 am »
Hello, I'm new to the FB Alpha emulator, I've been using MAME before. I decided to try FB Alpha because with it I can choose between MVS/AES versions of Neo Geo games. This functionality works fine, but I have a problem using the memory card. The memory card item in the drop-down list is deactivated all the time: in-game, on boot screen etc... Do I need to create a memory card first?
I'm on a WIN7 PC and using FBA v.0.2.97.43. The game is Top Hunter: Roddy & Cathy and it supports the memory card for saving. This functionality works fine in the PSP version of the emulator, but not on PC for me... Please help.
26
@dink Thank you very much, it worked ;) successfully compiled the x86 build.
I tried make a non-debug build by using the flag "DEBUG=0" but for some reason made a debug build, yet it's just a minor issue =P

Great :)

The flags need to be configured by editing the makefile,

best regards,
- dink
27
@dink Thank you very much, it worked ;) successfully compiled the x86 build.
I tried make a non-debug build by using the flag "DEBUG=0" but for some reason made a debug build, yet it's just a minor issue =P
28
Hmm, I remember now, a long time ago I put dx8 headers on first, then dx9 headers.  dx8 has the ddraw and others.
See attachment :)
after expanding this one, make sure to copy dx9 headers over these, again. (includes directory)
... you also might have to put the lib directory in dx8_mgw.zip into mingw/lib

sorry, my memory is terrible!

I updated the previous info-post w/ new information: http://neo-source.com/index.php?topic=2379.msg26335#msg26335

About 64bit compilation - I don't know, I never tried this.  Also considering the 64bit build has limited blitter support, I don't recommend using it anyways.  Enhanced blitter is really great...
29
Thank you dink for the enlightenment, i didnt realized the msys-base-bin package was required.

when i tried to make a x86 build I got this error:

Code: [Select]
Compiling src/intf/video/vid_softfx.cpp...
In file included from src/intf/video/vid_softfx.h:11,
                 from src/intf/video/vid_softfx.cpp:4:
src/intf/video/win32/vid_directx_support.h:2:10: fatal error: ddraw.h: No such file or directory
 #include <ddraw.h>
          ^~~~~~~~~
compilation terminated.
makefile.mingw:718: recipe for target 'vid_softfx.o' failed
mingw32-make[1]: *** [vid_softfx.o] Error 1
makefile:84: recipe for target 'mingw510' failed
mingw32-make: *** [mingw510] Error 2

and when i tried compile the x64 build i got this error:

Code: [Select]
$ mingw32-make mingw510 BUILD_X64_EXE=1 DEBUG=0
Making debug build...

Generating depend file for src/burn/drv/cave/d_donpachi.cpp...
cc1plus.exe: sorry, unimplemented: 64-bit mode not compiled in
makefile.mingw:756: recipe for target 'd_donpachi.d' failed
mingw32-make[1]: *** [d_donpachi.d] Error 1
makefile:84: recipe for target 'mingw510' failed
mingw32-make: *** [mingw510] Error 2

I don't have any clue what im doing wrong this time v.v
30
Lodan, run the mingw shell and run "make ming510" from there.  If you don't have an icon for it, \mingw\msys\1.0\msys.bat will bring you there.

tip, if the build stops halfway through, just run make mingw510 again and it will continue.  it usually only affects the first time building.

best regards,
- dink
Pages: 1 2 [3] 4 5 6 7 8 ... 10