Recent Posts

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31
FBA Development / Re: Flyers collection (PNGs)
« Last post by Cristina on June 23, 2018, 05:42:14 pm »
Awesome work!!

Will be an update in the future?
32
FBA Development / Re: FBA Previews & Titles screenshots (fullset) + icons
« Last post by Cristina on June 23, 2018, 05:40:32 pm »
Thank you very much for your hard work, GAB75.

Please could you tell me if it is better to download all 13 zip files:

FBA029743_arcade_snapshots.zip
FBA029743_arcade_snapshots_update.zip
FBA029743_megadrive_snapshots.zip
FBA029743_megadrive_snapshots_update.zip
FBA029743_sms_snapshots.zip
FBA029743_gamegear_snapshots.zip
FBA029743_pce_snapshots.zip
FBA029743_tg16_snapshots.zip
FBA029743_sgx_snapshots.zip
FBA029743_sg1000_snapshots.zip
FBA029743_coleco_snapshots.zip
FBA029743_msx_snapshots.zip
FBA029743_icons.zip

Or if it is better to download from here:

http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/1422-preview-pack-in-game/
http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/1914-preview-pack-titles/
http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/4259-fba-icons/

OR if with any of the two ways you can have EXACTLY the same archives (same number, and of same quality).

Another questions:

1) Are you going to also update the flyers set for FBA?

2) Are you going to make a cabinet fullset for FBA?

3) Are you going to make a marquee fullset for FBA?

4) Are you going to make a cheats fullset for FBA?

Thanks in advance and best regards.

33
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on June 23, 2018, 09:15:36 am »
Wow - I just realized, this thread is at the 99 page mark :) 

Back to fix news:
The New Zealand Story driver: a bunch of games were broken in the last release.  It happened when changing over to the new soundcore w/"less driver helper" code.  Sorry about that.  A few things have been improved in this driver, as well.

While iq_132 was busy emulating a new(-old) game (el fin del tiempo), we had some silly troubles with the soundcpu.  It didn't want to make any sound.  After several days of chasing random things down the rabbit-hole.. and porting over some fixes to the m6800 cpu core, the problem turned out being something really silly - the sound latches weren't being initialized right.  oops.

Silly fix for a bug - possibly in my video driver - or the d3d "enhanced" blitter.  I'm not sure.  If the game is paused then switched to fullscreen w/some resolutions, the screen will be blank.  Although for a split second, the image will be there. 

bye for now,
- dink
34
News / Re: PGM2 is working
« Last post by iq_132 on June 19, 2018, 01:03:16 pm »
Estoy buscando algo como esto
mamedev.org . Official MAME supports PGM2 now.
35
News / Re: PGM2 is working
« Last post by Jirayurth on June 19, 2018, 01:00:48 am »
Estoy buscando algo como esto
36
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 18, 2018, 11:06:29 pm »
We should run a burndriver check before releases. This isn't the first time that this has happened

As long as I get credit for the last time it happened! :P
37
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by iq_132 on June 18, 2018, 06:54:56 pm »
We should run a burndriver check before releases. This isn't the first time that this has happened
38
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 18, 2018, 06:45:54 pm »
Wow, I'm a dummy!  I fixed / made Kabuki-Z playable waaay back in .37.  And it's been BurndriverD'd this whole time.  DERP!
I remember being super happy about finally getting that game working back then, too.. hehe.. oh well - sorry guys!

best regards,
- dink
39
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by iq_132 on June 18, 2018, 01:55:52 pm »
BurnDriver - Normal
BurnDriverD - Debug only
BurnDriverX - Don't show ever
40
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by barbudreadmon on June 18, 2018, 11:46:13 am »
kabukiz is only in debug builds (both for the game list and the dat).
Thanks for the information, i didn't think about checking gamelist.txt, is there any way to know this when looking at
Code: [Select]
struct BurnDriverD BurnDrvKabukiz = {
"kabukiz", NULL, NULL, NULL, "1988",
"Kabuki-Z (World)\0", NULL, "Taito Corporation Japan", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HISCORE_SUPPORTED, 2, HARDWARE_TAITO_MISC, GBF_SCRFIGHT, 0,
NULL, kabukizRomInfo, kabukizRomName, NULL, NULL, CommonInputInfo, KabukizDIPInfo,
Type2Init, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x200,
256, 224, 4, 3
};
?
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