Recent Posts

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51
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 09, 2018, 07:17:52 am »
Stifu, thanks, please post the states :)
52
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Stifu on June 09, 2018, 04:26:28 am »
About Crude Buster again, I assume the buggy tiles around the second punk in the ending scene are also a game bug rather than an emulation bug?
https://youtu.be/E6sY_sMl2aQ?t=32m11s
This bug is even in "Data East Arcade Classics" for the the Wii, but sometimes such compilations have emulation bugs, so better safe than sorry...

Also noticed I have bleeding colors on the sides of the screen when I'm in full screen mode with FBA (see screenshot). When sprites are located on the rightmost part of the screen, I get bleeding pixels on the left side, and vice versa. I guess that's just some imperfect video setting or something, rather than an actual FBA bug.

I can provide save states for both of these things, if needed.
53
FBA Discussion / Re: Neogeo in AES mode in FBA?
« Last post by JacKc on June 06, 2018, 01:26:21 am »
choose console mode for AES in the unibios menu ;)
54
FBA Discussion / Re: Neogeo in AES mode in FBA?
« Last post by unicorn on June 04, 2018, 09:56:20 pm »
Start a game, go to Input->dip switches->BIOS->AES JAPAN or AES ASIA. The universe bios also supports AES mode.

How to make the universe bios use the AES mode on FB Alpha 0.2.97.43? I can only find answers about this for Libretro/Retroarch.
55
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 04, 2018, 09:57:14 am »
You're welcome.  Yes, it does look odd w/ the missing tile(s) and weird colors.   Maybe the original testers of the game didn't notice it because they didn't have the modern features we have (pause/ffwd etc).  Who knows :)  I guess we'll never know without asking the original designers of the game.

best regards,
- dink


I see, thanks for clearing that up. I don't think it's intentional. Weird colors aside, the apparent tile squares definitely look buggy. Also note the Mega Drive / Genesis version doesn't have those issues.
56
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Stifu on June 04, 2018, 08:58:54 am »
I see, thanks for clearing that up. I don't think it's intentional. Weird colors aside, the apparent tile squares definitely look buggy. Also note the Mega Drive / Genesis version doesn't have those issues.
57
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 04, 2018, 07:36:46 am »
Stifu,
Regarding Crude Buster:
The pcb does the exact same thing - I wonder if they were going for a lights off / lights on effect?

best regards,
- dink
58
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Stifu on June 04, 2018, 02:05:42 am »
Thanks for that, dink. I hope they're worth it! I still haven't had a chance to try them.

Anyway... I found something that looks like a bug, but I don't know whether it's a game bug or emulation bug.
It's in the intro of Crude Buster, in the scene where you see the big punk shake hand with the government official. It looks buggy (wrong colors, apparent tiles) at first, then it looks fine after a second. The bug can be seen here: https://youtu.be/8-49fSaAnQc?t=40s
59
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on June 03, 2018, 08:40:00 am »
On Genre filters and such

1: added 3 new filters - Action (classic), Run 'n Gun and Strategy
Action is basically for classic games that don't fit any regular genre - such as Qbert, Food Fight, Cheeky Mouse, Dock Man, etc.
Run 'n Gun for anything in the style of Contra, Ikari Warriors, Metal Slug
Strategy - well, there's only really 1 arcade strategy game I know of that we support, "Command War" on Taito F3...But there are several in the consoles, so it will be there for when we finally genre-ize them.

2: fixed the genre filters to be inclusive instead of exclusive, this way a game can have more than 1 genre, and the game will show up in each genre's section when the filters are used.  For example, Bump 'n Jump is racing and action.  or the "20th Annaversary MS Pacman/Galaga" can be in both maze and shooter sections.

3: went through every arcade game and verified the genre - this took a couple days...

As a bonus, all the Run 'n Gun games in the Megadrive section got categorized.  I set a goal to have the rest of the console games categorized by 2024.

best regards,
- dink


60
General Emulation / Re: What game is it?
« Last post by dink on June 01, 2018, 06:20:33 pm »
Thanks Haze, you're the best :)

best regards,
- dink
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