Recent Posts

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91
FBA Discussion / Re: Final Burn a. vs. Mame
« Last post by Stifu on August 28, 2018, 05:12:21 am »
This question is too simple for its own good.
It depends on the emulator version, the target machine, the games concerned...

That said, I believe the latest version of FBA is overall faster than the latest version of MAME.
92
Cheats / Marvel vs Capcom 1 ( regenerate health code help)
« Last post by bola385 on August 27, 2018, 01:20:25 pm »
Hi guys.I was wanting to change the value from infinity to regenerative, from code
"cheat" Infinite Energy (1st Char) PL2 "
default 0
0 "Disabled"
1 "Enabled", 0, 0xFF3671, 0x90, 0, 0xFF367B, 0x90 "
From MVSCR1.INI
Could you help me?
93
FBA Discussion / Re: Problem Bandicam and FBA last version XP
« Last post by dink on August 26, 2018, 06:03:23 pm »
That's ok, a lot of people use that one ;)
94
FBA Discussion / Re: Problem Bandicam and FBA last version XP
« Last post by Zazie on August 26, 2018, 04:31:08 pm »
Works with dx9, but is experimental.
95
FBA Discussion / Final Burn a. vs. Mame
« Last post by Zazie on August 26, 2018, 04:27:11 pm »
WHAT IS FASTER AND WHY?
96
FBA Discussion / Re: Region change for Batsugun not working?
« Last post by dink on August 25, 2018, 09:44:39 pm »
Hi pmp,
This has been fixed and will of course be in the next release of FBAlpha.

best regards,
- dink
97
FBA Discussion / Region change for Batsugun not working?
« Last post by pmp on August 25, 2018, 08:47:29 pm »
I cannot get the region setting for Batsugun to work, it always loads the Korean version.
I think this is a bug, but I haven't used FBA for very long so I may just be missing something.
98
FBA Discussion / Re: Problem Bandicam and FBA last version XP
« Last post by dink on August 24, 2018, 06:46:14 pm »
Did you try a different blitter under video?
99
FBA Discussion / Problem Bandicam and FBA last version XP
« Last post by Zazie on August 24, 2018, 01:15:24 pm »
I use XP now, but with Bandicam recorder the video occupies only 1/4 of screen. Help!
100
FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Gab75 on August 24, 2018, 01:29:29 am »
Great additions! :)
The SEGA's Z80-3D system (VCO Object) is one of the first hardware with a sprites/objects scaling technique...
it uses a specific analog scaling technique, various Voltage Controlled Oscillators (VCOs) produce clock signals that control the data fetched from the sprites/objects ROM(s): slower clock signals produce larger sprites on the screen, instead higher clock signals produce smaller sprites on the screen.
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