Author Topic: What I've been working on (iq_132's work in progress)  (Read 352479 times)

Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1395 on: August 18, 2018, 12:53:14 am »
Irem's 10-Yard Fight (10yard + clones) should be another game based on a very similar hardware... :)

Added ^^


Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1396 on: August 18, 2018, 12:53:56 am »
Also added Banbam and Strength and Skill


Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1397 on: August 18, 2018, 12:57:26 am »
These should be finished in the near future. I'm just waiting on Dink to hook up the analog inputs and play with the sound a bit. :)


Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1398 on: August 18, 2018, 12:59:00 am »
Started porting this too, but have been distracted. :)


Offline Gab75

  • Advanced Member
  • *****
  • Posts: 536
  • Karma: +20/-0
  • All games deserve to be emulated, more or less! :P
Re: What I've been working on (iq_132's work in progress)
« Reply #1399 on: August 18, 2018, 01:58:07 am »
Excellent work! :)

PS: I've always been fascinated by vector games... most of them, with their wire frame models, are the first attempts to create a "real time 3D space/world" !

Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1400 on: August 18, 2018, 02:03:32 am »
Also added Gaelco's Target Hits


Offline gamez fan

  • Expert
  • *****
  • Posts: 510
  • Karma: +13/-1
  • Arcade Addict
Re: What I've been working on (iq_132's work in progress)
« Reply #1401 on: August 18, 2018, 08:39:04 am »
Busy Busy Busy, nice work chaps!!

Online dink

  • Administrator
  • *****
  • Posts: 2594
  • Karma: +221/-0
  • feed the horse yumyum
Re: What I've been working on (iq_132's work in progress)
« Reply #1402 on: August 21, 2018, 11:29:42 pm »
Star Wars and The Empire Strikes back, an iq_132 and dink endeavor.


Offline Gab75

  • Advanced Member
  • *****
  • Posts: 536
  • Karma: +20/-0
  • All games deserve to be emulated, more or less! :P
Re: What I've been working on (iq_132's work in progress)
« Reply #1403 on: August 22, 2018, 12:35:58 am »
... and finally, the Force is with us!  :biggrin:
Excellent work!  :smilie:

Offline Bad Dude

  • Newbies
  • *
  • Posts: 27
  • Karma: +0/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #1404 on: August 22, 2018, 04:02:26 pm »
Nice work. Keep doing!  :wink:

Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1405 on: August 24, 2018, 12:03:28 am »
Added a few Misc. drivers
Mirage - one of the few remaining Deco16ic games not in FBA.
Atari's Nite Driver
Tank Busters

Dink is hard at work bug-fixing these


Offline iq_132

  • Administrator
  • *****
  • Posts: 3559
  • Karma: +373/-0
  • Just a lion with a sword
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #1406 on: August 24, 2018, 12:04:22 am »
Also added support for Sega's Z80-3D system (Buck Rogers, Turbo, and Subroc-3D).


Offline Gab75

  • Advanced Member
  • *****
  • Posts: 536
  • Karma: +20/-0
  • All games deserve to be emulated, more or less! :P
Re: What I've been working on (iq_132's work in progress)
« Reply #1407 on: August 24, 2018, 01:29:29 am »
Great additions! :)
The SEGA's Z80-3D system (VCO Object) is one of the first hardware with a sprites/objects scaling technique...
it uses a specific analog scaling technique, various Voltage Controlled Oscillators (VCOs) produce clock signals that control the data fetched from the sprites/objects ROM(s): slower clock signals produce larger sprites on the screen, instead higher clock signals produce smaller sprites on the screen.

Online dink

  • Administrator
  • *****
  • Posts: 2594
  • Karma: +221/-0
  • feed the horse yumyum
Re: What I've been working on (iq_132's work in progress)
« Reply #1408 on: August 31, 2018, 08:25:56 am »
Omega Race, another iq_132 / dink endeavour!
It might look kinda simple, but it packs a lot of fun.