Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 246753 times)

Offline orçotüsi5

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #45 on: November 07, 2011, 02:43:59 am »
Ultimate Mortal Kombat 3 game is still sizzling sounds  :rolleyes:

Offline KaaMoS

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #46 on: November 17, 2011, 06:39:09 pm »
It's me or IPS support isn't working for FBA's 0.2.97.13 release?
I've tried to follow these steps:


1. File > Load Game
2. Select (1 click) "Samurai Showdown IV" SET 1 (of course I've IPS patches for this game and they are located in the same place as usual: support/IPS).

- the following 2 can be called as 3rd. or 4th. step in any order -
A. Click "IPS Manager" > Check IPS to use and press OK to close (this confirms IPS patches are located in the correct folder).
B. Check "Apply Patches".

5. Click "Play"
6. Game is loaded, but IPS patches weren't applied.


I hope this isn't a bug... or if it is, then I hope that you could fix it in a easy way. :)
Thanks!
« Last Edit: November 17, 2011, 06:41:15 pm by KaaMoS »

Offline Treble Winner

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #47 on: November 18, 2011, 03:54:19 pm »
It's me or IPS support isn't working for FBA's 0.2.97.13 release?
I've tried to follow these steps:


1. File > Load Game
2. Select (1 click) "Samurai Showdown IV" SET 1 (of course I've IPS patches for this game and they are located in the same place as usual: support/IPS).

- the following 2 can be called as 3rd. or 4th. step in any order -
A. Click "IPS Manager" > Check IPS to use and press OK to close (this confirms IPS patches are located in the correct folder).
B. Check "Apply Patches".

5. Click "Play"
6. Game is loaded, but IPS patches weren't applied.


I hope this isn't a bug... or if it is, then I hope that you could fix it in a easy way. :)
Thanks!

The patches I've tried are working ok. Which specific ones are giving you issues? Could be down to all the recent rom changes in the Neo Geo driver?

Offline KaaMoS

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #48 on: November 20, 2011, 05:22:07 pm »
I suppose that's because of those game changes, as you said.
I tried to load 0 DAY-S & Eddids "Boss Fixes Ver 1.??" made for Samurai Shodown IV SET 1.

The thing is that SET loads OK (no problems), it just doesn't load patches (but it did before .13)
Is there something I could do in order to make them work again?

Thank you!

Offline Treble Winner

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #49 on: November 20, 2011, 05:31:35 pm »
Looking at the patch it has the current filenames and crcs in.

Is there any easy way I can tell if I have the patch applied or not?

I usually test with the kog patch for kof97 - I use that one because it's easy to tell if it worked or not. :)

Offline KaaMoS

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #50 on: November 21, 2011, 04:32:07 pm »
[EDIT]:

Well... I've updated my IPS pack to 4.3 and that problem was solved.
Seems to be that I've to update all my Neo-Geo games on P2 rom.

Thank you so much for your help! ;)
« Last Edit: November 21, 2011, 07:41:12 pm by KaaMoS »

Offline iatros

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #51 on: November 24, 2011, 06:46:36 am »
Hi.
I *KNOW* this is a bug report for WIP drivers, but I haven't found this issue reported anywhere else- thought it might be of help/interest.

Fba 0.2.97.13:

Cave PGM sound seems to be functioning incorrectly for the following games:

KETSUI
DDP DOJ
DDP DOJBLK

Ketsui sound (music and effects) starts skipping at around the 20sec mark on level 1-1 and doesn't re-sync afterwards.
In DDP DOJ (both variants) the voice channel in the level 1-1 music is missing, and the music skips, doesn't play properly or starts late on boss fights and inbetween-levels score screens.

ESPGALUDA sounds fine- no such issues.

If this is any help, on starting KETSUI I hear a short crackling sound just before the disclaimer screen appears, which I also hear with ESPGALUDA.

These issues don't appear to be present in current MAMEUI32 or SHMUPMAME (3.0b) builds.

Appologies if this isn't news to anyone, but as I said I haven't read about it anywhere else.

I've tried different pci slots for my sound card, and have updated the sound card drivers.


System info:

FB Alpha v0.2.97.13 system information (Thu Nov 24 11:30:52 2011
).

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows XP Personal Service Pack 3 (build 2600)
CPU: AuthenticAMD, Athlon 64 / Athlon 64 Mobile
     2202 MHz, MMX, SSE, SSE2 (1 system processor)

Physical RAM: 2095856 KB (2046 MB) total, 1427740 KB (1394 MB) avail
Total RAM:    3511456 KB (3429 MB) total, 3008380 KB (2937 MB) avail
FB Alpha:       11620 KB in use (12040 KB peak, 13800 KB virtual)

Installed displays and display adapters:
    LG LG 782LE on NVIDIA GeForce3 Ti 500 (primary)
        Display size ~34x27cm, Gamma 2.50
        Preferred mode 1280x1024, 60.020 Hz (338x270mm, 108.000 MHz)
        Max. bandwidth 140 MHz, H sync 30-70 KHz, V sync 56-85 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Oct 28 2011, 20:30:31, using Visual C++ 10.0.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Not emulating any game.

Video settings:
    Selected module:    DirectDraw7 video output
    Interface settings: Running in windowed mode, $ix923, 652bpp
                        Source image 304x224, 32bpp
    Module settings:    Using Blt() to transfer the image
                        Using video memory for the final blit

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput8 input
    Interface settings: keyboard 0 System keyboard: Keyboard
                        mouse    0 System mouse: Mouse

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 18204 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x7C900000, size    700 KB)
            kernel32.dll (base address 0x7C800000, size    984 KB)
              USER32.dll (base address 0x7E410000, size    580 KB)
               GDI32.dll (base address 0x77F10000, size    292 KB)
            COMDLG32.dll (base address 0x763B0000, size    292 KB)
            ADVAPI32.dll (base address 0x77DD0000, size    620 KB)
              RPCRT4.dll (base address 0x77E70000, size    584 KB)
             Secur32.dll (base address 0x77FE0000, size     68 KB)
            COMCTL32.dll (base address 0x773D0000, size   1036 KB)
              msvcrt.dll (base address 0x77C10000, size    352 KB)
             SHLWAPI.dll (base address 0x77F60000, size    472 KB)
             SHELL32.dll (base address 0x7C9C0000, size   8284 KB)
               WINMM.dll (base address 0x76B40000, size    180 KB)
               ole32.dll (base address 0x774E0000, size   1268 KB)
                d3d9.dll (base address 0x4FDD0000, size   1688 KB)
             d3d8thk.dll (base address 0x6D990000, size     24 KB)
             VERSION.dll (base address 0x77C00000, size     32 KB)
            d3dx9_43.dll (base address 0x10000000, size   2044 KB)
               DDRAW.dll (base address 0x73760000, size    300 KB)
            DCIMAN32.dll (base address 0x73BC0000, size     24 KB)
              DSOUND.dll (base address 0x73F10000, size    368 KB)
             DINPUT8.dll (base address 0x6CE10000, size    224 KB)
               IMM32.DLL (base address 0x76390000, size    116 KB)
             uxtheme.dll (base address 0x5AD70000, size    224 KB)
               MSCTF.dll (base address 0x74720000, size    304 KB)
             apphelp.dll (base address 0x77B40000, size    136 KB)
            msctfime.ime (base address 0x755C0000, size    184 KB)
                 HID.DLL (base address 0x688F0000, size     36 KB)
            SETUPAPI.DLL (base address 0x77920000, size    972 KB)
            WINTRUST.dll (base address 0x76C30000, size    184 KB)
             CRYPT32.dll (base address 0x77A80000, size    596 KB)
              MSASN1.dll (base address 0x77B20000, size     72 KB)
            IMAGEHLP.dll (base address 0x76C90000, size    160 KB)
            OLEAUT32.DLL (base address 0x77120000, size    556 KB)
              wdmaud.drv (base address 0x72D20000, size     36 KB)
             msacm32.drv (base address 0x72D10000, size     32 KB)
             MSACM32.dll (base address 0x77BE0000, size     84 KB)
             midimap.dll (base address 0x77BD0000, size     28 KB)
              KsUser.dll (base address 0x5EF80000, size     16 KB)
             CLBCATQ.DLL (base address 0x76FD0000, size    508 KB)
              COMRes.dll (base address 0x77050000, size    788 KB)
             ntshrui.dll (base address 0x76990000, size    148 KB)
                 ATL.DLL (base address 0x76B20000, size     68 KB)
            NETAPI32.dll (base address 0x5B860000, size    340 KB)
             USERENV.dll (base address 0x769C0000, size    720 KB)

----------------------------------------------------------------------



Offline iq_132

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #52 on: November 24, 2011, 07:07:00 am »
Hi.
I *KNOW* this is a bug report for WIP drivers, but I haven't found this issue reported anywhere else- thought it might be of help/interest.

Fba 0.2.97.13:

Cave PGM sound seems to be functioning incorrectly for the following games:

KETSUI
DDP DOJ
DDP DOJBLK

Ketsui sound (music and effects) starts skipping at around the 20sec mark on level 1-1 and doesn't re-sync afterwards.
In DDP DOJ (both variants) the voice channel in the level 1-1 music is missing, and the music skips, doesn't play properly or starts late on boss fights and inbetween-levels score screens.

ESPGALUDA sounds fine- no such issues.

If this is any help, on starting KETSUI I hear a short crackling sound just before the disclaimer screen appears, which I also hear with ESPGALUDA.

These issues don't appear to be present in current MAMEUI32 or SHMUPMAME (3.0b) builds.

Appologies if this isn't news to anyone, but as I said I haven't read about it anywhere else.

I've tried different pci slots for my sound card, and have updated the sound card drivers.


System info:

FB Alpha v0.2.97.13 system information (Thu Nov 24 11:30:52 2011
).

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows XP Personal Service Pack 3 (build 2600)
CPU: AuthenticAMD, Athlon 64 / Athlon 64 Mobile
     2202 MHz, MMX, SSE, SSE2 (1 system processor)

Physical RAM: 2095856 KB (2046 MB) total, 1427740 KB (1394 MB) avail
Total RAM:    3511456 KB (3429 MB) total, 3008380 KB (2937 MB) avail
FB Alpha:       11620 KB in use (12040 KB peak, 13800 KB virtual)

Installed displays and display adapters:
    LG LG 782LE on NVIDIA GeForce3 Ti 500 (primary)
        Display size ~34x27cm, Gamma 2.50
        Preferred mode 1280x1024, 60.020 Hz (338x270mm, 108.000 MHz)
        Max. bandwidth 140 MHz, H sync 30-70 KHz, V sync 56-85 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Oct 28 2011, 20:30:31, using Visual C++ 10.0.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Not emulating any game.

Video settings:
    Selected module:    DirectDraw7 video output
    Interface settings: Running in windowed mode, $ix923, 652bpp
                        Source image 304x224, 32bpp
    Module settings:    Using Blt() to transfer the image
                        Using video memory for the final blit

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput8 input
    Interface settings: keyboard 0 System keyboard: Keyboard
                        mouse    0 System mouse: Mouse

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 18204 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x7C900000, size    700 KB)
            kernel32.dll (base address 0x7C800000, size    984 KB)
              USER32.dll (base address 0x7E410000, size    580 KB)
               GDI32.dll (base address 0x77F10000, size    292 KB)
            COMDLG32.dll (base address 0x763B0000, size    292 KB)
            ADVAPI32.dll (base address 0x77DD0000, size    620 KB)
              RPCRT4.dll (base address 0x77E70000, size    584 KB)
             Secur32.dll (base address 0x77FE0000, size     68 KB)
            COMCTL32.dll (base address 0x773D0000, size   1036 KB)
              msvcrt.dll (base address 0x77C10000, size    352 KB)
             SHLWAPI.dll (base address 0x77F60000, size    472 KB)
             SHELL32.dll (base address 0x7C9C0000, size   8284 KB)
               WINMM.dll (base address 0x76B40000, size    180 KB)
               ole32.dll (base address 0x774E0000, size   1268 KB)
                d3d9.dll (base address 0x4FDD0000, size   1688 KB)
             d3d8thk.dll (base address 0x6D990000, size     24 KB)
             VERSION.dll (base address 0x77C00000, size     32 KB)
            d3dx9_43.dll (base address 0x10000000, size   2044 KB)
               DDRAW.dll (base address 0x73760000, size    300 KB)
            DCIMAN32.dll (base address 0x73BC0000, size     24 KB)
              DSOUND.dll (base address 0x73F10000, size    368 KB)
             DINPUT8.dll (base address 0x6CE10000, size    224 KB)
               IMM32.DLL (base address 0x76390000, size    116 KB)
             uxtheme.dll (base address 0x5AD70000, size    224 KB)
               MSCTF.dll (base address 0x74720000, size    304 KB)
             apphelp.dll (base address 0x77B40000, size    136 KB)
            msctfime.ime (base address 0x755C0000, size    184 KB)
                 HID.DLL (base address 0x688F0000, size     36 KB)
            SETUPAPI.DLL (base address 0x77920000, size    972 KB)
            WINTRUST.dll (base address 0x76C30000, size    184 KB)
             CRYPT32.dll (base address 0x77A80000, size    596 KB)
              MSASN1.dll (base address 0x77B20000, size     72 KB)
            IMAGEHLP.dll (base address 0x76C90000, size    160 KB)
            OLEAUT32.DLL (base address 0x77120000, size    556 KB)
              wdmaud.drv (base address 0x72D20000, size     36 KB)
             msacm32.drv (base address 0x72D10000, size     32 KB)
             MSACM32.dll (base address 0x77BE0000, size     84 KB)
             midimap.dll (base address 0x77BD0000, size     28 KB)
              KsUser.dll (base address 0x5EF80000, size     16 KB)
             CLBCATQ.DLL (base address 0x76FD0000, size    508 KB)
              COMRes.dll (base address 0x77050000, size    788 KB)
             ntshrui.dll (base address 0x76990000, size    148 KB)
                 ATL.DLL (base address 0x76B20000, size     68 KB)
            NETAPI32.dll (base address 0x5B860000, size    340 KB)
             USERENV.dll (base address 0x769C0000, size    720 KB)

----------------------------------------------------------------------



The sound core we're using for PGM is old and crap. Probably sooner, rather than later, I'll be porting MAME's nice core to FBA.


Offline iatros

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Re: FB Alpha 0.2.97.13 Bugs Reports
« Reply #53 on: November 24, 2011, 09:06:41 am »
...Oh I wouldn't describe any part of FBA as 'crap'.. But I look forward to future builds :)

Keep up the fantastic work.

Offline ismamj

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Re: FB Alpha 0.2.97.12 Bugs Reports
« Reply #54 on: December 01, 2011, 03:35:57 pm »
The kof98ae works bad is flawed of pixels

Offline JacKc

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Re: FB Alpha 0.2.97.14 Bugs Reports
« Reply #55 on: December 01, 2011, 07:41:03 pm »
This bug has been fixed in the 0.2.97.14 release !


Offline money_114

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Re: FB Alpha 0.2.97.14 Bugs Reports
« Reply #56 on: December 02, 2011, 12:30:35 am »
0.2.97.14 bug:

XP OS user run Fba,  don't display menubar.

Fba will crash after md_kof98 is run.

Offline CaptainCPS

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Re: FB Alpha 0.2.97.14 Bugs Reports
« Reply #57 on: December 02, 2011, 01:57:16 am »
0.2.97.14 bug:

XP OS user run Fba,  don't display menubar.

Fba will crash after md_kof98 is run.

What build of FB Alpha are you using, 32-bit or 64-bit?, and what Windows XP version you have, x64 or x86 ?
« Last Edit: December 02, 2011, 04:03:18 am by CaptainCPS »

Offline doomking

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Re: FB Alpha 0.2.97.14 Bugs Reports
« Reply #58 on: December 02, 2011, 02:44:07 am »
Fba don't display menubar in windows XP (x86 and x64)
http://f.ppxclub.com/forum-redirect-goto-findpost-ptid-141075-pid-1896319.html

Offline CaptainCPS

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Re: FB Alpha 0.2.97.14 Bugs Reports
« Reply #59 on: December 02, 2011, 04:01:58 am »
Fba don't display menubar in windows XP (x86 and x64)
http://f.ppxclub.com/forum-redirect-goto-findpost-ptid-141075-pid-1896319.html

Thanks for the information, I will try to fix the issues as soon as possible.