Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 230004 times)

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #825 on: November 13, 2017, 09:04:31 pm »
The good news is Galahad is completely fixed :)  Usually a new exe is released every 3 or 6 months, depending on what is going on. 

best regards,
- dink

So, maybe you know that the game Galahad (Legend of Galahad) have some issues too. Check it out.
Dink, the next version of FBA will be release sooner?

Offline Bad Dude

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #826 on: November 14, 2017, 07:16:31 am »
The good news is Galahad is completely fixed :)  Usually a new exe is released every 3 or 6 months, depending on what is going on. 

best regards,
- dink

Good news. A new FBA is coming up. Seizing the opportunity, I think will be a great thing for the emulador the
addition of the arcade system used to preview Super NES called Nintendo Super System (NSS). List of games:
Thanks. Keep the work!
« Last Edit: November 14, 2017, 07:19:26 am by dink »

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #827 on: November 14, 2017, 07:21:34 am »
Well, we aren't taking requests right now, sorry about that.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #828 on: November 26, 2017, 06:03:50 am »
There could be some issue with savestates in the konami mystwarr driver, probably some pointer included in it. See https://github.com/libretro/fbalpha/issues/159

What i did to reproduce this issue in fba standalone is saving state while in ram rom check, then reload with the state.

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #829 on: November 26, 2017, 08:47:31 am »
I spent some time making serveral savestates at different points in time while the ram/rom check screen was up in Violent Storm, but every time I loaded the state it checked out fine afterwords. 
[A few moments later]  I also tried with the release version in a fresh setup.  hrmm,  maybe I'm missing something? :)

best regards,
- dink

There could be some issue with savestates in the konami mystwarr driver, probably some pointer included in it. See https://github.com/libretro/fbalpha/issues/159

What i did to reproduce this issue in fba standalone is saving state while in ram rom check, then reload with the state.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #830 on: November 26, 2017, 10:56:29 am »
Check "restore full state on load" and use this one.

Offline hursit

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #831 on: November 28, 2017, 01:45:24 pm »
Hello people.

I realise interesting Bug on Cow Boys of Moo Mesa.
I just tried the game (moomesa.zip ) in mame. After i tried in FBA. In the FBA there is some scene missing.
This screen is from the game's intro

https://i.hizliresim.com/nJdpY0.png

But in FBA there is only black screen in this screen.
« Last Edit: November 28, 2017, 01:48:20 pm by hursit »

Offline iq_132

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #832 on: November 28, 2017, 03:15:34 pm »
Hello people.

I realise interesting Bug on Cow Boys of Moo Mesa.
I just tried the game (moomesa.zip ) in mame. After i tried in FBA. In the FBA there is some scene missing.
This screen is from the game's intro

https://i.hizliresim.com/nJdpY0.png

But in FBA there is only black screen in this screen.
That should be correct. It's part of the FBA team's policy of censoring giant Lazer beams.



Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #833 on: November 28, 2017, 05:56:26 pm »
Hi hursit,
Thanks for the bug report!
This problem in Moo Mesa has been fixed along with the end-level boss scene, the problems were fixed last week but I didn't announce it yet :)

best regards,
- dink

Hello people.

I realise interesting Bug on Cow Boys of Moo Mesa.
I just tried the game (moomesa.zip ) in mame. After i tried in FBA. In the FBA there is some scene missing.
This screen is from the game's intro

https://i.hizliresim.com/nJdpY0.png

But in FBA there is only black screen in this screen.

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #834 on: November 28, 2017, 09:09:07 pm »
barbudreadmon, thanks for all the info regarding that bug in violent storm, please check your pm for a possible solution :)

best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #835 on: December 02, 2017, 11:36:38 am »
Hi everyone,

Someone at github reported an issue with sounds on neogeo : it seems some games have missing sounds when you select a mvs usa bios or the usa+arcade setting with the unibios. The games reported are bstars (no music when the game start), nam1975 (no sound at all ingame), karnovr (no sound in selection screen + ingame), and some clones, i don't know if it affects other games. I can confirm it happens with official fbalpha.

Is that a bug ? I've been wondering if those sounds aren't just missing from the usa version of those games.
« Last Edit: December 02, 2017, 11:43:32 am by barbudreadmon »

Offline gamez fan

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #836 on: December 02, 2017, 02:53:56 pm »
Is that a bug ? I've been wondering if those sounds aren't just missing from the usa version of those games.

Hmm i'd go with a USA Bio's bug, as surely too many sounds are missing to have been a regional change.

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #837 on: December 02, 2017, 07:00:50 pm »
barbudreadmon, its a bug in fba.  if you uncomment the #undef speedhacks at the top of neo_run.cpp (see // #undef SPEED_HACKS) it will work.  I think it would be a good idea to convert that to a dip setting like you did in the other drivers, if you want.  (or, if the games work fine on rpi with speedhacks disabled, just leave them disabled?)  What do you think?

best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #838 on: December 04, 2017, 01:46:08 am »
barbudreadmon, its a bug in fba.  if you uncomment the #undef speedhacks at the top of neo_run.cpp (see // #undef SPEED_HACKS) it will work.  I think it would be a good idea to convert that to a dip setting like you did in the other drivers, if you want.  (or, if the games work fine on rpi with speedhacks disabled, just leave them disabled?)  What do you think?

best regards,
- dink
The raspberry 3 should be fine with those speedhacks disabled, i'm wondering about older/slower devices though. I'll make some test and let you know by pm the results.

Offline jan_klaassen

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #839 on: December 04, 2017, 03:24:24 am »
The raspberry 3 should be fine with those speedhacks disabled, i'm wondering about older/slower devices though. I'll make some test and let you know by pm the results.
That Neo Geo speedhack is nothing but trouble. It doesn't even really do anything noticeable for most games. Maybe it should just be removed.