Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479160 times)

Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #105 on: December 17, 2011, 06:17:14 PM »
OK and what about the pop up rom load screen?

The screen is only appearing to tell you about your missing files. Get the correct files, and the screen won't appear....
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Offline Haze

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #106 on: December 17, 2011, 10:19:08 PM »
FB Alpha sets don't match MAME for CPS-3, we don't support CHDs.

Follow the error dialog and get the needed files - use the datfile to help.

The MAME sets also load the flash dumps (in the format they would be on the chip, rather than the format on the CD) to avoid having to go through the countdown each time.  You could easily load the same sets as MAME and fake / patch out the CD check ;-)

Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #107 on: December 18, 2011, 06:35:05 AM »
The MAME sets also load the flash dumps (in the format they would be on the chip, rather than the format on the CD) to avoid having to go through the countdown each time.  You could easily load the same sets as MAME and fake / patch out the CD check ;-)

Hmm, I might take a look sometime, once I've finished tidying all the current stuff. We've got sound going in plenty of old drivers that didn't work before.

Our biggest stumbling block now is with games that use the H6280 CPU. iq did the initial port, and I have ported since, but we always seem to hit problems. For example, in robocop, it starts reading from 0x1fe000 - 0x1fffff, which doesn't appear to be mapped in MAME at all. Passing the games ROM, seems to make it work for a bit longer, but eventually, it stops doing anything useful, and doesn't get ingame.

Off the top of your head, would you have any experience with the chip that would point is in the right direction? I'm not asking to take a look at it, just wondering if you have had any experience with this or a similar CPU you could share that might point us at our error?
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Offline Haze

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #108 on: December 18, 2011, 08:29:03 AM »
The chip is a bit weird in MAME too (half of me thinks the endianess of it is somehow busted too as you have to reverse half the reads/writes vs. what you'd expect when interfacing with other chips, seems like a 16-bit cpu kludged up as an 8-bit one, but maybe that's just the design.)

Of the top of my head it has some kind of built in paging / memory banking / segment type system which might be confusing you (IIRC basic addressing is only 16-bits but then it can select more with a register)  Maybe you have something uninitialized, or are just handling that incorrectly.

Of course if your word read/writes on it are messed up vs. MAME (which due to the weirdness i experienced I wouldn't rule out) then it's possible some of your memory handlers are wrong, causing the CPU core to read the wrong data, and crash..  I'd check that avenue too.
« Last Edit: December 18, 2011, 08:38:43 AM by Haze »

Offline Barry Harris

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #109 on: December 18, 2011, 04:03:42 PM »
The chip is a bit weird in MAME too (half of me thinks the endianess of it is somehow busted too as you have to reverse half the reads/writes vs. what you'd expect when interfacing with other chips, seems like a 16-bit cpu kludged up as an 8-bit one, but maybe that's just the design.)

Of the top of my head it has some kind of built in paging / memory banking / segment type system which might be confusing you (IIRC basic addressing is only 16-bits but then it can select more with a register)  Maybe you have something uninitialized, or are just handling that incorrectly.

Of course if your word read/writes on it are messed up vs. MAME (which due to the weirdness i experienced I wouldn't rule out) then it's possible some of your memory handlers are wrong, causing the CPU core to read the wrong data, and crash..  I'd check that avenue too.

Thanks Haze - hopefully I should get some time over Christmas to take a look at it again.
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Offline iq_132

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Re: FB Alpha 0.2.97.15 Bugs Reports
« Reply #110 on: December 18, 2011, 09:39:22 PM »
I've noticed that Parodius no longer works. The ROM check shows the C5 ROM as BAD.

That's the sound rom. Not sure how it is broken atm. :S


Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Bugs Reports
« Reply #111 on: December 22, 2011, 03:57:43 PM »
That's the sound rom. Not sure how it is broken atm. :S

Was a bug in K053260 caused by me changing "unsigned long" to INT32 instead of UINT32. Works now anyway. :)
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Offline itachikage

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #112 on: December 30, 2011, 04:23:33 PM »
Hi all, i compile this release, after of compiler, open the fba.exe and have a guru meditation at 0x0000a662
could you please help me. Many thanks, and happy new year.

LOG:
FB Alpha v0.2.97.17 fatal exception report (Fri

----------------------------------------------------------------------
Exception 0xC000001D (EXCEPTION_ILLEGAL_INSTRUCTION) thrown.
EIP: 0x0

EAX: 0x00007020, EBX: 0x00000000, ECX: 0x0022D9D0, EDX: 0x00000001
ESI: 0xFFFFFFFF, EDI: 0xFFFFFFFE, ESP: 0x0022D9C0, EBP: 0x00252356

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows XP Professional Service Pack 3 (build 2600)
CPU: AuthenticAMD, Athlon XP "Thorton" / Athon XP "Barton"
     2191 MHz, MMX, SSE (1 system processor)

Physical RAM: 2096628 KB (2047 MB) total, 1360144 KB (1328 MB) avail
Total RAM:    4038128 KB (3943 MB) total, 3333428 KB (3255 MB) avail
FB Alpha N3O:    6364 KB in use (6364 KB peak, 16736 KB virtual)

Installed displays and display adapters:
    Philips Consumer Electronics Co. Philips 105E (105E1) on NVIDIA Ge
        Display size ~28x21cm, Gamma 2,87
        Max. bandwidth 70 MHz, H sync 30-54 KHz, V sync 50-120 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Dec 30 2011, 13:51:54, using GCC 4.6.1.
    Optimised for X86 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Not emulating any game.

Video settings:
    Interface settings: Video plugin not initialised

Audio settings:
    Interface settings: Audio plugin not initialised

Input settings:
    Interface settings: Input plugin not initialised

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 23944 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00400000, size  23944 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x7C910000, size    724 KB)
            kernel32.dll (base address 0x7C800000, size   1036 KB)
            ADVAPI32.dll (base address 0x77DA0000, size    688 KB)
              RPCRT4.dll (base address 0x77E50000, size    584 KB)
             Secur32.dll (base address 0x77FC0000, size     68 KB)
            COMCTL32.DLL (base address 0x773A0000, size   1036 KB)
              msvcrt.dll (base address 0x77BE0000, size    352 KB)
               GDI32.dll (base address 0x77EF0000, size    292 KB)
              USER32.dll (base address 0x7E390000, size    580 KB)
             SHLWAPI.dll (base address 0x77F40000, size    472 KB)
            COMDLG32.DLL (base address 0x76360000, size    296 KB)
             SHELL32.dll (base address 0x7E6A0000, size   8324 KB)
               ole32.dll (base address 0x774B0000, size   1268 KB)
            setupapi.dll (base address 0x778F0000, size    988 KB)
               WINMM.DLL (base address 0x76B00000, size    184 KB)
               IMM32.DLL (base address 0x76340000, size    116 KB)
              dsound.dll (base address 0x73E90000, size    368 KB)
             VERSION.dll (base address 0x77BD0000, size     32 KB)
             dinput8.dll (base address 0x6D320000, size    232 KB)
               ddraw.dll (base address 0x736E0000, size    300 KB)
            DCIMAN32.dll (base address 0x73B40000, size     24 KB)
                d3d9.dll (base address 0x4FD10000, size   1688 KB)
             d3d8thk.dll (base address 0x6DEA0000, size     24 KB)
            D3DX9_43.dll (base address 0x10000000, size   2044 KB)
             uxtheme.dll (base address 0x5B150000, size    224 KB)
               MSCTF.dll (base address 0x746B0000, size    304 KB)
            msctfime.ime (base address 0x75160000, size    184 KB)

----------------------------------------------------------------------

Offline money_114

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Re: FB Alpha 0.2.97.18 Bugs Reports
« Reply #113 on: January 03, 2012, 04:14:26 PM »
bug:

Fba will crash after run Gradius II.

Offline Barry Harris

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Re: FB Alpha 0.2.97.18 Bugs Reports
« Reply #114 on: January 03, 2012, 06:01:52 PM »
bug:

Fba will crash after run Gradius II.

Thanks - fixed it. :)

Should have affected all games in that driver (d_twin16).
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Offline itachikage

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #115 on: January 12, 2012, 03:28:06 PM »
Hi all, i compile this release, after of compiler, open the fba.exe and have a guru meditation at 0x0000a662
could you please help me. Many thanks, and happy new year.

LOG:
FB Alpha v0.2.97.17 fatal exception report (Fri

----------------------------------------------------------------------
Exception 0xC000001D (EXCEPTION_ILLEGAL_INSTRUCTION) thrown.
EIP: 0x0

EAX: 0x00007020, EBX: 0x00000000, ECX: 0x0022D9D0, EDX: 0x00000001
ESI: 0xFFFFFFFF, EDI: 0xFFFFFFFE, ESP: 0x0022D9C0, EBP: 0x00252356

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows XP Professional Service Pack 3 (build 2600)
CPU: AuthenticAMD, Athlon XP "Thorton" / Athon XP "Barton"
     2191 MHz, MMX, SSE (1 system processor)

Physical RAM: 2096628 KB (2047 MB) total, 1360144 KB (1328 MB) avail
Total RAM:    4038128 KB (3943 MB) total, 3333428 KB (3255 MB) avail
FB Alpha N3O:    6364 KB in use (6364 KB peak, 16736 KB virtual)

Installed displays and display adapters:
    Philips Consumer Electronics Co. Philips 105E (105E1) on NVIDIA Ge
        Display size ~28x21cm, Gamma 2,87
        Max. bandwidth 70 MHz, H sync 30-54 KHz, V sync 50-120 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Dec 30 2011, 13:51:54, using GCC 4.6.1.
    Optimised for X86 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Not emulating any game.

Video settings:
    Interface settings: Video plugin not initialised

Audio settings:
    Interface settings: Audio plugin not initialised

Input settings:
    Interface settings: Input plugin not initialised

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 23944 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00400000, size  23944 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x7C910000, size    724 KB)
            kernel32.dll (base address 0x7C800000, size   1036 KB)
            ADVAPI32.dll (base address 0x77DA0000, size    688 KB)
              RPCRT4.dll (base address 0x77E50000, size    584 KB)
             Secur32.dll (base address 0x77FC0000, size     68 KB)
            COMCTL32.DLL (base address 0x773A0000, size   1036 KB)
              msvcrt.dll (base address 0x77BE0000, size    352 KB)
               GDI32.dll (base address 0x77EF0000, size    292 KB)
              USER32.dll (base address 0x7E390000, size    580 KB)
             SHLWAPI.dll (base address 0x77F40000, size    472 KB)
            COMDLG32.DLL (base address 0x76360000, size    296 KB)
             SHELL32.dll (base address 0x7E6A0000, size   8324 KB)
               ole32.dll (base address 0x774B0000, size   1268 KB)
            setupapi.dll (base address 0x778F0000, size    988 KB)
               WINMM.DLL (base address 0x76B00000, size    184 KB)
               IMM32.DLL (base address 0x76340000, size    116 KB)
              dsound.dll (base address 0x73E90000, size    368 KB)
             VERSION.dll (base address 0x77BD0000, size     32 KB)
             dinput8.dll (base address 0x6D320000, size    232 KB)
               ddraw.dll (base address 0x736E0000, size    300 KB)
            DCIMAN32.dll (base address 0x73B40000, size     24 KB)
                d3d9.dll (base address 0x4FD10000, size   1688 KB)
             d3d8thk.dll (base address 0x6DEA0000, size     24 KB)
            D3DX9_43.dll (base address 0x10000000, size   2044 KB)
             uxtheme.dll (base address 0x5B150000, size    224 KB)
               MSCTF.dll (base address 0x746B0000, size    304 KB)
            msctfime.ime (base address 0x75160000, size    184 KB)

----------------------------------------------------------------------

Offline Barry Harris

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #116 on: January 15, 2012, 04:24:53 PM »
Thanks Haze - hopefully I should get some time over Christmas to take a look at it again.

Found the time over the weekend, and found the issue - all the decoic16 based games now have sound.

And Robocop works in the DEC0 driver, I'll add the other games to it soon.
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Offline orçotüsi5

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Re: FB Alpha 0.2.97.18 Bugs Reports
« Reply #117 on: January 16, 2012, 06:21:39 AM »
Ultimate Mortal Kombat 3 game is still sizzling sounds [(There are still a little) at selection screen, on key down; squeaky sound is heard]


FBA emulator Ultimate Mortal Kombat 3 game to excessive fast play. [ridiculously fast (I'm using FBA rom)]




Edit: Emulator`s demo play to speed normal,   but  emulator`s game play to excessive fast!
« Last Edit: January 16, 2012, 11:49:00 AM by orçotüsi5 »

Offline Barry Harris

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Re: FB Alpha 0.2.97.18 Bugs Reports
« Reply #118 on: January 16, 2012, 04:14:19 PM »
Ultimate Mortal Kombat 3 game is still sizzling sounds [(There are still a little) at selection screen, on key down; squeaky sound is heard]


FBA emulator Ultimate Mortal Kombat 3 game to excessive fast play. [ridiculously fast (I'm using FBA rom)]




Edit: Emulator`s demo play to speed normal,   but  emulator`s game play to excessive fast!

I've purposely been ignoring your rude requests, especially since the Megadrive driver is very much WIP. That said, I have tried the game in question and I notice no issues at all.
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Offline Arcadez

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Re: FB Alpha 0.2.97.18 Bugs Reports
« Reply #119 on: January 16, 2012, 05:02:36 PM »
i was kinda unsure if i should post this as im not using FBA on a PC but on an x**x so it might just be a console issue also this isnt
related to this release as ive had this bug over a few different releases now anyway here's the issue in battleshark the game seems
to lock up if your sub takes a hit it doesnt happen in the same stage in the game every time but is guaranteed to happen any time
between stage 1 and 2 i have tried all clones and the same thing happens
« Last Edit: January 16, 2012, 05:22:46 PM by gamez fan »