Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479271 times)

Offline SNK_Dude

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #150 on: February 19, 2012, 03:49:51 AM »
I have found a actual bug this time,

in Crime Fighters the Music and sounds are not properly Emulated , same goes for Metal slug series (crackling in the audio when firing the pistol)

I checked both with mame.

I hope this is what you mean by Bug reporting.

Offline manliodp

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #151 on: February 24, 2012, 10:08:27 AM »
Hi,
I've almost lost my mind on this issue..SSF2T and his clones have always been choppy, skipped a lot of frames and seemed to not run correctly (I think that a lot of the complaints in the "Unwanted Frameskip" thread are also because of this).
So I've started to try to analyze the fba sources and I think and hope I've finally found the cause of the problem, so I've recompiled the emulator with my changes and now the game seems to run perfectly.
Below my changes, obviously I'm asking for a confirmation by the devs about it:

file cps_run.cpp, inside Cps2Frame function:

Code: [Select]

// GetPalette(0, 4); // Get palettes
// CpsObjGet(); // Get objects

for (i = 0; i < 3; i++) {
nNext = ((i + 1) * nDisplayEnd) / 3; // find out next cycle count to run to

while (nNext > nIrqCycles && nInterrupt < MAX_RASTER) {
SekRun(nIrqCycles - SekTotalCycles());
DoIRQ();
}
SekRun(nNext - SekTotalCycles()); // run cpu
}

GetPalette(0, 4); // Get palettes
CpsObjGet(); // Get objects


Pratically I've moved the GetPalette and CpsObjGet calls after the "for" cycle to find out next cycle count to run to.
You can verify the benefits of this change especially while playing on the ryu stage.
I really hope that this doesn't break anything, anyone that knows that game could confirm that actually it's quite unplayable, so please try this fix and let me know.

Thank you



Manlio
« Last Edit: February 24, 2012, 10:15:54 AM by manliodp »

Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #152 on: February 24, 2012, 03:46:12 PM »
Hi,
I've almost lost my mind on this issue..SSF2T and his clones have always been choppy, skipped a lot of frames and seemed to not run correctly (I think that a lot of the complaints in the "Unwanted Frameskip" thread are also because of this).
So I've started to try to analyze the fba sources and I think and hope I've finally found the cause of the problem, so I've recompiled the emulator with my changes and now the game seems to run perfectly.
Below my changes, obviously I'm asking for a confirmation by the devs about it:

file cps_run.cpp, inside Cps2Frame function:

Code: [Select]

// GetPalette(0, 4); // Get palettes
// CpsObjGet(); // Get objects

for (i = 0; i < 3; i++) {
nNext = ((i + 1) * nDisplayEnd) / 3; // find out next cycle count to run to

while (nNext > nIrqCycles && nInterrupt < MAX_RASTER) {
SekRun(nIrqCycles - SekTotalCycles());
DoIRQ();
}
SekRun(nNext - SekTotalCycles()); // run cpu
}

GetPalette(0, 4); // Get palettes
CpsObjGet(); // Get objects


Pratically I've moved the GetPalette and CpsObjGet calls after the "for" cycle to find out next cycle count to run to.
You can verify the benefits of this change especially while playing on the ryu stage.
I really hope that this doesn't break anything, anyone that knows that game could confirm that actually it's quite unplayable, so please try this fix and let me know.

Thank you



Manlio

CPS has had some palette related improvements in the current build, and GetPalette() is no longer called in the frame function, instead it's called when the palette register is written to. This is more accurate than before.

I'll look at the timing of the CpsObjGet() call in the current build though.
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline manliodp

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #153 on: February 24, 2012, 04:29:27 PM »
Thank You,
You and IQ are really great developers that listen users' feedback.
I really hope you get this issue sorted out so that CPS rendering feels smoother.

Thank you very very much for all your priceless effort ^_^

Offline manliodp

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #154 on: February 25, 2012, 06:01:43 AM »
One last thing..It seems that the default volume for CPS2 games is a bit louder when compared with other drivers at the minimum master volume.

Thanks

Offline Themaister

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Re: FB Alpha 0.2.97.22 Bugs Reports
« Reply #155 on: March 08, 2012, 07:36:03 PM »
libsnes fails to build from source after stuff was moved around, this fixes it:
https://gist.github.com/2004124

Also, including png.h is unneeded for libsnes, and to avoid build breaking for libsnes/Win32:
https://gist.github.com/2004169 (You might want some HAVE_LIBPNG define or something like that instead).
« Last Edit: March 08, 2012, 07:37:16 PM by Themaister »

Offline Themaister

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Re: FB Alpha 0.2.97.22 Bugs Reports
« Reply #156 on: March 09, 2012, 01:57:38 PM »
Apparently some parts of the last patch were not applied on SVN. Also fixed build issues on OSX. The fopen64() stuff is kinda weird though. It doesn't exist in standard C at least, I'd suppose it's a particular quirk with some systems (large file extensions). It doesn't exist on OSX at least where fopen() is always 64-bit. Probably better to just use fopen()/ftell()/fseek().

https://gist.github.com/2007780
« Last Edit: March 09, 2012, 02:13:33 PM by Themaister »

Offline money_114

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #157 on: March 12, 2012, 05:25:01 AM »
About cheat:

Fba limits cheat options number and  string length, it results that a part of cheats aren't used.

see here:
http://f.ppxclub.com/141688-1-1
http://f.ppxclub.com/144005-1-1

Offline Barry Harris

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #158 on: March 12, 2012, 04:42:51 PM »
About cheat:

Fba limits cheat options number and  string length, it results that a part of cheats aren't used.

see here:
http://f.ppxclub.com/141688-1-1
http://f.ppxclub.com/144005-1-1

I'd consider upping the limit of the options, but 1024 for a line is surely plenty.

You can only fit so much in the dialog, and there is also a limit of 64 addresses, assuming max 20 chars for address, value, cheat type combination, that would be 1280 chars. I might consider doubling to 2048, but I can't see any reason for over 6000 chars in a line at all.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline cmart

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #159 on: March 13, 2012, 12:30:30 AM »
Not a big deal but playing 88' Games and clones I noticed in the Long Jump event the shadow the Long Jumper makes in the sand is pink compared to the shadow in Mame which is dark.

Offline money_114

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #160 on: March 13, 2012, 05:40:42 AM »
I'd consider upping the limit of the options, but 1024 for a line is surely plenty.

You can only fit so much in the dialog, and there is also a limit of 64 addresses, assuming max 20 chars for address, value, cheat type combination, that would be 1280 chars. I might consider doubling to 2048, but I can't see any reason for over 6000 chars in a line at all.

You can view wayder cheat, truxton cheat exceed 100 chars for address, fba cheat conver from wayder and pagsy cheat.
http://www.geocities.jp/ued_way/

Offline doomking

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #161 on: March 13, 2012, 08:02:35 AM »
fba cheat - truxton.ini
Quote
cheat "Infinite Lives"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81D17, 0x0A

cheat "Infinite Skulls"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81847, 0x0B

cheat "Invincibility"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81838, 0x00
2 "Disabled", 0, 0x81838, 0x80

cheat "Get Max Speed Now!"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81855, 0x22

cheat "Always Max Speed"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81855, 0x22

cheat "Get 4 P Now!"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81D2D, 0x04

cheat "Select Weapon"
default 0
0 "Disabled"
1 "Normal", 0, 0x81845, 0x00
2 "Better", 0, 0x81845, 0x01
3 "Best", 0, 0x81845, 0x02

cheat "Select Fire"
default 0
0 "Disabled"
1 "Red", 0, 0x81841, 0x00, 0, 0x81843, 0x00
2 "Green", 0, 0x81841, 0x08, 0, 0x81843, 0x08
3 "Blue", 0, 0x81841, 0x10, 0, 0x81843, 0x10

cheat " "
cheat ">>> Cheats are added under <<<"

cheat " "

cheat "Rapid Fire"
default 0
0 "Disabled"
1 "Enabled", 0, 0x81849, 0x18

cheat "Select Another Weapon"
default 0
0 "Disabled"
1 "Multi", 0, 0x80D60, 0x01, 0, 0x80D61, 0xF9, 0, 0x80D80, 0x01, 0, 0x80D81, 0xF9, 0, 0x80DA0, 0x01, 0, 0x80DA1, 0xF9, 0, 0x80DC0, 0x01, 0, 0x80DC1, 0xF9, 0, 0x80DE0, 0x01, 0, 0x80DE1, 0xF9, 0, 0x80E00, 0x01, 0, 0x80E01, 0xF9, 0, 0x80E20, 0x01, 0, 0x80E21, 0xF9, 0, 0x80E40, 0x01, 0, 0x80E41, 0xF9, 0, 0x80E60, 0x01, 0, 0x80E61, 0xF9, 0, 0x80E80, 0x01, 0, 0x80E81, 0xF9, 0, 0x80EA0, 0x01, 0, 0x80EA1, 0xF9, 0, 0x80EC0, 0x01, 0, 0x80EC1, 0xF9, 0, 0x80EE0, 0x01, 0, 0x80EE1, 0xF9, 0, 0x80F00, 0x01, 0, 0x80F01, 0xF9, 0, 0x80F20, 0x01, 0, 0x80F21, 0xF9, 0, 0x80F40, 0x01, 0, 0x80F41, 0xF9, 0, 0x80F60, 0x01, 0, 0x80F61, 0xF9, 0, 0x80F80, 0x01, 0, 0x80F81, 0xF9, 0, 0x80FA0, 0x01, 0, 0x80FA1, 0xF9, 0, 0x80FC0, 0x01, 0, 0x80FC1, 0xF9, 0, 0x80FE0, 0x01, 0, 0x80FE1, 0xF9, 0, 0x81000, 0x01, 0, 0x81001, 0xF9, 0, 0x81020, 0x01, 0, 0x81021, 0xF9, 0, 0x81040, 0x01, 0, 0x81041, 0xF9, 0, 0x81060, 0x01, 0, 0x81061, 0xF9, 0, 0x81080, 0x01, 0, 0x81081, 0xF9, 0, 0x810A0, 0x01, 0, 0x810A1, 0xF9, 0, 0x810C0, 0x01, 0, 0x810C1, 0xF9, 0, 0x810E0, 0x01, 0, 0x810E1, 0xF9, 0, 0x81100, 0x01, 0, 0x81101, 0xF9, 0, 0x81120, 0x01, 0, 0x81121, 0xF9, 0, 0x81140, 0x01, 0, 0x81141, 0xF9, 0, 0x81160, 0x01, 0, 0x81161, 0xF9, 0, 0x81180, 0x01, 0, 0x81181, 0xF9, 0, 0x811A0, 0x01, 0, 0x811A1, 0xF9, 0, 0x811C0, 0x01, 0, 0x811C1, 0xF9, 0, 0x811E0, 0x01, 0, 0x811E1, 0xF9, 0, 0x81200, 0x01, 0, 0x81201, 0xF9, 0, 0x81220, 0x01, 0, 0x81221, 0xF9, 0, 0x81240, 0x01, 0, 0x81241, 0xF9, 0, 0x81260, 0x01, 0, 0x81261, 0xF9, 0, 0x81280, 0x01, 0, 0x81281, 0xF9, 0, 0x812A0, 0x01, 0, 0x812A1, 0xF9, 0, 0x812C0, 0x01, 0, 0x812C1, 0xF9, 0, 0x812E0, 0x01, 0, 0x812E1, 0xF9, 0, 0x81300, 0x01, 0, 0x81301, 0xF9, 0, 0x81320, 0x01, 0, 0x81321, 0xF9, 0, 0x81340, 0x01, 0, 0x81341, 0xF9, 0, 0x81360, 0x01, 0, 0x81361, 0xF9, 0, 0x81380, 0x01, 0, 0x81381, 0xF9, 0, 0x813A0, 0x01, 0, 0x813A1, 0xF9, 0, 0x813C0, 0x01, 0, 0x813C1, 0xF9, 0, 0x813E0, 0x01, 0, 0x813E1, 0xF9, 0, 0x81400, 0x01, 0, 0x81401, 0xF9, 0, 0x81420, 0x01, 0, 0x81421, 0xF9, 0, 0x81440, 0x01, 0, 0x81441, 0xF9, 0, 0x81460, 0x01, 0, 0x81461, 0xF9, 0, 0x81480, 0x01, 0, 0x81481, 0xF9, 0, 0x814A0, 0x01, 0, 0x814A1, 0xF9, 0, 0x814C0, 0x01, 0, 0x814C1, 0xF9, 0, 0x81840, 0x00, 0, 0x81841, 0x00, 0, 0x81842, 0x00, 0, 0x81843, 0x00, 0, 0x80D71, 0x80, 0, 0x80D72, 0xF5, 0, 0x80D73, 0x20, 0, 0x80D74, 0xFC, 0, 0x80D91, 0x80, 0, 0x80D92, 0xF5, 0, 0x80D93, 0x20, 0, 0x80D94, 0xFC, 0, 0x80DB1, 0x80, 0, 0x80DB2, 0xF5, 0, 0x80DB3, 0x20, 0, 0x80DB4, 0xFC, 0, 0x80DD1, 0x80, 0, 0x80DD2, 0xF5, 0, 0x80DD3, 0x20, 0, 0x80DD4, 0xFC, 0, 0x80DF1, 0x80, 0, 0x80DF2, 0xF8, 0, 0x80DF3, 0xFF, 0, 0x80DF4, 0xF8, 0, 0x80E11, 0x80, 0, 0x80E12, 0xF8, 0, 0x80E13, 0xFF, 0, 0x80E14, 0xF8, 0, 0x80E31, 0x80, 0, 0x80E32, 0xF8, 0, 0x80E33, 0xFF, 0, 0x80E34, 0xF8, 0, 0x80E51, 0x80, 0, 0x80E52, 0xF8, 0, 0x80E53, 0xFF, 0, 0x80E54, 0xF8, 0, 0x80E71, 0x80, 0, 0x80E72, 0xF8, 0, 0x80E73, 0x01, 0, 0x80E74, 0x00, 0, 0x80E91, 0x80, 0, 0x80E92, 0xF8, 0, 0x80E93, 0x01, 0, 0x80E94, 0x00, 0, 0x80EB1, 0x80, 0, 0x80EB2, 0xF8, 0, 0x80EB3, 0x01, 0, 0x80EB4, 0x00, 0, 0x80ED1, 0x80, 0, 0x80ED2, 0xF8, 0, 0x80ED3, 0x01, 0, 0x80ED4, 0x00, 0, 0x80EF1, 0x80, 0, 0x80EF2, 0xF8, 0, 0x80EF3, 0x38, 0, 0x80EF4, 0xFC, 0, 0x80F11, 0x80, 0, 0x80F12, 0xF8, 0, 0x80F13, 0x38, 0, 0x80F14, 0xFC, 0, 0x80F31, 0x80, 0, 0x80F32, 0xF8, 0, 0x80F33, 0x38, 0, 0x80F34, 0xFC, 0, 0x80F51, 0x80, 0, 0x80F52, 0xF8, 0, 0x80F53, 0x38, 0, 0x80F54, 0xFC, 0, 0x80F71, 0x80, 0, 0x80F72, 0xF8, 0, 0x80F73, 0x30, 0, 0x80F74, 0xFC, 0, 0x80F91, 0x80, 0, 0x80F92, 0xF8, 0, 0x80F93, 0x30, 0, 0x80F94, 0xFC, 0, 0x80FB1, 0x80, 0, 0x80FB2, 0xF8, 0, 0x80FB3, 0x30, 0, 0x80FB4, 0xFC, 0, 0x80FD1, 0x80, 0, 0x80FD2, 0xF8, 0, 0x80FD3, 0x30, 0, 0x80FD4, 0xFC, 0, 0x80FF1, 0x80, 0, 0x80FF2, 0xF8, 0, 0x80FF3, 0x25, 0, 0x80FF4, 0xFC, 0, 0x81011, 0x80, 0, 0x81012, 0xF8, 0, 0x81013, 0x25, 0, 0x81014, 0xFC, 0, 0x81031, 0x80, 0, 0x81032, 0xF8, 0, 0x81033, 0x25, 0, 0x81034, 0xFC, 0, 0x81051, 0x80, 0, 0x81052, 0xF8, 0, 0x81053, 0x25, 0, 0x81054, 0xFC, 0, 0x81071, 0x80, 0, 0x81072, 0xF8, 0, 0x81073, 0x08, 0, 0x81074, 0xFC, 0, 0x81091, 0x80, 0, 0x81092, 0xF8, 0, 0x81093, 0x08, 0, 0x81094, 0xFC, 0, 0x810B1, 0x80, 0, 0x810B2, 0xF8, 0, 0x810B3, 0x08, 0, 0x810B4, 0xFC, 0, 0x810D1, 0x80, 0, 0x810D2, 0xF8, 0, 0x810D3, 0x08, 0, 0x810D4, 0xFC, 0, 0x810F1, 0x80, 0, 0x810F2, 0xF8, 0, 0x810F3, 0x10, 0, 0x810F4, 0xFC, 0, 0x81111, 0x80, 0, 0x81112, 0xF8, 0, 0x81113, 0x10, 0, 0x81114, 0xFC, 0, 0x81131, 0x80, 0, 0x81132, 0xF8, 0, 0x81133, 0x10, 0, 0x81134, 0xFC, 0, 0x81151, 0x80, 0, 0x81152, 0xF8, 0, 0x81153, 0x10, 0, 0x81154, 0xFC, 0, 0x81171, 0x80, 0, 0x81172, 0xF8, 0, 0x81173, 0x1B, 0, 0x81174, 0xFC, 0, 0x81191, 0x80, 0, 0x81192, 0xF8, 0, 0x81193, 0x1B, 0, 0x81194, 0xFC, 0, 0x811B1, 0x80, 0, 0x811B2, 0xF8, 0, 0x811B3, 0x1B, 0, 0x811B4, 0xFC, 0, 0x811D1, 0x80, 0, 0x811D2, 0xF8, 0, 0x811D3, 0x1B, 0, 0x811D4, 0xFC, 0, 0x811F1, 0x80, 0, 0x811F2, 0x00, 0, 0x811F3, 0x3B, 0, 0x811F4, 0x04, 0, 0x81211, 0x80, 0, 0x81212, 0x00, 0, 0x81213, 0x3B, 0, 0x81214, 0x04, 0, 0x81231, 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I'm doubling to 8192...

Offline niceday

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #162 on: March 17, 2012, 12:13:21 AM »
fba v0.2.97.23 will crash after load a savestate in cps1, neogeo, pgm games.
how to reproduce the bug:
1. save a state in game. (ex: dino, orlegend)
2. close emulator and launch emulator again.
3. load savastate then crash. (if it dosen't crash, try again plz)
my OS: win7 x64

Offline Barry Harris

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  • I'm Barry Harris and I like to f*** people over
Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #163 on: March 17, 2012, 04:28:03 AM »
fba v0.2.97.23 will crash after load a savestate in cps1, neogeo, pgm games.
how to reproduce the bug:
1. save a state in game. (ex: dino, orlegend)
2. close emulator and launch emulator again.
3. load savastate then crash. (if it dosen't crash, try again plz)

Savestates work fine in the current version.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline niceday

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Re: FB Alpha 0.2.97.23 Bugs Reports
« Reply #164 on: March 17, 2012, 04:37:56 AM »
Savestates work fine in the current version.
thx for the quick reply. :smilie:
I test it with fba v0.2.97.23 x64 build on os win7 x64, it does crash after loading the savestate.
but the x86 build works fine. :rolleyes:
my OS: win7 x64