Author Topic: not this in 60 fps  (Read 8671 times)

Offline robsons2007

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not this in 60 fps
« on: October 26, 2015, 03:35:50 PM »
fps CPS3 is ranging between 60 and 20 fps which part of the code is responsible for making this control for me to try to correct fba029714 I do not use the 029 736 why and heavy verjuice if someone help me

Offline iq_132

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Re: not this in 60 fps
« Reply #1 on: October 26, 2015, 03:41:39 PM »
What are your computer's specs? CPS3 is VERY demanding.


Offline robsons2007

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Re: not this in 60 fps
« Reply #2 on: October 26, 2015, 03:52:39 PM »
processador intel(R) core(TM) i5-2320 3.00ghz
ram 4GB
system 32bits windows10
gt9400 video card 1GB 128bits

Offline iq_132

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Re: not this in 60 fps
« Reply #3 on: October 26, 2015, 03:54:59 PM »
That should be plenty. I don't know what the problem is, but last time I checked it worked fine without severe fps drops. :/


Offline robsons2007

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Re: not this in 60 fps
« Reply #4 on: October 26, 2015, 03:56:13 PM »
I even compiling my fba.

iq_132  you created as which part of the code and respinsavel by controls fps?

Offline robsons2007

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Re: not this in 60 fps
« Reply #5 on: October 26, 2015, 03:57:29 PM »

it only occurs via Kaillera

Offline Gab75

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Re: not this in 60 fps
« Reply #6 on: October 26, 2015, 04:22:39 PM »
Your PC should be more than enough to emulate a CPS3 hardware at full speed... in any case, the blitters/filters used can affect the performance, you could try to change settings in the "Video" menu.

Offline robsons2007

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Re: not this in 60 fps
« Reply #7 on: October 26, 2015, 04:27:22 PM »

CONFIGURATION
good for CPS3 games like wheel sets on the menu has to do this in code

Offline iq_132

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Re: not this in 60 fps
« Reply #8 on: October 26, 2015, 05:47:50 PM »
IIRC. Kaillera will drop the frame rate to sync over a slow connection. (though I could be wrong).


Offline robsons2007

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Re: not this in 60 fps
« Reply #9 on: October 26, 2015, 06:04:13 PM »
ok

Offline Gab75

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Re: not this in 60 fps
« Reply #10 on: October 27, 2015, 02:00:13 AM »
IIRC. Kaillera will drop the frame rate to sync over a slow connection. (though I could be wrong).

The "litmus test" could be to check if the frame rate drops also with other "less expensive" hardwares (like CPS2 and CPS1 coin-ops)...

Offline dink

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Re: not this in 60 fps
« Reply #11 on: October 27, 2015, 08:43:54 AM »
kaillera uses a lot of resources, so try slower connection types like 10pkts/sec, or even slower.  also, don't try to use kaillera through wifi, its horrible.  Use a lan-cable from your router, it will help a lot. 

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Offline robsons2007

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Re: not this in 60 fps
« Reply #12 on: October 27, 2015, 10:13:35 AM »
my net and 15mg


this happening to CPS3 games, neogeo games and CPS1 and CPS2 is stable

Offline dink

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Re: not this in 60 fps
« Reply #13 on: October 27, 2015, 02:22:09 PM »
try with sh2.cpp in attachment, it should give cps3 games a small boost in speed with .36 - possibly improving Kaillera.  but it will also break some Kaneko Suprnova games, and music in Sol Divide.
unzip in src/cpu/sh2/ & make

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Offline iq_132

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Re: not this in 60 fps
« Reply #14 on: October 27, 2015, 02:58:00 PM »
Side question - does kaillera work by sending save states frequently? I only ask because CPS3 has a very large RAM bank. Compressing/decompressing and sending it could be quite slow.