Author Topic: Mortal Kombat II  (Read 6159 times)

Offline Barry Harris

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Mortal Kombat II
« on: December 10, 2018, 02:54:58 PM »
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Arcadez

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Re: Mortal Kombat II
« Reply #1 on: December 10, 2018, 06:31:06 PM »
Double Flawless Victory :)

Offline iq_132

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Re: Mortal Kombat II
« Reply #2 on: December 10, 2018, 06:39:27 PM »
Great news Barry :)


Offline dink

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Re: Mortal Kombat II
« Reply #3 on: December 10, 2018, 06:40:45 PM »
Awesome work, Barry! :)

About the people that made this happen and Big thanks to:
Romhack for the initial wunit,dcs,adsp2100 ports and homebrew TMS34010 core!
Treble Winner for fixing up and reviving interest the W-Unit driver, and porting the T-Unit driver
iq_132 for removing c++11 dependencies on the cpus & stuff
dink making sound work.  I never had so much fun and insanity at the same time on a sound core (dcs)

Offline samo79

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Re: Mortal Kombat II
« Reply #4 on: December 10, 2018, 08:59:24 PM »


Tooosty !

Offline Romhack

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Re: Mortal Kombat II
« Reply #5 on: December 11, 2018, 05:48:46 AM »
Awesome! we did it!  :biggrin:

I'm going to upgrade the TMS34010 core to properly support raster operations: clipping, windowing support, boolean ops, arithmetic ops, plane masking, interruptable PIXBLT, more bpp (ATM only 8bpp is supported) and implement some TMS34020 opcodes.

Offline Bad Dude

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Re: Mortal Kombat II
« Reply #6 on: December 11, 2018, 06:29:34 AM »
Big news!   :eek:

Offline barbudreadmon

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Re: Mortal Kombat II
« Reply #7 on: December 12, 2018, 04:41:40 AM »
Congratulations on completing the T-Unit driver :).
It's nice to see so many american hardware support added recently in fbalpha, i've seen a lot a inquiry about this over the years on various forums.

Offline samo79

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Re: Mortal Kombat II
« Reply #8 on: December 12, 2018, 11:10:04 AM »
Does the characters's shadows present ?
Seems not according to the first grabs showed
« Last Edit: December 12, 2018, 11:11:17 AM by samo79 »

Offline barbudreadmon

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Re: Mortal Kombat II
« Reply #9 on: December 12, 2018, 11:27:13 AM »
Does the characters's shadows present ?
Seems not according to the first grabs showed
They are, the first grabs were from early progress, now the driver is ready for release.

Offline Fulg0re

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Re: Mortal Kombat II
« Reply #10 on: December 31, 2018, 05:48:45 PM »
Cant wait !!!!! 2019 will be a great year !

Offline riccetto80

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Re: Mortal Kombat II
« Reply #11 on: January 30, 2019, 06:32:19 PM »
i understand nothing about technicalities, but thanks to all devs involved!!!