Recent Posts

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1
News / Re: PGM2 is working
« Last post by iq_132 on June 19, 2018, 01:03:16 pm »
Estoy buscando algo como esto
mamedev.org . Official MAME supports PGM2 now.
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News / Re: PGM2 is working
« Last post by Jirayurth on June 19, 2018, 01:00:48 am »
Estoy buscando algo como esto
3
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 18, 2018, 11:06:29 pm »
We should run a burndriver check before releases. This isn't the first time that this has happened

As long as I get credit for the last time it happened! :P
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by iq_132 on June 18, 2018, 06:54:56 pm »
We should run a burndriver check before releases. This isn't the first time that this has happened
5
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 18, 2018, 06:45:54 pm »
Wow, I'm a dummy!  I fixed / made Kabuki-Z playable waaay back in .37.  And it's been BurndriverD'd this whole time.  DERP!
I remember being super happy about finally getting that game working back then, too.. hehe.. oh well - sorry guys!

best regards,
- dink
6
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by iq_132 on June 18, 2018, 01:55:52 pm »
BurnDriver - Normal
BurnDriverD - Debug only
BurnDriverX - Don't show ever
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by barbudreadmon on June 18, 2018, 11:46:13 am »
kabukiz is only in debug builds (both for the game list and the dat).
Thanks for the information, i didn't think about checking gamelist.txt, is there any way to know this when looking at
Code: [Select]
struct BurnDriverD BurnDrvKabukiz = {
"kabukiz", NULL, NULL, NULL, "1988",
"Kabuki-Z (World)\0", NULL, "Taito Corporation Japan", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HISCORE_SUPPORTED, 2, HARDWARE_TAITO_MISC, GBF_SCRFIGHT, 0,
NULL, kabukizRomInfo, kabukizRomName, NULL, NULL, CommonInputInfo, KabukizDIPInfo,
Type2Init, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x200,
256, 224, 4, 3
};
?
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Treble Winner on June 18, 2018, 11:01:47 am »
Actually i noticed something really weird : "kabukiz" is not present in the fba arcade dat file while the game is present and marked as working in the driver.

kabukiz is only in debug builds (both for the game list and the dat).
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on June 18, 2018, 10:09:22 am »
Hi,

I found 3 new bugs (tested all of them in fba standalone) :

1. P2 can't join in monster maulers and its clone

2. Most games in Taito "The NewZealand Story" driver are broken (fba crash). Actually i noticed something really weird : "kabukiz" is not present in the fba arcade dat file while the game is present and marked as working in the driver.

3. In megadrive's general chaos, it seems multitap is detected, but either i don't understand how to move P2/P3/P4, or their controls are broken

Thanks for the reports!  I fixed up tnzs a bit, but need to do some quick testing tonight when I get home. 

General Chaos, select 4 players from the title screen, then theres a tricky part about squad selection, I forget how to get past that other than random button presses :)   But once the game finally starts I can control all 4 players.

best regards,
- dink
10
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by barbudreadmon on June 18, 2018, 08:06:14 am »
Hi,

I found 3 new bugs (tested all of them in fba standalone) :

1. P2 can't join in monster maulers and its clone

2. Most games in Taito "The NewZealand Story" driver are broken (fba crash). Actually i noticed something really weird : "kabukiz" is not present in the fba arcade dat file while the game is present and marked as working in the driver.

3. In megadrive's general chaos, it seems multitap is detected, but either i don't understand how to move P2/P3/P4, or their controls are broken
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