Author Topic: FB Alpha 0.2.97.36 Release  (Read 15142 times)

Offline Barry Harris

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FB Alpha 0.2.97.36 Release
« on: May 01, 2015, 06:20:45 PM »
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline dink

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Re: FB Alpha 0.2.97.36 Release
« Reply #1 on: May 01, 2015, 08:41:40 PM »
:cool:

A little how-to rip the Sega Saturn DonPachi music to use with our new DonPachi high-quality music mod! http://pastebin.com/RD2iM9KG

Bruce Lee fans, check out the fantastic new SMS version @ http://www.smspower.org/Homebrew/BruceLee-SMS - just download and rename to brucelee10.zip for FBA :)

Cheers!
best regards,
- dink
« Last Edit: May 01, 2015, 08:48:01 PM by dink »

Offline Huggybaby

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Re: FB Alpha 0.2.97.36 Release
« Reply #2 on: May 02, 2015, 06:47:07 AM »
Thank you, this is a significant release!

Offline JacKc

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Re: FB Alpha 0.2.97.36 Release
« Reply #3 on: May 02, 2015, 06:53:40 AM »
Thanks Barry  :smilie:


Offline money_114

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Re: FB Alpha 0.2.97.36 Release
« Reply #4 on: May 02, 2015, 08:23:06 AM »
Downloaded language templates have some issue on new site.

Character encoding is converted incorrect. Chinese language templates display garbled.

gamelist translation finished
« Last Edit: May 02, 2015, 10:29:00 AM by money_114 »

Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.36 Release
« Reply #5 on: May 02, 2015, 09:38:26 AM »
French translation is online. Do you have a system like wikipedia to revert some changes ?

Offline Arcadez

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Re: FB Alpha 0.2.97.36 Release
« Reply #6 on: May 02, 2015, 11:01:49 AM »
A new FBA Release is always welcome Thanks alot fellas!!!

Offline DsNo

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Re: FB Alpha 0.2.97.36 Release
« Reply #7 on: May 03, 2015, 04:06:07 PM »
I has updated the Korean UI language of the new site for 0.2.97.36..
I check after the download was broken and all the character encoding.

I attach the correct Korean UI language for 0.2.97.36.
« Last Edit: May 03, 2015, 04:09:28 PM by DsNo »

Offline Barry Harris

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Re: FB Alpha 0.2.97.36 Release
« Reply #8 on: May 05, 2015, 03:53:04 PM »
Thanks for the feedback guys.

I have updated the download template script to pass in the correct character encodings, so these should be good now.

Benjamin,

I should have a revision system up and running shortly - currently the best I have is a nightly database dump to my home storage server.

Once I've done the revision system, I'll import the latest version of the other language templates we have .
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.36 Release
« Reply #9 on: May 06, 2015, 06:49:20 AM »
Thanks for the feedback guys.

I have updated the download template script to pass in the correct character encodings, so these should be good now.

Benjamin,

I should have a revision system up and running shortly - currently the best I have is a nightly database dump to my home storage server.

Once I've done the revision system, I'll import the latest version of the other language templates we have .

Nice, thanks for the answer

Keep up the good work

Offline Barry Harris

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Re: FB Alpha 0.2.97.36 Release
« Reply #10 on: May 06, 2015, 05:03:52 PM »
Ok, revision support added.

It's only available to users who I give the permission to. I've given the permission to the usual contributors.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline dmitry_smagin

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Re: FB Alpha 0.2.97.36 Release
« Reply #11 on: May 07, 2015, 09:47:05 AM »
Shame that my SDL/OpenGL fixes didn't make it in this new release... :(

Offline dink

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Re: FB Alpha 0.2.97.36 Release
« Reply #12 on: May 07, 2015, 11:52:28 AM »
Dmitry, oops - I thought they got checked in, terribly sorry about the oversight!

Offline Arcadez

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Re: FB Alpha 0.2.97.36 Release
« Reply #13 on: August 09, 2015, 12:08:21 PM »
Tried to add Pack'n Bang Bang to the Kaneko driver thought it would be an easy one as in the MAME driver it shares
everything with The Berlin Wall except for the Dips anyway added it to the FBA driver hooked it up to use the Berlin Wall
code only thing i didn't do was add the Dips it's using Berlin wall ones for now and it looks like this on boot......



Something went wrong LOL cant see the above being because of the missing dips maybe the Berlin wall graphical code in FBA
needs some changes for this game anyway best to leave it to the Pros i think :)

Set it up by hand like this..........

Quote
static struct BurnRomInfo PackbangRomDesc[] = {
        { "bbp0x3.u23",                        0x020000, 0x105e978a,   BRF_ESS | BRF_PRG }, /* hand written checksum on label - 527B */
   { "bbp1x3.u39",                        0x020000, 0x465d36f5,    BRF_ESS | BRF_PRG }, /* hand written checksum on label - C5C8 */
   
   /* Sprites */
   { "bb.u84",                                0x080000, 0x97837aaa,   BRF_GRA },
   { "pb_spr_ext_9_20_ver.u83", 0x040000, 0x666a1217,   BRF_GRA }, /* hand written label plus checksum BA63 */

   /* Tiles (Scrambled) */
   { "bbbox1.u77",                        0x080000, 0xb2ffd081,     BRF_GRA },// 1ST AND 2ND HALF IDENTICAL

   { "bb.u73",                                0x080000, 0x896d88cb,   BRF_GRA },
   { "bb.u65",                                0x080000, 0xfe17c5b5,    BRF_GRA }, // FIXED BITS (xxxxxxx0)
   { "bb.u74",                                0x080000, 0xb01e77b9,   BRF_GRA },
   { "bb.u66",                                0x080000, 0xcaec5098,    BRF_GRA }, // FIXED BITS (xxxxxxx0)
   { "bb.u75",                                0x080000, 0x5cb4669f,    BRF_GRA },
   { "bb.u67",                                0x080000, 0xce5c9417,    BRF_GRA }, // FIXED BITS (xxxxxxx0)

   { "bw000.u46",                          0x040000, 0xd8fe869d,   BRF_SND },        //  14 Samples
};


STD_ROM_PICK(Packbang)
STD_ROM_FN(Packbang)

struct BurnDriver BurnDrvPackbang = {
   "packbang", NULL, NULL, NULL, "1991",
   "Pack'n Bang Bang (Prototype)\0", NULL, "Kaneko", "Kaneko 16-bit",
   NULL, NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_POST90S, GBF_PLATFORM, 0,
   NULL, PackbangRomInfo, PackbangRomName, NULL, NULL, BerlwallInputInfo, BerlwallDIPInfo,
   BerlwallInit, BerlwallExit, ExplbrkrFrame, NULL, ExplbrkrScan,
   &Kaneko16RecalcBg15Palette, 0x9000, 256, 224, 4, 3
};
« Last Edit: August 09, 2015, 12:45:26 PM by gamez fan »

Offline vbt

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Re: FB Alpha 0.2.97.36 Release
« Reply #14 on: August 09, 2015, 12:35:13 PM »
good job gamezfan !!!it's promising :)