Author Topic: Porting FBA to Linux (Win|OSX) with Qt  (Read 25863 times)

Offline Hiko

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #30 on: May 31, 2014, 08:54:38 AM »
How is it going now?

kev

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #31 on: June 01, 2014, 08:09:58 PM »
I'm putting together another patch for romhack to get the latest additions building under osx. Also going to take a look at building under Windows.

Offline Hiko

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #32 on: June 05, 2014, 12:31:41 AM »
It's so good to know.

EMU in Mac's world is far behind windows, although the trend is for multi-platform. Can't wait for an OFFICIAL FBA on Mac... :biggrin:

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #33 on: June 07, 2014, 03:11:10 AM »
I'm working on a new project file, much more robust with dependencies(m68k, perl scripts, etc...)  generated in build time and support to enable/disable drivers by system (this is good for devbuilds because reduces compilation times)...
« Last Edit: June 07, 2014, 03:13:30 AM by Romhack »

Offline Hiko

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #34 on: July 23, 2014, 12:02:16 AM »
Any news? :S

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #35 on: July 29, 2014, 11:31:24 PM »
Lately I've very busy :(
Anyway, last addition was dips dialog, next thing to do is input dialog.
Also I need to work on building with FBA_DEBUG flag, it's broken...

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #36 on: September 01, 2014, 06:45:48 PM »
QtMultimedia backend on Ubuntu 14.04 doesn't work properly :P problems with multithreading code...
I wrote a pulseaudio driver with simple API, now it's working fine, actually better than QtMultimedia.

Offline Sturm

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #37 on: September 06, 2014, 12:45:49 AM »
Are you from Sao Paulo, Romhack? Have you ever been in touch with the emulation scene running in the Garoa Hacker Clube?

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #38 on: September 09, 2014, 12:01:39 AM »
Are you from Sao Paulo, Romhack? Have you ever been in touch with the emulation scene running in the Garoa Hacker Clube?
I am from Assis/SP, so I've never been there, anyway it seems to be an interesting place.

============
I improved and fixed some bugs on interface.
« Last Edit: September 09, 2014, 04:48:48 PM by Romhack »

Offline Barry Harris

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #39 on: September 10, 2014, 04:52:28 AM »
I am from Assis/SP, so I've never been there, anyway it seems to be an interesting place.

============
I improved and fixed some bugs on interface.


Beautiful. Very nice work Romhack.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #40 on: September 10, 2014, 03:22:11 PM »
Beautiful. Very nice work Romhack.
Thanks :)
====

First steps on Map game inputs.


DIPSwitchs dialog working.

Offline Romhack

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #41 on: September 11, 2014, 03:05:38 PM »
Even if I don't like that space between images and options group box...

Offline dink

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #42 on: September 11, 2014, 05:34:54 PM »
very nice!

Offline hursit

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #43 on: December 29, 2014, 06:21:33 PM »
Hello
please can you upload FBA for Yosemite.

thanks...

Offline manliodp

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Re: Porting FBA to Linux (Win|OSX) with Qt
« Reply #44 on: February 09, 2015, 11:15:52 AM »
Great work romhack,
I'm really envying you, not for KI but for your linux/qt port of FBA!!
Any hope to get the qt ui released/merged in the main source for poor linux users? :)

Thanks


Manlio