Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479330 times)

Offline yoyofr

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #180 on: March 27, 2012, 01:13:33 PM »
for the arm7 crash issue, there is another function to patch:
Code: [Select]
void Arm7_program_write_dword_32le(UINT32 addr, UINT32 data)
{
#if defined FBA_DEBUG
if (!DebugCPU_ARM7Initted) bprintf(PRINT_ERROR, _T("Arm7_program_write_dword_32le called without init\n"));
#endif   
addr &= MAX_MEMORY_AND;

also all the ddp3 (ddpdoj) roms are flagged as GBF_SCRFIGHT instaed of GBF_VERTSHOOT

Offline iq_132

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #181 on: March 27, 2012, 10:55:21 PM »
for the arm7 crash issue, there is another function to patch:
Code: [Select]
void Arm7_program_write_dword_32le(UINT32 addr, UINT32 data)
{
#if defined FBA_DEBUG
if (!DebugCPU_ARM7Initted) bprintf(PRINT_ERROR, _T("Arm7_program_write_dword_32le called without init\n"));
#endif   
addr &= MAX_MEMORY_AND;

also all the ddp3 (ddpdoj) roms are flagged as GBF_SCRFIGHT instaed of GBF_VERTSHOOT

Fixed. Thanks. :)

Is the sound stuttering on Demon Front normal? During continue screen, and after character selection, the audio stutters.
Looking at Haze's video. I'm not getting BGM during the character select screen nor during tutorial screen.

Sound in FBA for pgm games is horrible. I need to motivate myself to port MAME's newer ics2115 core, but can't seem to do it.


Offline lantus

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #182 on: March 29, 2012, 08:15:12 PM »
found an issue in pdrift - during gameplay the overhead map radar flickers and disappears. Its not .24 specific but its new-ish

Offline Barry Harris

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #183 on: March 30, 2012, 03:10:54 PM »
found an issue in pdrift - during gameplay the overhead map radar flickers and disappears. Its not .24 specific but its new-ish

It's a timing issue with an IRQ, it's always been a problem, and thus far an actual fix has eluded me.
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Offline lantus

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #184 on: March 30, 2012, 04:32:45 PM »
interesting..i swear it never used to happen but of course i cant be certain :)

Offline Barry Harris

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #185 on: March 30, 2012, 05:12:52 PM »
I had a hack that fired the IRQ much earlier on in the frame, but it still had issues with the track display and othe stuff* disappearing. It must have been less pronounced, so I might look at the timing again.

* It's the System16B sprite layer that has the issue.
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Offline SNK_Dude

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #186 on: April 10, 2012, 05:33:18 PM »
In Shadow Warriors and all of its clones there is sound distortion when hitting a enemy and being hit by a enemy.

This bug has been around for awhile now.

not sure how else to explain it.

Offline zebrastripes

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Re: FB Alpha 0.2.97.24 Bugs Reports
« Reply #187 on: April 24, 2012, 04:11:59 AM »
I think there might be a minor bug in 0.2.97.24, I have the same GUI issue (running XP Home 32-bit, SP3) as mentioned by Beulu on the main http://www.barryharris.me.uk site.

Here's the original comment:

Nice job again ! - I have a small bug in the rom selection screen (on XP SP3). (See n°1) - Could you put back the old way to see how many roms by category and not all the roms ? (or put an option to swith ?) (See n°2) http://alexledieu1.free.fr/fba_bug.png

Also, another possible minor bug or two. When selecting "Genuine" rom's only, Metal Slug 5 (bootleg) for Neo Geo and Pang! 3 (950511 Euro, Bootleg) for CPS1 still show on the game list.

Metal Slug 5 http://tinypic.com/r/1zbrua0/6
Pang! 3 http://tinypic.com/r/15gc6lt/6
« Last Edit: April 25, 2012, 01:04:41 AM by zebrastripes »

Offline money_114

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #188 on: April 27, 2012, 11:00:35 PM »
zip name:
sgyxz -> wofhb

wof3js wof3jsa wof3sj wof3sja wofsj wofsja P3 coin and F2 invalid.
« Last Edit: April 27, 2012, 11:08:14 PM by money_114 »

Offline Barry Harris

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #189 on: April 28, 2012, 03:02:37 AM »
zip name:
sgyxz -> wofhb

wof3js wof3jsa wof3sj wof3sja wofsj wofsja P3 coin and F2 invalid.

The zipname will remain consistent with MAME - if/when it changes in MAME it will change in FB Alpha.

I know about the P3 coin and F2 issues with those sets. Haven't found where/if the inputs get read yet.
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Offline Hong_Meiling

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #190 on: April 30, 2012, 06:14:55 PM »
mistake


the real is:

Dinosaur Hunters, strange noises

probably for the preliminar sound??
« Last Edit: May 01, 2012, 09:35:42 PM by Hong_Meiling »

Offline Barry Harris

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #191 on: May 02, 2012, 02:53:02 PM »
mistake


the real is:

Dinosaur Hunters, strange noises

probably for the preliminar sound??

It's a bootleg with poor quality samples.
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Offline Huggybaby

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #192 on: May 03, 2012, 03:53:30 PM »
My roms folder is a wreck, but still, FBA gets halfway through scanning and crashes.

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   fba.exe
  Application Version:   0.2.97.25
  Application Timestamp:   4f9aec8e
  Fault Module Name:   StackHash_2685
  Fault Module Version:   6.1.7601.17725
  Fault Module Timestamp:   4ec49b8f
  Exception Code:   c0000374
  Exception Offset:   000ce6c3
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   2685
  Additional Information 2:   2685a4fc63a3c2f9d1dc2d9c7773ce9a
  Additional Information 3:   0cc3
  Additional Information 4:   0cc321a6721f3866b13ebd5587ba696e

Offline Johnboy

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #193 on: May 05, 2012, 12:42:43 PM »
Hi guys,

noticed a bug in FBA 0.2.97.25:
PGM - Demonfront: Start emulation, don´t coin up, let the intro play. On some parts the music speeds up.

jb

EDIT: Removed Neo-Geo report
« Last Edit: May 05, 2012, 02:29:49 PM by Johnboy »

Offline Johnboy

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Re: FB Alpha 0.2.97.25 Bugs Reports
« Reply #194 on: May 06, 2012, 04:14:50 AM »

O.k. after some testing reposting second noticed bug again:

Neo-Geo: Stumbled over this: http://www.pouet.net/prod.php?which=59253 -> Let the demo run (cart or cd) after some (random) time the music will "hang".
This works in MAME (except a problem? with some samples ).