Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 478856 times)

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #300 on: May 22, 2014, 12:39:51 AM »
@ gamez fan, well don't let that stop you from reporting any issues you might find :)

@ iq_132, well, I guess we can consider the shakey ship part a special effect  ;p

best regards,
- dink
« Last Edit: May 22, 2014, 12:48:06 AM by dink »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #301 on: May 22, 2014, 11:26:59 AM »
Gauntlet - game crash after first stage.
Alien Storm - some minor glitches on cutscenes
Excelsor - minor glitches
Night Striker - game freeze

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #302 on: May 22, 2014, 02:05:26 PM »
Gauntlet - game crash after first stage.
Alien Storm - some minor glitches on cutscenes
Excelsor - minor glitches
Night Striker - game freeze

WILOWAR, thanks for the bug reports.  So far, the good news:
Night Striker plays fine now, I just need to tighten up the inputs a little bit like I had done for Afterburner.
I'll edit this post as I progress to the next games in the list :)

best regards,
- dink

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #303 on: May 22, 2014, 02:22:39 PM »
Ok, thx dink. I have found another bug on Dodonpachi and Gauntlet 2:
Player 1 inputs don't response , only second player.
Stage 2 are not playable, graphic mess
« Last Edit: May 22, 2014, 02:27:26 PM by WILOWAR »

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #304 on: May 22, 2014, 03:10:33 PM »
WILOWAR, thanks again for the bug infos! :)

EDIT: I played a few levels of Alien Storm, Excelsior (excelsr.zip, right?), DoDonpachi and they all seem to be in good working order with the latest developers version of FBA, Gauntlet 1 & 2 seem like the only ones left suffering from problems, let's see what can be done..

best regards,
- dink
« Last Edit: May 23, 2014, 12:58:21 AM by dink »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #305 on: May 23, 2014, 05:03:08 AM »
Hi. I have found that glitch on Alien Storm

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #306 on: May 26, 2014, 03:41:34 AM »
Ugg, I can't seem to come up with a solution the corrupted level2 in Gauntlet 1 & 2, I put many hours into it yet the fix eludes me..  Hopefully iq_132 or Treble Winner have better luck with it than I did!

best regards,
- dink

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #307 on: June 02, 2014, 02:59:09 AM »
The SVN FBA from about a month ago had an issue where the default bullet sprites in the game Varth looked like plus (+).  With the current svn, the bullet sprites are back to normal.  I'm just curious as to which change was made to fix this? (I can't find anything)

thanks,
- dink

Offline Barry Harris

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #308 on: June 02, 2014, 04:00:23 AM »
Most likely the 68K issue....
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Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #309 on: June 02, 2014, 09:25:57 AM »
Most likely the 68K issue....

Ugg, that always seems to get me..  Last time it gave me trouble I had it surgically removed, and replaced with your compiled .obj's :)

kev

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #310 on: June 02, 2014, 01:27:03 PM »
Ugg, that always seems to get me..  Last time it gave me trouble I had it surgically removed, and replaced with your compiled .obj's :)

There is still the argument of removing a68k. I can't see it has much use these days.... does it?

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #311 on: June 02, 2014, 02:49:03 PM »
Kev, I'd say keep it, at least until the issue with the .c core gets fixed when compiled with a newer gcc.
An example of what I mean: Varth has the wrong sprites for bullets, Altered Beast[the non-fd1074 version] leaves behind sprites, Enduro Racer crashes and a bunch of other weird issues with some games happen when FBA (or more specifically, the Musashi c core) is compiled with gcc 3.6.1 to the latest version.  Switching to the ASM core at least solves that issue. :)

best regards,
- dink

Offline Barry Harris

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #312 on: June 02, 2014, 03:58:50 PM »
A lot of drivers disable A68K anyway, so having it around doesn't really provide much.

Official binaries are MSVC compiled anyway, and have no issues.

I'd be interested to see if any of our changes have impacted on M68K at some point or if we've always had the issue with newer GCCs?

I wouldn't shed any tears if we nuked A68K though. :)
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Offline SNK_Dude

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #313 on: June 06, 2014, 10:46:38 PM »
I'm not sure if this was addressed but I just noticed in older neogeo games that have high pitches make a crackling noise , has this been fixed?

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #314 on: June 06, 2014, 11:45:56 PM »
SNK_Dude, can you be more specific?  Which game(s), at which point in the game, etc.

best regards,
- dink