Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479480 times)

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #675 on: February 16, 2017, 05:30:08 PM »
Thanks guys, I'll look into it.  :)

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #676 on: February 16, 2017, 05:40:12 PM »
Ouch, I now see and realize how bad the slowdown is in strikers 1945 plus.  Will try to do something about it asap!

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Offline jan_klaassen

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #677 on: February 16, 2017, 05:43:35 PM »
Big difference with my builds too (no speedhacks). I just compared, my build is fluid with no slowdown until a couple of levels in. Looks like the sound sync between the cpus is going sideways.

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #678 on: February 16, 2017, 06:09:50 PM »
In .37 I "fixed" ZetRunEnd(), and that had the side effect of breaking a ton of a games.. and probably more that weren't discovered yet.  I then realized there was a reason it was broken in the first place and changed it back.

Stikers 1945Plus! benefitted from this immensely, though.  So now its enabled just for this game. problem solved :)

barbudreadmon, I'll pm you the changes

best regards,
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Offline Arcadez

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #679 on: February 16, 2017, 07:41:04 PM »
In .37 I "fixed" ZetRunEnd(), and that had the side effect of breaking a ton of a games.. and probably more that weren't discovered yet.  I then realized there was a reason it was broken in the first place and changed it back.

Stikers 1945Plus! benefitted from this immensely, though.  So now its enabled just for this game. problem solved :)

barbudreadmon, I'll pm you the changes

best regards,
- dink

It didn't work on the xbox it seems as the game still slows to a crawl when the screen fills up with enemies and bullets, but im sure
it will on other platforms which have more power under the hood.

Offline el_rika

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #680 on: February 17, 2017, 06:21:34 AM »
Greatt!!!!

Now to wait for someone to compile it for android :D

Offline el_rika

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #681 on: February 17, 2017, 06:42:06 AM »
It didn't work on the xbox it seems as the game still slows to a crawl when the screen fills up with enemies and bullets, but im sure
it will on other platforms which have more power under the hood.

If the sound becomes bad as well, then it is surely lack of power, if the sound stays good, then it's an issue with the emu.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #682 on: February 17, 2017, 02:12:13 PM »
It didn't work on the xbox it seems as the game still slows to a crawl when the screen fills up with enemies and bullets, but im sure
it will on other platforms which have more power under the hood.
I'm kinda surprised. It's using around 35% of 1 cpu core on my raspberry pi 3.

Greatt!!!!

Now to wait for someone to compile it for android :D
If you are using retroarch, it should be available on libretro's buildbot.

Offline el_rika

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #683 on: February 17, 2017, 04:01:07 PM »
Yes, got the core and it works flawlessly. Thanks guys, you are great!

I didn't even know that .39 FBA was ported to android. It works great and it has a ton of options in the core, like Kaneko speed up and dips for most games  :biggrin:

Offline el_rika

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #684 on: February 23, 2017, 05:00:43 PM »
King of Fighters 98 Anniversary Edition (2016) >kof98ae2016<  has some sound issues like sound overlapping and some distortions.
Examples: end of Iori's desperation move sounds weird (down, forward, down backwards + punch), the beginning of Kyo's hidden desperation move (half circle backwards X 2 + both punches).

Actually, depending on the rom, sound is weird in different spots. Revision .37 was better in this game as far as i know.

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #685 on: February 23, 2017, 06:29:29 PM »
We added code in .39 to give voices to the new characters in this game, and that part seemed to work fine.  I will look into this a little deeper and see if the other issues you mention can hopefully be fixed.

King of Fighters 98 Anniversary Edition (2016) >kof98ae2016<  has some sound issues like sound overlapping and some distortions.
Examples: end of Iori's desperation move sounds weird (down, forward, down backwards + punch), the beginning of Kyo's hidden desperation move (half circle backwards X 2 + both punches).

Actually, depending on the rom, sound is weird in different spots. Revision .37 was better in this game as far as i know.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #686 on: February 23, 2017, 06:48:52 PM »
Revision .37 was better in this game as far as i know.
Could be related to the z80 cpu core issue ?

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #687 on: February 23, 2017, 08:08:06 PM »
I don't ever play fighting games, so bear with me...
How do I do half circle back?  I tried everything I can think of but can't get him to make that move.


King of Fighters 98 Anniversary Edition (2016) >kof98ae2016<  has some sound issues like sound overlapping and some distortions.
Examples: end of Iori's desperation move sounds weird (down, forward, down backwards + punch), the beginning of Kyo's hidden desperation move (half circle backwards X 2 + both punches).

Actually, depending on the rom, sound is weird in different spots. Revision .37 was better in this game as far as i know.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #688 on: February 24, 2017, 03:05:25 AM »
el_rika, you seem to use libretro-fbalpha, did you update it to the latest version ?

Offline Stifu

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #689 on: February 24, 2017, 10:54:27 AM »
I don't ever play fighting games, so bear with me...
How do I do half circle back?  I tried everything I can think of but can't get him to make that move.

Half circle back = half a circle from forward to back, passing by the lower side (ie: forward, forward/down, down, down/back, back).

Note that you can't do desperation moves whenever you want... Depending on the game and selected settings, you either need a full super bar and/or be low on life. So it's tricky if you're not into fighting games. I guess it'd be easier if you're provided with a savestate and/or a macro.