Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479466 times)

Offline Rasek

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Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #736 on: May 04, 2017, 11:34:30 AM »
Using the "Set Dipswitches" to run the game in Japanese, those 2 issues are solved, and two other I havent noticed yet are also solved:

-At the end of stage 4, there is now a nice explosion effect. I had forgotten that from my Arcades days...
-At the end of stage 5, the pov is raised to show the sky, and the battle with the remaining helicopters is held there, not at ground level.

So all 4 bugs are solved... but only if you play in Japanese :-(
« Last Edit: May 04, 2017, 11:36:16 AM by Rasek »

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #737 on: May 05, 2017, 05:29:55 PM »
Rasek,
I played and compared Operation Wolf in MAME and FBA, and they operate exactly the same in both emu's.  I afraid that until someone dumps the protection MCU, there really isn't much we can do about those issues.  In the meantime, check out these excellent games from my top lightgun games list:  Alligator Hunt, Beast Busters, Blood Bros., and Cabal. 

best regards,
- dink

Offline 3xcl4m4t10n

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #738 on: May 05, 2017, 08:06:35 PM »
It seems that since 0.2.97.11 the memory card option is broken (doesn't work at all) on Neo Geo games, any ideas about this?

Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #739 on: May 05, 2017, 09:51:08 PM »
Rasek,
I played and compared Operation Wolf in MAME and FBA, and they operate exactly the same in both emu's.  I afraid that until someone dumps the protection MCU, there really isn't much we can do about those issues.  In the meantime, check out these excellent games from my top lightgun games list:  Alligator Hunt, Beast Busters, Blood Bros., and Cabal. 

best regards,
- dink

Hi dink, thank you very much for your answer and your tips  ;p
I will try those games... Cabal specially.
And of course Operation Wolf in Japanese, which has the Jungle Boss (and the weak point he had at the Arcades, still works in FBA  :biggrin: ).
Just wondering why setting that dipswitch makes the game work properly... Something related to protection, I suppose.

Offline iq_132

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #740 on: May 15, 2017, 12:31:12 AM »
Stratof's level 3 "pink glob" are not rendered properly, the following video shows how they should be rendered :
https://www.youtube.com/watch?v=VB3QiJPjkkY&feature=youtu.be&t=454

Actually this issue was reported to fbalpha-libretro a few months ago, but at first i thought it was a port issue.


Fixed.


Offline Gab75

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #741 on: May 15, 2017, 12:54:34 AM »
Fixed.

Excellent! :)
Out of curiosity: does the real hardware manage a true semi-transparent layer or use some tricks to create the translucent effect?

Offline iq_132

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #742 on: May 15, 2017, 01:05:07 AM »
Excellent! :)
Out of curiosity: does the real hardware manage a true semi-transparent layer or use some tricks to create the translucent effect?
According to MAME it does an additive blend to achieve this, so a true semi-transparent layer.


Offline Gab75

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #743 on: May 15, 2017, 03:57:05 AM »
According to MAME it does an additive blend to achieve this, so a true semi-transparent layer.

Remarkable for an arcade game of early 90s! Thanks for the clarification! :)

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #744 on: May 15, 2017, 07:32:21 AM »
Very nice!! :D

Offline IPLA

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FB Alpha 0.2.97.42 Bugs Reports
« Reply #745 on: July 13, 2017, 01:13:49 PM »
Hi,

In windows 7,  FBA UI  doesn't work when icons function is activated.

Best regards.
« Last Edit: July 13, 2017, 01:17:43 PM by IPLA »

Offline Gab75

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Re: FB Alpha 0.2.97.42 Bugs Reports
« Reply #746 on: July 13, 2017, 01:18:33 PM »
In windows 7,  FBA UI  doesn't work when icons function is activated.

Maybe you can find the solution in the the following post:
http://http://neo-source.com/index.php?topic=2838.msg24212#msg24212

Offline IPLA

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #747 on: July 13, 2017, 01:37:36 PM »
Maybe you can find the solution in the the following post:
http://http://neo-source.com/index.php?topic=2838.msg24212#msg24212

Hi Gab75,

I tried that solution but doesn't worked for my.

Best regards.


Offline Gab75

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #748 on: July 13, 2017, 02:22:55 PM »
Hi Gab75,

I tried that solution but doesn't worked for my.

Hi IPLA,
I'm sorry that it wasn't helpful... Did you try with all FBA versions?
I use Windows 7 64 bit and FBA 32 bit (Windows Binary and Windows XP Binary) and I haven't issues with the icons driver (I set GDI handle quota to 65,536)...

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #749 on: July 13, 2017, 06:06:11 PM »
The reason FBA ui goes bonkers when icons is enabled: the system is running out of gdi handles from loading all of the icons.  I have a couple ideas I'm going to try to implement to reduce the number of handles needed.

best regards,
- dink