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FBA Development / Re: Samples question
« Last post by barbudreadmon on Today at 12:46:03 pm »
I have a quick question, should sample files being compressed in zip file or those must be extracted?
zipped
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FBA Development / Samples question
« Last post by Lodan on Today at 12:13:09 pm »
I have a quick question, should sample files being compressed in zip file or those must be extracted?
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on February 19, 2019, 06:24:57 pm »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:

Thanks for testing :)  I have a job for you, check your PM :)
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Gab75 on February 19, 2019, 01:39:38 pm »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:
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FBA Development / Re: Modified github kof98pfe driver
« Last post by Robert on February 19, 2019, 06:53:57 am »
Reading the github issue 122 makes interesting reading.

I decided in HBMAME to redo the way these particular hacks work with common code. Basically, the 3rd cpu rom is now in its own region. The driver_init only changes the bad opcodes. The driver config maps the new region to 0x900000. The patches for each game are done with a series of ROM_FILLs. The reference to address 0x700000 is now gone.

This enabled me to get rid of the per-game driver_inits. Much tidier.
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FBA Development / Re: Mechanized Attack, player 1 controls not working
« Last post by barbudreadmon on February 19, 2019, 12:54:55 am »
Fixed
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FBA Discussion / Re: Killer instinct in retropie
« Last post by barbudreadmon on February 19, 2019, 12:46:17 am »
kinst/kinst.img in the rom directory (or kinst2/kinst2.img if it's about kinst2). Also, if it's about running this on a raspberry, you are more likely to play latest AAA game from 2019 on your raspberry at full speed. The game is unusable without a dynarec, and the dynarec, which is x64 only, isn't working properly.
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on February 19, 2019, 12:27:15 am »
Regarding the feb.18 test exe, the per-game input mapping didn't quite work right yet.  sorry about that :)
Fix and new test .exe will be available shortly...
UI stuff really is a thorn in my side!  :p

best regards,
- dink
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FBA Discussion / Killer instinct in retropie
« Last post by MetalGod on February 18, 2019, 06:50:22 pm »
HI
I'm trying to test Killer instinct with the last source version of FBA (97.44)
But I don't know where to put the img file. I have extracted it with chdman (from mame 0.206).
What is the directory for this in retropie?
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FBA Development / Re: Mechanized Attack, player 1 controls not working
« Last post by MetalGod on February 18, 2019, 05:53:03 pm »
Same problem in Steel Gunner 1 and 2.
I've opened this issue:  https://github.com/libretro/fbalpha/issues/146
but my account is flagged and this makes invisible every issue I open...
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