Author Topic: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)  (Read 7746 times)

Offline Ashura-X

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King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« on: October 26, 2011, 05:56:24 PM »
Hi to all.

I´m trying to add it to MAME but I´m getting some problems when loading the C roms.
Below is the driver:

Code: [Select]
ROM_START( kotm2p ) /* MVS AND AES VERSION */
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "proto_039-p1.bin", 0x000000, 0x080000, CRC(3c1d17e7) SHA1(aeaff465fafa46ded903ed4e8cb8cd05de8dc096) )
ROM_LOAD16_WORD_SWAP( "proto_039-p2.bin", 0x080000, 0x080000, CRC(bc9691f0) SHA1(3854659b952d4f8c2edd5d59858a61ce6d518604) )

//NEO_SFIX_128K( "proto_039-s1.bin", NO_DUMP )

//NEO_BIOS_AUDIO_128K( "proto_039-m1.bin", NO_DUMP )

NEO_SFIX_128K( "039-s1.s1", CRC(63ee053a) SHA1(7d4b92bd022708975b1470e8f24d1f5a712e1b94) ) /* TC531000 */

NEO_BIOS_AUDIO_128K( "039-m1.m1", CRC(0c5b2ad5) SHA1(15eb5ea10fecdbdbcfd06225ae6d88bb239592e7) ) /* TC531001 */

ROM_REGION( 0x300000, "ymsnd", 0 )
ROM_LOAD( "proto_039-v1.bin", 0x000000, 0x080000, CRC(dd3566f1) SHA1(f7c2a3747aaab2bc57cdfa33d8bb9fab057b5214) )
ROM_LOAD( "proto_039-v2.bin", 0x080000, 0x080000, CRC(57f60274) SHA1(7e17740aa05cf7ad4f9084e147600a8eb82c7284) )
ROM_LOAD( "proto_039-v3.bin", 0x100000, 0x080000, CRC(0f008a07) SHA1(ed243a0449232bbea409308c3fec7e057fcd8501) )
ROM_LOAD( "proto_039-v4.bin", 0x180000, 0x080000, CRC(1943d0fe) SHA1(47fb716c76ea6b5fe64204ff6d72b7feea10bda9) )
ROM_LOAD( "proto_039-v5.bin", 0x200000, 0x080000, CRC(13be045b) SHA1(0e3713ae6b164ebae434c0f18c466365b26b9a77) )
ROM_LOAD( "proto_039-v6.bin", 0x280000, 0x080000, CRC(d1dd3fd6) SHA1(052b92168a76cf3a97c8cacebcc3ebab228726df) )

NO_DELTAT_REGION

ROM_REGION( 0x600000, "sprites", 0 )
ROM_LOAD32_BYTE( "proto_039-c1.bin", 0x000000, 0x100000, CRC(7192a787) SHA1(7bef6ce79c618103485480aee3c6f856968eb51f) )
ROM_LOAD32_BYTE( "proto_039-c2.bin", 0x000001, 0x100000, CRC(7157eca1) SHA1(65f36c6a3834775b04076d2c38a6047bffe9a8cf) )
ROM_LOAD32_BYTE( "proto_039-c3.bin", 0x200000, 0x100000, CRC(11d75727) SHA1(5a4c7b5ca3f1195e7853b45c5e71c13fe74d16e9) )
ROM_LOAD32_BYTE( "proto_039-c4.bin", 0x200001, 0x100000, CRC(7ad48b28) SHA1(27e65d948f08c231107cb1a810e2b06731091fc3) )
ROM_LOAD32_BYTE( "proto_039-c5.bin", 0x400000, 0x080000, CRC(5bdaf9ca) SHA1(60620d42ac6cd0e5da019fede2814a2f4171ff3f) )
ROM_LOAD32_BYTE( "proto_039-c6.bin", 0x400001, 0x080000, CRC(21d4be8c) SHA1(f1b19d37d52d21584f304b7d37d5c096b58219d6) )
ROM_LOAD32_BYTE( "proto_039-c7.bin", 0x500000, 0x080000, CRC(da55fd00) SHA1(52804f955597591fdd1d7478dc340b36d3c08c4a) )
ROM_LOAD32_BYTE( "proto_039-c8.bin", 0x500001, 0x080000, CRC(592e9267) SHA1(0d27de59970ccbcaa1d47909ea3d741ffb0d9e07) )
ROM_END

Code: [Select]
GAME( 1992, kotm2p,    kotm2,    neogeo,   neogeo,   neogeo,   ROT0, "SNK", "King of the Monsters 2 - The Next Thing (NGM-039)(prototype)", GAME_SUPPORTS_SAVE )

Offline Barry Harris

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #1 on: October 26, 2011, 06:04:54 PM »
Try;

Code: [Select]
ROM_REGION( 0x600000, "sprites", 0 )
ROM_LOAD32_BYTE( "proto_039-c1.bin", 0x000000, 0x100000, CRC(7192a787) SHA1(7bef6ce79c618103485480aee3c6f856968eb51f) )
ROM_LOAD32_BYTE( "proto_039-c2.bin", 0x000002, 0x100000, CRC(7157eca1) SHA1(65f36c6a3834775b04076d2c38a6047bffe9a8cf) )
ROM_LOAD32_BYTE( "proto_039-c3.bin", 0x000001, 0x100000, CRC(11d75727) SHA1(5a4c7b5ca3f1195e7853b45c5e71c13fe74d16e9) )
ROM_LOAD32_BYTE( "proto_039-c4.bin", 0x000003, 0x100000, CRC(7ad48b28) SHA1(27e65d948f08c231107cb1a810e2b06731091fc3) )
ROM_LOAD32_BYTE( "proto_039-c5.bin", 0x400000, 0x080000, CRC(5bdaf9ca) SHA1(60620d42ac6cd0e5da019fede2814a2f4171ff3f) )
ROM_LOAD32_BYTE( "proto_039-c6.bin", 0x400002, 0x080000, CRC(21d4be8c) SHA1(f1b19d37d52d21584f304b7d37d5c096b58219d6) )
ROM_LOAD32_BYTE( "proto_039-c7.bin", 0x400001, 0x080000, CRC(da55fd00) SHA1(52804f955597591fdd1d7478dc340b36d3c08c4a) )
ROM_LOAD32_BYTE( "proto_039-c8.bin", 0x400003, 0x080000, CRC(592e9267) SHA1(0d27de59970ccbcaa1d47909ea3d741ffb0d9e07) )
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Ashura-X

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #2 on: October 26, 2011, 06:10:58 PM »
Thx a lot Treble but now c5, c6, c7 and c8 are passing from memory rom region  :redface:

Offline Barry Harris

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #3 on: October 26, 2011, 06:13:48 PM »
If it's anything like the other protos then you will probably need to change this as well;

Code: [Select]
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD16_BYTE( "proto_039-p1.bin", 0x000001, 0x080000, CRC(3c1d17e7) SHA1(aeaff465fafa46ded903ed4e8cb8cd05de8dc096) )
ROM_LOAD16_BYTE( "proto_039-p2.bin", 0x000000, 0x080000, CRC(bc9691f0) SHA1(3854659b952d4f8c2edd5d59858a61ce6d518604) )
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Ashura-X

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #4 on: October 26, 2011, 06:19:00 PM »
Sorry.. my error .. I forgot to past ROM_REGION( 0x600000, "sprites", 0 ) on last line  :eek:

The game loads but I have only that grid screen at startup.

Offline Barry Harris

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #5 on: October 26, 2011, 06:22:18 PM »
Try changing the P roms as above.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Ashura-X

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Re: King of the Monsters 2 - The Next Thing (Prototype) (1992)(SNK)
« Reply #6 on: October 26, 2011, 06:28:35 PM »
Done !!!! Worked !!!! Thx a lot man :)

Some shoots for all ;)