Final Burn Neo > FBN Development

input lag is too high on certain games?

(1/7) > >>

Tatsuya79:
Hello, thanks for this great emulator.

I'm using it more into RetroArch these days but I want to report a problem I verified in stand-alone as well.
Some games have extra frames of input lag compared to Mame.

Example, Dodonpachi has 4 frames before a reaction on screen while it's only 2 in Mame stand-alone.
Viewpoint has 3 frames vs 2 in Mame.

Where it gets strange is that another Neo-Geo game like KOF98 doesn't exhibit any additional frame of lag.
So is it an auto-fire code or something that would add the lag? something particular to some games?

All this is tested by putting games on pause, then keeping a button/direction pushed down, going frame by frame ahead till you see the action effective on screen.
You can do that with the K hotkey in RetroArch.

In FinalBurn Alpha I couldn't find a key so I had to record a video before counting the frames in a media player.
It would be a great addition to have that for testing purpose.

Fulg0re:
Hi

i also use FBA on my Custom Arcade Machine. Incl. Arcade PC.
I cant confirm this issue. On shooters i dont havce any problems.
I usually play it with standard setup an es?ecially for al kind of CAVE
Games i config a seperat button for autofire. For some CAVE Games
i need to run MAME cause a few games are not possible to run on
FBA for now..... All Neo Geo Beat em ups i play on FBA without any
problems and i pleay some of the on a very high difficult level which
assume a high accuracy of input for some move. Also i use MAME
for Killer Instinct 1 & 2 ... without an problems an MAME for all
kind of Mortal Kombat Games....

I Play on a CRT Monitor. Normal and Tate Mode

Kind regards

iq_132:
Are you using MAME from MAMEDev.org or something shmupMAME?

Fulg0re:
Me ?


latest MAME 0195 32bit.
10 % Overclock CPU Ingame and everythings runs okay.

Tatsuya79:
It's official MAME.

Navigation

[0] Message Index

[#] Next page

Go to full version