Final Burn Neo > FBN Development
input lag is too high on certain games?
Tatsuya79:
Hello, thanks for this great emulator.
I'm using it more into RetroArch these days but I want to report a problem I verified in stand-alone as well.
Some games have extra frames of input lag compared to Mame.
Example, Dodonpachi has 4 frames before a reaction on screen while it's only 2 in Mame stand-alone.
Viewpoint has 3 frames vs 2 in Mame.
Where it gets strange is that another Neo-Geo game like KOF98 doesn't exhibit any additional frame of lag.
So is it an auto-fire code or something that would add the lag? something particular to some games?
All this is tested by putting games on pause, then keeping a button/direction pushed down, going frame by frame ahead till you see the action effective on screen.
You can do that with the K hotkey in RetroArch.
In FinalBurn Alpha I couldn't find a key so I had to record a video before counting the frames in a media player.
It would be a great addition to have that for testing purpose.
Fulg0re:
Hi
i also use FBA on my Custom Arcade Machine. Incl. Arcade PC.
I cant confirm this issue. On shooters i dont havce any problems.
I usually play it with standard setup an es?ecially for al kind of CAVE
Games i config a seperat button for autofire. For some CAVE Games
i need to run MAME cause a few games are not possible to run on
FBA for now..... All Neo Geo Beat em ups i play on FBA without any
problems and i pleay some of the on a very high difficult level which
assume a high accuracy of input for some move. Also i use MAME
for Killer Instinct 1 & 2 ... without an problems an MAME for all
kind of Mortal Kombat Games....
I Play on a CRT Monitor. Normal and Tate Mode
Kind regards
iq_132:
Are you using MAME from MAMEDev.org or something shmupMAME?
Fulg0re:
Me ?
latest MAME 0195 32bit.
10 % Overclock CPU Ingame and everythings runs okay.
Tatsuya79:
It's official MAME.
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