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Final Burn Neo => FBN Discussion => Topic started by: Rasek on September 06, 2017, 04:38:22 PM

Title: Samples list
Post by: Rasek on September 06, 2017, 04:38:22 PM
hi all,

Is there any way to make FBA list all the Samples it needs?
Or can I find this info in the documentation or anywhere else?
I have not been able to locate this info.

I have several samples in my Samples folder, such as cheekyms, congo and others, but I dont know where to check if I have a complete set or not.

I also have a tr606drumkit.zip file, which I do not know if it is needed or not, and to which game it belongs.

Any help about this topic would be very appreciated.
Title: Re: Samples list
Post by: Arcadez on September 06, 2017, 04:56:50 PM
Here are some games i know which use samples in FBA...........

Congo Bongo
Cheeky Mouse
Donkey Kong
Donkey kong Jr
Don Pachi
Future Spy
Galaga
Galaga 3 / Gaplus
Mario Bros
New Rally - x
Ozma Wars
Q-Bert
Rally - x
Safari Rally
Scion
Space Invaders
Stinger
Super Zaxxon
Zaxxon

Samples for the above can be grabbed from twistys site as for tr606drumkit.zip you need that one for all these games........

Kid Niki - Radical Ninja
Horizon
Spelunker
Spelunker 2
The Battle Road

Title: Re: Samples list
Post by: dink on September 06, 2017, 05:50:07 PM
Excellent list, gamez fan :)

I just wanted to point out that the donpachi.zip sampleset (~200meg) adds a CD-Quality soundtrack
to the game DonPachi.  One can switch between the CD Quality samples and original game samples
in the DIPs.  A must-have for fans of DonPachi :)

best regards,
- dink
Title: Re: Samples list
Post by: Rasek on September 06, 2017, 10:32:53 PM
Thank you very much, gamez fan and dink!

However, I feel your list is still not complete.
For example, you dont mention ghox

That is the reason I wonder if FBA can generate a dat with all the files that need samples, or if that info is in the documentation (I could not find it) or if it can be found in some web page. For sure the devs know the exact and complete list!

Thanks to anyone who can shed some light on this...

Title: Re: Samples list
Post by: Rasek on September 06, 2017, 11:05:48 PM
Here are the Samples I have...

But not sure if it is a complete set or not.
Title: Re: Samples list
Post by: JacKc on September 07, 2017, 01:23:41 AM
Hi Razek,

See attached file for samples dat ;p
Title: Re: Samples list
Post by: barbudreadmon on September 07, 2017, 03:56:16 AM
For example, you dont mention ghox
I'm not sure it is still needed, ghox and other toaplan games got their sound chip dumped properly before .40 release . But i would be interested to know what's the exact status of those in fba since the TOAPLAN_SOUND_SAMPLES_HACK define is still present in codebase.
Title: Re: Samples list
Post by: Barry Harris on September 07, 2017, 06:35:16 AM
I'm not sure it is still needed, ghox and other toaplan games got their sound chip dumped properly before .40 release . But i would be interested to know what's the exact status of those in fba since the TOAPLAN_SOUND_SAMPLES_HACK define is still present in codebase.

Ghox was dumped after the last FBA release. The dump is supported by the current (unreleased) FBA, and the TOAPLAN_SOUND_SAMPLES_HACK has been removed entirely.
Title: Re: Samples list
Post by: barbudreadmon on September 07, 2017, 07:02:08 AM
Ghox was dumped after the last FBA release. The dump is supported by the current (unreleased) FBA, and the TOAPLAN_SOUND_SAMPLES_HACK has been removed entirely.
Ok, thanks :)
Title: Re: Samples list
Post by: Arcadez on September 07, 2017, 04:39:59 PM
Yip there was a good reason for me leaving Ghox off the samples  list  :wink:
Title: Re: Samples list
Post by: Rasek on September 07, 2017, 09:49:31 PM
Hi Razek,

See attached file for samples dat ;p

Thanks JacKc, this is exactly what I was looking for!!

Now I know that the current, complete set of samples need exactly those 16 files.

Is it possible to generate the dat file that you uploaded somehow?

I cant see how to do it in FBA, and of course I would not like to ask the same question at every new FBA release...

Title: Re: Samples list
Post by: JacKc on September 08, 2017, 02:06:39 AM
This datafile was made with clrmamepro and the dir2dat option :)
Title: Re: Samples list
Post by: Rasek on September 08, 2017, 04:43:01 PM
So you have not used FBA to generate the dat file...

You had a folder with ALL the required Samples, and you have used dir2dat option in CLRMame Pro to make a list of what you have in the folder. Thank you very much for that, it was useful anyway :)

But in the next release of FBA, FBA might use more, or less, Samples, and again I will not know which ones.
And I can not use the dir2dat option in CLRMame to generate a complete dat file (as you have done) unless I have FIRST a complete set of samples in the folder... and I will not know if I have it or not.

So, if the file can not be generated by FBA itself, and if this info does not appear in the documentation, seems that the only way to know which Samples are needed is asking it in this forum every new release of FBA ?
Title: Re: Samples list
Post by: Gab75 on September 09, 2017, 02:43:18 AM
So, if the file can not be generated by FBA itself, and if this info does not appear in the documentation, seems that the only way to know which Samples are needed is asking it in this forum every new release of FBA ?

I'm not sure I take your meaning... in any case...
the FBA isn't able to generate a separate dat file for the samples, but the dat file (created for the arcade games) contains also the samples infos... so, using the CLRMame Pro to check it, you can know what samples are needed... obviously in the "settings" menu (CLRMame Pro) you have to specify the ROM-path and the Sample-path.
Title: Re: Samples list
Post by: Rasek on September 09, 2017, 11:08:41 PM
Hi Gab75,

Thank you for your kind answer! Sorry if I dont explain myself properly...

What I was looking for was the way to know if I have a full collection of samples or not, and being able to check it at every release of FBA without needing to ask in the forum time and after time.

Thanks to your help and all other guys in this thread, I at last know how to do it... Sorry for my incompetence  :redface:... But you have given to me all the pieces of the puzzle I was unable to solve:


1) the FBA isn't able to generate a separate dat file for the samples,

2) but the dat file (created for the arcade games) contains also the samples infos...

3) so, using the CLRMame Pro to check it, you can know what samples are needed...

4)obviously in the "settings" menu (CLRMame Pro) you have to specify the ROM-path and the Sample-path.

I have tried it and works nicely!!

Thank you very much!!

Title: Re: Samples list
Post by: Gab75 on September 10, 2017, 12:47:47 AM
I have tried it and works nicely!!

Thank you very much!!

You're welcome... I was pleased to lend a hand :)
Title: Re: Samples list
Post by: jan_klaassen on September 13, 2017, 02:12:19 PM
Attached is a quick python 3 script to extract sample data from a dat file (fba only specifies a filename for each sample so that's all this gives you).

Code: [Select]
C:\fba>extract-samples.py --help
usage: extract-samples.py [-h] input

build a list of required samples from a dat file

positional arguments:
  input       dat file to parse

optional arguments:
  -h, --help  show this help message and exit

C:\fba>