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51
General Emulation / Re: How add roms hack neogeo?
« Last post by barbudreadmon on February 07, 2018, 01:53:51 pm »
I'm not 100% sure about this, but something I've sorta noticed: but when a neogeo game has huge sound roms (like I see in this one), it might mean that the data size to be specified in neo_run.cpp: search for lasthope, duplicate the line and change it to the value of all 4 sound roms added up.

best regards,
- dink
I confirm adding
Code: [Select]
if (!strcmp("kof2k2omg9", BurnDrvGetTextA(DRV_NAME))) nYM2610ADPCMASize[nNeoActiveSlot] = 0x1600000;
solved this !

Thanks :)

PS : could you confirm there is no equivalent to ROM_IGNORE in fbalpha ?

Edit : also, how come lastblad (4x4Mo) and kof2k2omg8 (2x8Mo) don't need this line in neo_run.cpp ? Is it related to the Z80 bios file being different ?
52
General Emulation / Re: How add roms hack neogeo?
« Last post by dink on February 07, 2018, 08:10:52 am »
I'm not 100% sure about this, but something I've sorta noticed: but when a neogeo game has huge sound roms (like I see in this one), it might mean that the data size to be specified in neo_run.cpp: search for lasthope, duplicate the line and change it to the value of all 4 sound roms added up.

best regards,
- dink
53
General Emulation / Re: How add roms hack neogeo?
« Last post by barbudreadmon on February 07, 2018, 02:07:12 am »
No protection or encryption, it's the same setup as omg8. Same applies to omg9b.

If you look in hbmame's source, find the GAME macro, and read the word just before ROT0. If it says "neogeo", then it's unencrypted and should just work.

Then i have no clue why this one would crash :
Code: [Select]
// Kof2002 (Omega v0.9)

static struct BurnRomInfo kof2k2omg9RomDesc[] = {
{ "265-p1.p1",    0x100000, 0x9ede7323, 1 | BRF_ESS | BRF_PRG }, //  0 68K code
{ "265omg9.p2",   0x400000, 0xcd503fcf, 1 | BRF_ESS | BRF_PRG }, //  1

{ "265omg9.s1",   0x020000, 0x4562fb20, 2 | BRF_GRA },           //  2 Text layer tiles

{ "265omg9b.c1",  0x800000, 0xc8314ae2, 3 | BRF_GRA },           //  3 Sprite data
{ "265omg9b.c2",  0x800000, 0xe0ddced5, 3 | BRF_GRA },           //  4
{ "265omg9b.c3",  0x800000, 0x6898f6e2, 3 | BRF_GRA },           //  5
{ "265omg9b.c4",  0x800000, 0x9232e491, 3 | BRF_GRA },           //  6
{ "365ru.c5",     0x800000, 0x11126545, 3 | BRF_GRA },           //  7
{ "365ru.c6",     0x800000, 0xd225bb9b, 3 | BRF_GRA },           //  8
{ "265omg9b.c7",  0x800000, 0x6954ef57, 3 | BRF_GRA },           //  9
{ "265omg9b.c8",  0x800000, 0x3e394883, 3 | BRF_GRA },           // 10

{ "265ori.m1",    0x020000, 0xab9d360e, 4 | BRF_ESS | BRF_PRG }, // 11 Z80 code

{ "265nu.v1",     0x400000, 0x13d98607, 5 | BRF_SND },           // 12 Sound data
{ "265nu.v2",     0x400000, 0x9cf74677, 5 | BRF_SND },           // 13
{ "265nu.v3",     0x400000, 0x8e9448b5, 5 | BRF_SND },           // 14
{ "265nu.v4",     0x400000, 0x067271b5, 5 | BRF_SND },           // 15
};

STDROMPICKEXT(kof2k2omg9, kof2k2omg9, neogeo)
STD_ROM_FN(kof2k2omg9)

struct BurnDriver BurnDrvkof2k2omg9 = {
"kof2k2omg9", "kof2002", "neogeo", NULL, "2012",
"Kof2002 (Omega v0.9)\0", NULL, "bootleg", "KOF-ON Team",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof2k2omg9RomInfo, kof2k2omg9RomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

Perhaps dink or iq_132 could tell me what i'm doing wrong ?
54
I do all  but I have a problem I cant to open compile_mingw_gcc492.cmd in cmd only en TXT
55
General Emulation / Re: How add roms hack neogeo?
« Last post by Fighterchar on February 06, 2018, 11:38:40 pm »
if possible to patch IPS in this roms hacks? I have a rom called kof2k2ps2 but the sound is bad, I need a rom hack whit Orochi Iori, and the Kof2k2omg have a good Orochi Iori the voice is good and de sprites  :wink:
56
General Emulation / Re: How add roms hack neogeo?
« Last post by Robert on February 06, 2018, 06:59:08 pm »
No protection or encryption, it's the same setup as omg8. Same applies to omg9b.

If you look in hbmame's source, find the GAME macro, and read the word just before ROT0. If it says "neogeo", then it's unencrypted and should just work.
57
General Emulation / Re: How add roms hack neogeo?
« Last post by barbudreadmon on February 06, 2018, 01:54:34 am »
the process is so hard for me  :eek:
Actually i wasn't able to get version 9 to work yet, the rom seems to load fine but the emulator crash, and my debug tools didn't give me any useful information, so i guess there is some kind of protection/encryption ?
I didn't try version 9b.
58
General Emulation / Re: How add roms hack neogeo?
« Last post by Fighterchar on February 06, 2018, 12:54:30 am »
the process is so hard for me  :eek:
59
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by gamez fan on February 05, 2018, 03:12:53 pm »
General fba-news / in the works:
The original Mario Bros. game now has fully implimented sound, and some general driver tweaks to make this game as great as it can be.

Lovely work and thankyou!!
60
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Bad Dude on February 05, 2018, 03:05:34 pm »
Thank you for explaining, my friends.
very good.
 :smilie: :biggrin:

There is also an arcade machine with NES games, called PlayChoice-10, with Super Mario Bros, but not emulated in FBA.
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