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91
FBA Discussion / Flickering Stuff
« Last post by Fulg0re on February 01, 2018, 02:02:51 pm »
hi there ...

I found 2 Games which have some kinde of flickering problems.
Samurai Shodown 3 and 4.

Character and Lifebar are flickering very strong.
I tried out every blitter and soft fx. Always the same.

Are there other " working" roms out there which do not have this problem ?

Kind regards
92
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Gab75 on February 01, 2018, 01:03:17 pm »
In this case we can say: "the mathematics (and the physics too) is not an opinion!" :P :)
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Gab75 on February 01, 2018, 12:31:03 pm »
Four new games added by iq_132, great work! :)
... with a little (and valuable) finishing help from dink for all the games.
Mad Motor (prototype)
Metal Clash (Japan)
Metal Soldier Isaac II
Monkey Magic


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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by jan_klaassen on February 01, 2018, 06:42:15 am »
Great work! The new high-quality sound resampling techniques are outstanding! :)

Thre's nothing new about the interpolator itself, that was contributed forever ago.  But incorporating it in more places is certainly a very good thing. Takes work though, and will take lots more work to do across all sound cores. (but the ics2115 core serves as a nice example of just how big a difference it can make when you don't ignore the mathematical or physics principles at play, and there will be more as Dink progresses.)
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FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by gamez fan on January 31, 2018, 05:08:17 pm »
Yet another new playable game via iq_132 who did the driver and dink who added the soundcore

Flower
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Gab75 on January 30, 2018, 01:05:58 am »
Great work! The new high-quality sound resampling techniques are outstanding! :)
97
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 29, 2018, 10:17:39 pm »
...continued: added proper resampling (cubic interpolation) to ES5505/6 (Taito F3 & SSV).  The amazing music of Grid Seeker and Darius Gaiden sounds even better now.
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 29, 2018, 08:07:48 am »
news:
1: Ported over Jan's awesome ICS2115 soundcore & fixed issue with beestorm.
2: Started working on BurnFM*Init()'s without need for gettime/streamupdate params, thanks Jan for the excellent idea and exposing the totalcycles & clockrate of the BurnTimer
3: fixed inputs in Bang! (broken since .39 - sorry!)
4: fixed bad clicky sounds in Gaelco 2 soundcore & shared the fix w/MAME
5: added interpolater to Gaelco 2 soundcore, and Namco S2's c140, and Konami's k054539 (moo,bucky,mystwarr,xexex,etc) for seriously awesome sound quality

bye for now,
- dink
99
FBA Discussion / Re: Gyruss sound?
« Last post by barbudreadmon on January 29, 2018, 02:00:50 am »
Basically, I set Gyruss up how I like it to sound.  I didn't like how it sounds in MAME.  Though, now that you mention it - I would like to revise it a little bit to make certain things louder.
It seems they rebalanced sound/volume with version 0.93/0.94, the 0.78 version (mame2003-libretro) sounds really nice though.
100
If I had to guess I would say that the libretro fba guys only port over official releases of fba. Looks like the last one was in July of 2017 at v0.2.97.42

fyi: I do FBAlpha core/driver dev on Windows and don't know much about the Pie versions, so bear with me :)

Of course, only release versions get ported over, but when nasty bugs pop up they usually get fixed asap and re-released.
Once someone figures out how to upgrade the RetroPie fbalpha core to the latest with the hiscore fix, I'd appreciate if they would respond here with how they did it to help future people with the problem.

thanks,
- dink
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