Author Topic: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000  (Read 54294 times)

Offline Arcadez

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Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« on: September 10, 2013, 04:06:31 PM »
Was wondering if anyone can offer any advice with regards to a wee problem ive run into with these games
long story short i picked up the Mame source for CoinOPS and ive took some of the drivers from it and compiled a build using
the MameDOX 1.1 source Now after some trials and errors with the seibuspi.c driver ive got it and all the files it links with
to compile but when i try to launch any of the raiden Fighters games i get this error which to be honest i wasn't expecting
as CoinOPS plays these games and thats the source this driver came from
Quote
CPU #0 uses wrong 32 bit handlers for address space 0 should be 8bit

Im thinking it's related to the i386 CPU Cores but incase im on the wrong track i was wondering if anyone could offer some advice
as to what is causing this issue and where to look in the source with regards to hopefully fixing the errors so the raiden fighters
games will boot and play
« Last Edit: September 10, 2013, 10:55:18 PM by gamez fan »

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #1 on: September 17, 2013, 10:57:25 AM »
No one can offer any advice then??? ive noticed a few other games had this issue as well namely Cool Pool
before they were fixed Maybe by reading the Mame Dev WIP with these games might offer me some clues

As things stand i cant get these games to boot working from the partial mame source that was available to me
i thought it might be something to do with this that was causing the boot error
Quote
- 0.90: Nathan Woods fixed the i386 Algorithm for Identifying 32-bit segments, near branches now will not force a reload segment, Implemented RET imm16 under 16-bit mode, fixed SBB instruction (the borrow was Deducted from the second operand, not the result), fixed LDS, LSS, LES, LFS, LGS under 32-bit mode and partially Implemented LLDT, LTR, CLTS, WAIT and MOV instructions dr.

i updated the i386 CPU files and the cpuintrf.c/h files to match mame90 but it never sorted the issue :S  last time i'll bother you guys
with this but any help or advice with this would be much appreciated
« Last Edit: September 17, 2013, 11:13:34 AM by gamez fan »

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #2 on: January 14, 2014, 08:00:40 PM »
Just to say i wont need help with this anymore as ive sussed it now  LOL

Offline squirrel Bigcock

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #3 on: January 15, 2014, 11:09:24 AM »
Sorry, but why would anybody want to play the "2000" versions of Raiden Fighters?
 They are just nasty, nasty versions of the original Raiden Fighters with shitty sound chips on low grade, butchered PCB's.

 
Space Squirrels from Jupiter KICK ASS !!!

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #4 on: January 15, 2014, 12:24:37 PM »
Sorry, but why would anybody want to play the "2000" versions of Raiden Fighters?
 They are just nasty, nasty versions of the original Raiden Fighters with shitty sound chips on low grade, butchered PCB's.

Your 100% correct but i use an xbox to emulate my Arcade games and only those 2000 versions of Raiden fighters will play
because of hardware Limitations but i have those games in my PC MAME set as well

Offline BritneysPAIRS

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #5 on: January 16, 2014, 01:55:05 AM »
Just put in the supplied xbox source (all files) and they go they dont need any changes what so ever...at the time they needed alot of tweaking to go as does viper phase

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #6 on: January 16, 2014, 10:04:19 AM »
Just put in the supplied xbox source (all files) and they go they dont need any changes what so ever...at the time they needed alot of tweaking to go as does viper phase

Hmmm a define was required in VCCPMame.h source file in order for these games to boot thats the problem with partial sources
not everything is included this file was part of the full source i never had access to it till a few days back it would have saved
me alot of messing about if i had a Full Source to work from at the time or if someone had just told me about this define 5 months
ago but at least the Raiden Fighters games will now work in MameoXtras v1.2

VCCPMame.h
Quote
#define HAS_I386        1         // Use by seibuspi
« Last Edit: January 16, 2014, 10:52:25 AM by gamez fan »

Offline BritneysPAIRS

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #7 on: January 16, 2014, 02:16:13 PM »
im.sorry i dont have time to help...esp with kind of discussions etc you are involved in. in all honesty the sources are there are very easy...i am heavy modifing that driver at present asits a bit patchy and you where given a way to do this which works with me..as you decided to do it your way i simply dont have the time at present...to find a compiling issue etc as i have my own ones to move forward...

the sources are there and good to see you are partially using them...best of luck if you want help it will have to be as stated to you as i have a long to do list at present
« Last Edit: January 16, 2014, 05:23:36 PM by BritneysPAIRS »

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #8 on: January 16, 2014, 05:22:40 PM »
Well the games Now work in my compile so i guess i'll shut up about it now

Offline BritneysPAIRS

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #9 on: January 16, 2014, 05:51:40 PM »
good to see.as i say that driver is under a large update at present...its hard to work with people saying they are adding say cheats when the cheat file supplied to you has.all of them and 1000s more and.can just be dropped in...to help or comment feels like 10 years ago sorry as its just drop the files in

best of luck if work want to work drivers with me you will have to it as per how i work if not i dont have the availble time at present

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #10 on: February 04, 2014, 07:59:07 PM »
Hmm i see you've now spliced mame150 into CoinOPS BP unless i read your post wrong i take it thats how you sorted the graphic
errors in B-Rap-Boys?? As i recall Mame84 is supposed to be missing a graphics function so it's not possible to do it that way
or is that incorrect??

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #11 on: February 05, 2014, 11:29:17 AM »
Well since there's no answer to my question i can only conclude it must be a big secret  :biggrin: personally if it was me and
someone said hey how did you manage to get a certain game playable i'd would have told them but there you go
everyones different :wink:
« Last Edit: February 05, 2014, 11:33:52 AM by gamez fan »

Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #12 on: March 12, 2014, 12:02:50 PM »
best of luck if work want to work drivers with me you will have to it as per how i work if not i dont have the availble time at present

No i'll have to turn down your offer to work with you on drivers as well that would be helping you with your work when you
never once offered me any help or advice with mine plus your project is not currantly an open source project and thats a big
no no for me

Offline BritneysPAIRS

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #13 on: May 09, 2014, 09:08:33 PM »
OK here are the updates....alot of them....

new grapghics....improved effects...background sounds etc for raiden games the code was really beta like previously and why I couldnt get it to you...as it was a work in progress...ive still got to fix viper phase some time but not sure I can


Offline Arcadez

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Re: Raiden Fighters 2 2000 And Raiden Fighters Jet 2000
« Reply #14 on: May 09, 2014, 09:42:07 PM »
Thankyou for sharing your work with the ssv and seibu src files much appreciated