Author Topic: dink's FBA Development & Fixes thread  (Read 167126 times)

Offline robsons2007

  • Jr. Member
  • **
  • Posts: 59
  • Karma: +0/-0
Re: dink's FBA Development & Fixes thread
« Reply #1425 on: February 05, 2018, 10:25:16 am »
You made a mistake... dink refers to Mario Bros (watch the snapshots) ! :)

PS: "Super Mario Bros" is a NES game, not a SNES or a Mega Drive game! ;)
Super Nintendo => Super Mario World
Mega Drive => only unofficial hacks

Thank you for explaining, my friends.
very good.
 :smilie: :biggrin:


Offline Bad Dude

  • Newbies
  • *
  • Posts: 11
  • Karma: +0/-0
Re: dink's FBA Development & Fixes thread
« Reply #1426 on: February 05, 2018, 03:05:34 pm »
Thank you for explaining, my friends.
very good.
 :smilie: :biggrin:

There is also an arcade machine with NES games, called PlayChoice-10, with Super Mario Bros, but not emulated in FBA.

Offline gamez fan

  • Expert
  • *****
  • Posts: 498
  • Karma: +13/-1
  • Arcade Addict
Re: dink's FBA Development & Fixes thread
« Reply #1427 on: February 05, 2018, 03:12:53 pm »
General fba-news / in the works:
The original Mario Bros. game now has fully implimented sound, and some general driver tweaks to make this game as great as it can be.

Lovely work and thankyou!!

Offline dink

  • Administrator
  • *****
  • Posts: 2745
  • Karma: +206/-0
  • I <3 fried chicken
Re: dink's FBA Development & Fixes thread
« Reply #1428 on: February 11, 2018, 08:27:40 am »
what's happening:
Fixed up the audio in Donkey Kong a bit, mostly to get rid of the clicks that happen between decaying notes (added a simple attack mode), improves sound quite a bit!

re-did the audio mixing in Gyruss so things are a bit louder, fixed a few small bugs

Added states support to irem m90

Fixed video offsets in turbo force (line on left side)

bye for now,
- dink