Author Topic: Gyruss sound?  (Read 1322 times)

Offline dink

  • Administrator
  • *****
  • Posts: 2748
  • Karma: +206/-0
  • I <3 fried chicken
Gyruss sound?
« on: March 31, 2014, 05:17:24 pm »
I need someone to verify this - is there any sound in the game Gyruss with FB Alpha?

thanks :)

Offline iq_132

  • Administrator
  • *****
  • Posts: 3908
  • Karma: +365/-0
  • No one expects the Spanish Inquisition!
    • NeoSource
Re: Gyruss sound?
« Reply #1 on: March 31, 2014, 06:46:16 pm »
Last I knew there is. The AY is definitely missing some discrete filtering, but it is mostly there.


Offline dink

  • Administrator
  • *****
  • Posts: 2748
  • Karma: +206/-0
  • I <3 fried chicken
Re: Gyruss sound?
« Reply #2 on: April 01, 2014, 12:50:44 am »
All I can get is a weird buzzing noise playing along with occasional sfx, sometimes if I hit reset a few times and start, the in-game tune will play, but really really fast, and only play once without looping during the gameplay.
I thought I might have been loosing it since I havn't been sleeping well lately  :p  Thats why I ask :)

best regards,
- dink

Offline 1664

  • Newbies
  • *
  • Posts: 5
  • Karma: +0/-0
Re: Gyruss sound?
« Reply #3 on: April 02, 2014, 01:44:35 am »
Same here. the tune sometimes plays a little, but it soon stops and usually ends up with what sounds like the sfx getting stuck on.


Offline dink

  • Administrator
  • *****
  • Posts: 2748
  • Karma: +206/-0
  • I <3 fried chicken
Re: Gyruss sound?
« Reply #4 on: April 02, 2014, 04:21:47 pm »
Thanks for your input,

best regards,
- dink

Offline iq_132

  • Administrator
  • *****
  • Posts: 3908
  • Karma: +365/-0
  • No one expects the Spanish Inquisition!
    • NeoSource
Re: Gyruss sound?
« Reply #5 on: April 02, 2014, 05:17:45 pm »
I'll have to dig into it. That's weird. :(


Offline barbudreadmon

  • Expert
  • *****
  • Posts: 238
  • Karma: +6/-0
  • lr-fbalpha developer
Re: Gyruss sound?
« Reply #6 on: January 28, 2018, 01:45:35 pm »
Yeah, i know this is a bad thing to bump old topics, but i was wondering if fbalpha's gyruss sound was not slightly off compared to mame's ? At first i thought it was only a volume issue (sound volume seems kinda low in fbalpha for this game), but now i'm starting to think this is more than a simple volume issue. I tried playing around with samplerate and interpolation, but nothing felt close to the sound in mame (version 0.78, i didn't check with later mame) for this game.

Offline dink

  • Administrator
  • *****
  • Posts: 2748
  • Karma: +206/-0
  • I <3 fried chicken
Re: Gyruss sound?
« Reply #7 on: January 28, 2018, 06:07:17 pm »
Yeah, i know this is a bad thing to bump old topics, but i was wondering if fbalpha's gyruss sound was not slightly off compared to mame's ? At first i thought it was only a volume issue (sound volume seems kinda low in fbalpha for this game), but now i'm starting to think this is more than a simple volume issue. I tried playing around with samplerate and interpolation, but nothing felt close to the sound in mame (version 0.78, i didn't check with later mame) for this game.

Of course, this thread is basically about the time when sound/music in Gyruss didn't work at all (pre-.35).

Basically, I set Gyruss up how I like it to sound.  I didn't like how it sounds in MAME.  Though, now that you mention it - I would like to revise it a little bit to make certain things louder.

bye for now & best regards,
- dink

Offline barbudreadmon

  • Expert
  • *****
  • Posts: 238
  • Karma: +6/-0
  • lr-fbalpha developer
Re: Gyruss sound?
« Reply #8 on: January 29, 2018, 02:00:50 am »
Basically, I set Gyruss up how I like it to sound.  I didn't like how it sounds in MAME.  Though, now that you mention it - I would like to revise it a little bit to make certain things louder.
It seems they rebalanced sound/volume with version 0.93/0.94, the 0.78 version (mame2003-libretro) sounds really nice though.