Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479410 times)

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Bugs Reports
« Reply #90 on: December 15, 2011, 04:03:39 PM »
I have updated resources code from my build fba code cleanup for GCC builds (http://neo-source.com/index.php?topic=1446.0)

Nice catch. That fixes GCC builds exporting a template.

I've changed all the hard-coded strings I can find to translatable strings, so the next release should be the best yet for localisation.
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Offline Delirious

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Re: FB Alpha 0.2.97.15 Bugs Reports
« Reply #91 on: December 16, 2011, 08:18:36 AM »
I've just finished my Hungarian translation. I've found some strings displayed in English still:
Path #1 - Path #8
Showing 0 of 5032 sets [0 Unavailable sets]
Error
Error finding 'kailleraclient.dll'.
OK
Filters
Board Type
Family
Genre
Neo Geo CDZ system
Title
Slot 1 - Slot 6
Empty
Select CD image
FB Alpha Error
Couldn't initialise CD emulation.
Other Gamma value...
Other...
Previews
Titles
Cheats
High Scores
Samples
IPS
Neo Geo CDZ Games
Neo Geo CDZ Covers

etc.

Will they be corrected in the next release of FBA? A totally translatable build would be nice. Is it possible to inculde translations with the emulator and starting the first time the emulator runs as same as the OS language?
« Last Edit: December 16, 2011, 08:49:19 AM by Delirious »

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Bugs Reports
« Reply #92 on: December 16, 2011, 05:23:41 PM »
I've just finished my Hungarian translation. I've found some strings displayed in English still:
Path #1 - Path #8
Showing 0 of 5032 sets [0 Unavailable sets]
Error
Error finding 'kailleraclient.dll'.
OK
Filters
Board Type
Family
Genre
Neo Geo CDZ system
Title
Slot 1 - Slot 6
Empty
Select CD image
FB Alpha Error
Couldn't initialise CD emulation.
Other Gamma value...
Other...
Previews
Titles
Cheats
High Scores
Samples
IPS
Neo Geo CDZ Games
Neo Geo CDZ Covers

etc.

Will they be corrected in the next release of FBA? A totally translatable build would be nice. Is it possible to inculde translations with the emulator and starting the first time the emulator runs as same as the OS language?

They should all be corrected. If you find any strings that don't translate in the new FB Alpha (0.2.97.16), please let me know and I will resolve any issues.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline money_114

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #93 on: December 17, 2011, 07:21:55 AM »
bug:
nbbatman can't be run.

Offline doomking

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #94 on: December 17, 2011, 11:09:15 AM »
PoINT32 => Point

Turma da M\u00f4nica na Terra dos Monstros (Bra)

Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #95 on: December 17, 2011, 11:37:57 AM »
Thanks doomking.

The Megadrive game name is correct, and comes direct from MESS. This is how it looks with the correct language support installed;
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Offline DsNo

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #96 on: December 17, 2011, 11:54:33 AM »
Unicode Fix..

Set wofj, wofjh, wofch in src\burn\drivers\capcom\d_cps1.cpp

Change
\u8EE2\u5730\u3092\u55B0\u3089\u3046II
to
\u5929\u5730\u3092\u55B0\u3089\u3046II
« Last Edit: December 17, 2011, 11:57:18 AM by DsNo »

Offline pmc2

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #97 on: December 17, 2011, 12:04:45 PM »
little error for wofch v0.144u3:

New (v0.144u3):
Code: [Select]
tk2(ch)_07.9a",  0x200004, 0x80000, CRC(d706568e)
Old (v0.144u2 and fba .16):
Code: [Select]
tk2(ch)_07.9a",  0x200004, 0x80000, CRC(cc9006c9)

Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #98 on: December 17, 2011, 01:06:56 PM »
Unicode Fix..

Set wofj, wofjh, wofch in src\burn\drivers\capcom\d_cps1.cpp

Change
\u8EE2\u5730\u3092\u55B0\u3089\u3046II
to
\u5929\u5730\u3092\u55B0\u3089\u3046II

Thanks - change made.
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Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #99 on: December 17, 2011, 01:07:16 PM »
little error for wofch v0.144u3:

New (v0.144u3):
Code: [Select]
tk2(ch)_07.9a",  0x200004, 0x80000, CRC(d706568e)
Old (v0.144u2 and fba .16):
Code: [Select]
tk2(ch)_07.9a",  0x200004, 0x80000, CRC(cc9006c9)

Thanks - changed it over.
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline KOF2112

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #100 on: December 17, 2011, 03:52:53 PM »
Unicode Fix..

Set wofj, wofjh, wofch in src\burn\drivers\capcom\d_cps1.cpp

Change
\u8EE2\u5730\u3092\u55B0\u3089\u3046II
to
\u5929\u5730\u3092\u55B0\u3089\u3046II

Set dynwarj, dynwarjr
\u8EE2
to
\u5929


Offline Ashura-X

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #101 on: December 17, 2011, 05:35:01 PM »
Hi all.

I´m still having problems to load all CPS3 games here.
All of my zip files matches with last mame release and I cant load it.
Bad... a pop up insist on stay at my screen upon the load rom failure.
Check screen shot please...
« Last Edit: December 17, 2011, 05:37:51 PM by Ashura-X »

Offline Barry Harris

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #102 on: December 17, 2011, 05:40:19 PM »
FB Alpha sets don't match MAME for CPS-3, we don't support CHDs.

Follow the error dialog and get the needed files - use the datfile to help.
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Offline JacKc

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Re: FB Alpha 0.2.97.17 Bugs Reports
« Reply #103 on: December 17, 2011, 05:54:54 PM »
update first post to FBA 0.2.97.17 release ;p

Please now report bugs concerning this new release version.


Offline Ashura-X

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Re: FB Alpha 0.2.97.16 Bugs Reports
« Reply #104 on: December 17, 2011, 06:02:22 PM »
FB Alpha sets don't match MAME for CPS-3, we don't support CHDs.

Follow the error dialog and get the needed files - use the datfile to help.

OK and what about the pop up rom load screen?