Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Neildark on Today at 09:27:27 am »
Hello again. Yes, I have tested it with several games and it only happens with the KOF 98 King of Fighters '98, The Slugfest NGCD-ID: 0242. It always jumps the same track of each stage, it does not have a second version.
2
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on Today at 08:23:50 am »
Neildark you're welcome.
The way it is now, is just like the original hw.  I even just tried in kof'97 (cd), each round plays a new track on the cd.
It's impossible to change it the way you'd like it, because it's the game(machine) itself that that chooses when and how to play a track.  On the other hand, if you think there's a bug causing a certain game to play the same track, please let me know which game (version, etc) you used.

best regards,
- dink
3
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Neildark on Today at 07:35:57 am »
Hello. First of all, thank you very much for all the effort that you are devoting to the emulation of Neo Geo CD, in the last exe the loads of the game are much faster, and with the F1 hardly noticeable. I've tried it with the KOF and it shows a lot. Only one thing, ?would it be possible that, precisely in the KOF, the music continued at the same point that the round ends on the next load? The problem with these games in particular is that every time a fighter loads the song starts again from the beginning, so that you are always listening to the same part over and over again. I mention it from the total ignorance of course, in the original machine loaded another part of the track and returned to the main in the next load.
Greetings, and again, thank you very much for all your effort. :smilie: :smilie:
4
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on Today at 12:33:29 am »
Here's a new FBAlpha test exe

What's changed?
-Per-game input config for NeoGeo CD is fixed
-Graphics issues fix for Irem M92 games: Superior Soldiers (background gfx in-game) and Gunforce (titlescreen)
-NeoGeo CD Overclock test-idea: loads in half-time as usual (even faster w/FFWD(f1) - of course!)

have fun & best regards,
- dink
5
FBA Development / Re: Samples question
« Last post by barbudreadmon on February 20, 2019, 12:46:03 pm »
I have a quick question, should sample files being compressed in zip file or those must be extracted?
zipped
6
FBA Development / Samples question
« Last post by Lodan on February 20, 2019, 12:13:09 pm »
I have a quick question, should sample files being compressed in zip file or those must be extracted?
7
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on February 19, 2019, 06:24:57 pm »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:

Thanks for testing :)  I have a job for you, check your PM :)
8
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Gab75 on February 19, 2019, 01:39:38 pm »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:
9
FBA Development / Re: Modified github kof98pfe driver
« Last post by Robert on February 19, 2019, 06:53:57 am »
Reading the github issue 122 makes interesting reading.

I decided in HBMAME to redo the way these particular hacks work with common code. Basically, the 3rd cpu rom is now in its own region. The driver_init only changes the bad opcodes. The driver config maps the new region to 0x900000. The patches for each game are done with a series of ROM_FILLs. The reference to address 0x700000 is now gone.

This enabled me to get rid of the per-game driver_inits. Much tidier.
10
FBA Development / Re: Mechanized Attack, player 1 controls not working
« Last post by barbudreadmon on February 19, 2019, 12:54:55 am »
Fixed
Pages: [1] 2 3 4 5 6 ... 10