Author Topic: dink's FBA Development & Fixes thread  (Read 167224 times)

Offline robsons2007

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Re: dink's FBA Development & Fixes thread
« Reply #1425 on: February 05, 2018, 10:25:16 am »
You made a mistake... dink refers to Mario Bros (watch the snapshots) ! :)

PS: "Super Mario Bros" is a NES game, not a SNES or a Mega Drive game! ;)
Super Nintendo => Super Mario World
Mega Drive => only unofficial hacks

Thank you for explaining, my friends.
very good.
 :smilie: :biggrin:


Offline Bad Dude

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Re: dink's FBA Development & Fixes thread
« Reply #1426 on: February 05, 2018, 03:05:34 pm »
Thank you for explaining, my friends.
very good.
 :smilie: :biggrin:

There is also an arcade machine with NES games, called PlayChoice-10, with Super Mario Bros, but not emulated in FBA.

Offline gamez fan

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Re: dink's FBA Development & Fixes thread
« Reply #1427 on: February 05, 2018, 03:12:53 pm »
General fba-news / in the works:
The original Mario Bros. game now has fully implimented sound, and some general driver tweaks to make this game as great as it can be.

Lovely work and thankyou!!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1428 on: February 11, 2018, 08:27:40 am »
what's happening:
Fixed up the audio in Donkey Kong a bit, mostly to get rid of the clicks that happen between decaying notes (added a simple attack mode), improves sound quite a bit!

re-did the audio mixing in Gyruss so things are a bit louder, fixed a few small bugs

Added states support to irem m90

Fixed video offsets in turbo force (line on left side)

bye for now,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1429 on: Today at 10:15:47 pm »
Hi guys, we have been very busy making FBAlpha the best.  I think we're due for a new release sometime soon.... maybe ;)

Some stuff worked on lately:
First, this was a joint-effort between me and iq_132.  Several soundchips need
driver-level support-code, between 1/2 and 1 page (or more on huge drivers) is
needed to set up the FM and AY8910 chips.  iq_132 did the AY8910 and I worked on
the FM chips, removing the need to set up buffers for the 8910 and the 2 callback
functions per cpu-rate (*GetTime/StreamPos) for the FM chips.  Of course, now the
soundcores handle this stuff internally and we happily removed the support code from
all of the drivers. 

Sound chip ymf278b, used by Psikyo/Metro/Fuukifg3 & LordofGun now runs at the correct hw rate
of 44100hz and uses cubic interpolation resampling to playback at the user-selected rate.

Slight improvement of timers in YM2151 fix the tempo fluxuations in Rohga's attract music, and sometimes in Caveman Ninja.

With the excellent help of barbudreadmon from libretro-fbalpha, I added Sega TeamPlayer
support to the Megadrive driver, giving several games more than 2 player ability. (Gauntlet 4, Columns 3, International Superstar Soccer Deluxe, Mega Bomberman, Street Racer, MK3, and a few others)

best regards,
- dink
« Last Edit: Today at 10:19:18 pm by dink »

Offline Combone

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Re: dink's FBA Development & Fixes thread
« Reply #1430 on: Today at 10:56:54 pm »
Hi guys, we have been very busy making FBAlpha the best.  I think we're due for a new release sometime soon.... maybe ;)

Some stuff worked on lately:
First, this was a joint-effort between me and iq_132.  Several soundchips need
driver-level support-code, between 1/2 and 1 page (or more on huge drivers) is
needed to set up the FM and AY8910 chips.  iq_132 did the AY8910 and I worked on
the FM chips, removing the need to set up buffers for the 8910 and the 2 callback
functions per cpu-rate (*GetTime/StreamPos) for the FM chips.  Of course, now the
soundcores handle this stuff internally and we happily removed the support code from
all of the drivers. 

Sound chip ymf278b, used by Psikyo/Metro/Fuukifg3 & LordofGun now runs at the correct hw rate
of 44100hz and uses cubic interpolation resampling to playback at the user-selected rate.

Slight improvement of timers in YM2151 fix the tempo fluxuations in Rohga's attract music, and sometimes in Caveman Ninja.

With the excellent help of barbudreadmon from libretro-fbalpha, I added Sega TeamPlayer
support to the Megadrive driver, giving several games more than 2 player ability. (Gauntlet 4, Columns 3, International Superstar Soccer Deluxe, Mega Bomberman, Street Racer, MK3, and a few others)

best regards,
- dink

Amazing News :) 4 Players very fun.