Author Topic: System 32 support in Final Burn Alpha ?  (Read 5295 times)

Offline samo79

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System 32 support in Final Burn Alpha ?
« on: December 14, 2014, 08:48:02 AM »
In the years of my childhood I don't know how much money I spent playing with the awesome coin-op version of Golden Axe The Revenge of Death Adder, it was an awesome game, maybe one of the best in its genre ...

https://www.youtube.com/watch?v=XfMfcrpKCAE

i wonder if is there any plan to support the System32 platform in the future Final Burn Alpha release :-)

Quote
System 32 was an arcade platform released by Sega in 1990. It succeeded the Y Board and System 24, combining features from both. It used a NEC V60 processor at 16.10795 MHz, supporting 32-bit fixed-point instructions as well as 32-bit and 64-bit floating-point instructions. It used a new custom Sega graphics chipset combining the Y Board's pseudo-3D Super Scaler capabilities with the System 24's sprite rendering system. Notable titles included Golden Axe: The Revenge of Death Adder, Rad Mobile, OutRunners, and SegaSonic the Hedgehog.

There was another version of the System 32 hardware, called System Multi 32 or System 32 Multi, released in 1992. This was similar to the original, but had a dual monitor display, a new NEC V70 processor at 20 MHz, a new Sega MultiPCM sound chip, more RAM, and other improvements. This was the last of Sega's Super Scaler series of pseudo-3D arcade system boards.

Offline 7zxkv

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Re: System 32 support in Final Burn Alpha ?
« Reply #1 on: December 17, 2014, 11:54:44 AM »
it's a request which comes regularly . We can always hope^^


Offline iq_132

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Re: System 32 support in Final Burn Alpha ?
« Reply #2 on: December 17, 2014, 01:08:02 PM »
It sounds painful to me, honestly. If I were to do it, I would also do the ssv driver too.


Offline dink

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Re: System 32 support in Final Burn Alpha ?
« Reply #3 on: December 17, 2014, 03:19:52 PM »
ssv would be nice, and preferred :D