Author Topic: dink's FBN Development & Fixes thread  (Read 759812 times)

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1395 on: December 25, 2017, 06:54:26 AM »
VS Gong Fight  vsgongf - Player 1 sprite missing:

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1396 on: December 25, 2017, 07:00:00 AM »
Martial Champion (ver. UAD) mtlchampu1 - sprite priority problem

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1397 on: December 25, 2017, 08:44:25 AM »
Thanks WILOWAR,
Unfortunately VS Gong fight is not a bug, but a missing sprite data for player 1 :(

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1398 on: January 01, 2018, 06:53:48 PM »
Amazing new SMS game by Enrique Ruiz / MIKGAMES.  Awesome boss fights & excellent platform action and also great music and polishing you won't find in most homebrew games.

Offline thylacine

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Re: dink's FBA Development & Fixes thread
« Reply #1399 on: January 07, 2018, 06:47:04 PM »
would heated barrel and Legionnaire be possible on fba now that they work better on mame

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #1400 on: January 07, 2018, 07:39:24 PM »
would heated barrel and Legionnaire be possible on fba now that they work better on mame

Right just wanna say this isn't me under a different ident :D

Offline thylacine

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Re: dink's FBA Development & Fixes thread
« Reply #1401 on: January 08, 2018, 01:36:58 AM »
I was just asking for you :biggrin:

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #1402 on: January 22, 2018, 03:15:13 PM »
just to point a bug that can be solved quickly, in black tiger intro the dragon must be behind the mountain.
in order to fix it, just uncomment this :

// Priority masks should be enabled, but I don't see anywhere that they are used?
#define USE_MASKS

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1403 on: January 22, 2018, 06:20:24 PM »
just to point a bug that can be solved quickly, in black tiger intro the dragon must be behind the mountain.
in order to fix it, just uncomment this :

// Priority masks should be enabled, but I don't see anywhere that they are used?
#define USE_MASKS

Thanks vbt :)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1404 on: January 29, 2018, 08:07:48 AM »
news:
1: Ported over Jan's awesome ICS2115 soundcore & fixed issue with beestorm.
2: Started working on BurnFM*Init()'s without need for gettime/streamupdate params, thanks Jan for the excellent idea and exposing the totalcycles & clockrate of the BurnTimer
3: fixed inputs in Bang! (broken since .39 - sorry!)
4: fixed bad clicky sounds in Gaelco 2 soundcore & shared the fix w/MAME
5: added interpolater to Gaelco 2 soundcore, and Namco S2's c140, and Konami's k054539 (moo,bucky,mystwarr,xexex,etc) for seriously awesome sound quality

bye for now,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1405 on: January 29, 2018, 10:17:39 PM »
...continued: added proper resampling (cubic interpolation) to ES5505/6 (Taito F3 & SSV).  The amazing music of Grid Seeker and Darius Gaiden sounds even better now.
« Last Edit: January 30, 2018, 12:10:56 AM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1406 on: January 30, 2018, 01:05:58 AM »
Great work! The new high-quality sound resampling techniques are outstanding! :)

Offline jan_klaassen

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Re: dink's FBA Development & Fixes thread
« Reply #1407 on: February 01, 2018, 06:42:15 AM »
Great work! The new high-quality sound resampling techniques are outstanding! :)

Thre's nothing new about the interpolator itself, that was contributed forever ago.  But incorporating it in more places is certainly a very good thing. Takes work though, and will take lots more work to do across all sound cores. (but the ics2115 core serves as a nice example of just how big a difference it can make when you don't ignore the mathematical or physics principles at play, and there will be more as Dink progresses.)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1408 on: February 01, 2018, 01:03:17 PM »
In this case we can say: "the mathematics (and the physics too) is not an opinion!" :P :)

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1409 on: February 03, 2018, 01:54:24 PM »
Magical Chase - tg_magchase - empty pixel line