Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479408 times)

Offline iq_132

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #240 on: December 26, 2012, 05:50:34 PM »
It's related to changeset 891. Looks like the opcode hack should only be applied to 68000 and 68008 only? Any thoughts iq?
Yeah, I didn't think about it affecting the 32-bit variants. I'll have to make some modifications to that -- I wonder if that is affecting my taito_f3 driver as well? Hmm...


Offline Samurai Fox

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #241 on: December 27, 2012, 07:14:48 PM »
The bug I've mentioned about the screen completely blacking out in some Neo Geo games seems to affect The Last Blade 2 when pausing with AES mode as well.  In this case, the screen is only supposed to dim a little when paused.

Additional note, these bugs were found in the 32-bit version, have not tried the 64-bit version yet.
« Last Edit: December 27, 2012, 07:20:01 PM by Samurai Fox »

Offline money_114

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #242 on: December 31, 2012, 08:01:35 AM »
Sangokushi II: San Jian Sheng miss button C.

C button have fire effect.

Offline legolas119

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #243 on: January 01, 2013, 06:53:24 PM »
Hi,

if I try to set some BLitter options, for example Soft FX and 2Xsai, I have this bug message:

How can I solve? I have this problem with others blitter setting :(

FB Alpha v0.2.97.12 fatal exception report (Tue Jan 01 23:52:37 2013
)

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0136
 (attempting to write address 0x07818000)

EAX: 0x037A9298, EBX: 0x00000260, ECX: 0x00000000, EDX: 0x07818000
ESI: 0x00000A00, EDI: 0x037A94F8, ESP: 0x0040D384, EBP: 0x0040D3AC

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows 7 Service Pack 1 (build 7601)
CPU: GenuineIntel, P6 family
     2050 MHz, MMX, SSE, SSE2 (8 system processors)

Physical RAM: 4189688 KB (4091 MB) total, 2283452 KB (2229 MB) avail
Total RAM:    4194303 KB (4095 MB) total, 4194303 KB (4095 MB) avail
FB Alpha:       20880 KB in use (23528 KB peak, 46296 KB virtual)

Installed displays and display adapters:
    @oem21.inf,%samsung%;Samsung @oem21.inf,%smp2450hd%;SyncMaster P24
        Display size ~53x30cm, Gamma 2,20
        Preferred mode 1920x1080, -1,#IO Hz (530x300mm, 148,500 MHz)
        Max. bandwidth 170 MHz, H sync 30-81 KHz, V sync 56-60 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Oct 15 2011, 08:49:11, using Visual C++ 10.0.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Not emulating any game.

Video settings:
    Selected module:    DirectDraw7 Software Effects video output
    Interface settings: Running in windowed mode, $ix1216, 856bpp
                        Source image 304x224, 16bpp
    Module settings:    Using Blt() to transfer the image
                        Prescaling using 2xSaI (2x zoom)
                        Using video memory for effect buffers

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput8 input
    Interface settings: keyboard 0 System keyboard: Tastiera
                        mouse    0 System mouse: Mouse
                        joystick 0 Logitech Cordless RumblePad 2 USB
                        joystick 1 QanBa Joystick Plus

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00E50000, size 17912 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00E50000, size  17912 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x77180000, size   1536 KB)
            kernel32.dll (base address 0x74970000, size   1088 KB)
          KERNELBASE.dll (base address 0x765D0000, size    284 KB)
              USER32.dll (base address 0x767B0000, size   1024 KB)
               GDI32.dll (base address 0x75CD0000, size    576 KB)
                 LPK.dll (base address 0x75EE0000, size     40 KB)
               USP10.dll (base address 0x74C80000, size    628 KB)
              msvcrt.dll (base address 0x76030000, size    688 KB)
            ADVAPI32.dll (base address 0x748C0000, size    640 KB)
             sechost.dll (base address 0x75AC0000, size    100 KB)
              RPCRT4.dll (base address 0x76370000, size    960 KB)
             SspiCli.dll (base address 0x74860000, size    384 KB)
           CRYPTBASE.dll (base address 0x74850000, size     48 KB)
            COMDLG32.dll (base address 0x75FB0000, size    492 KB)
             SHLWAPI.dll (base address 0x74A80000, size    348 KB)
            COMCTL32.dll (base address 0x6F310000, size   1656 KB)
             SHELL32.dll (base address 0x74D20000, size  12584 KB)
               WINMM.dll (base address 0x70D70000, size    200 KB)
               ole32.dll (base address 0x76620000, size   1392 KB)
                d3d9.dll (base address 0x683D0000, size   1804 KB)
             VERSION.dll (base address 0x73150000, size     36 KB)
             d3d8thk.dll (base address 0x6F500000, size     24 KB)
              dwmapi.dll (base address 0x6E480000, size     76 KB)
            d3dx9_43.dll (base address 0x67780000, size   2044 KB)
               DDRAW.dll (base address 0x69BE0000, size    924 KB)
            DCIMAN32.dll (base address 0x70430000, size     24 KB)
            SETUPAPI.dll (base address 0x74AE0000, size   1652 KB)
            CFGMGR32.dll (base address 0x75A00000, size    156 KB)
            OLEAUT32.dll (base address 0x75A30000, size    572 KB)
              DEVOBJ.dll (base address 0x76190000, size     72 KB)
              DSOUND.dll (base address 0x6A490000, size    456 KB)
            POWRPROF.dll (base address 0x6C0F0000, size    148 KB)
             DINPUT8.dll (base address 0x69FA0000, size    192 KB)
               IMM32.DLL (base address 0x760E0000, size    384 KB)
               MSCTF.dll (base address 0x75AE0000, size    816 KB)
             uxtheme.dll (base address 0x6EC80000, size    512 KB)
                 HID.DLL (base address 0x738A0000, size     36 KB)
            WINTRUST.dll (base address 0x75F80000, size    180 KB)
             CRYPT32.dll (base address 0x764B0000, size   1144 KB)
              MSASN1.dll (base address 0x76140000, size     48 KB)
             CLBCatQ.DLL (base address 0x75970000, size    524 KB)
            MMDevApi.dll (base address 0x69A80000, size    228 KB)
             PROPSYS.dll (base address 0x6F200000, size    980 KB)
            AUDIOSES.DLL (base address 0x67230000, size    216 KB)
            atiu9pag.dll (base address 0x6A470000, size    100 KB)
              idmmkb.dll (base address 0x00E40000, size     32 KB)
            WmJoyF32.dll (base address 0x10000000, size    260 KB)
              DINPUT.dll (base address 0x6A510000, size    148 KB)
            aticfx32.dll (base address 0x64B10000, size    932 KB)
            atiumdag.dll (base address 0x67D80000, size   5452 KB)
            atiumdva.dll (base address 0x685A0000, size   2672 KB)

----------------------------------------------------------------------

Offline Barry Harris

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #244 on: January 02, 2013, 03:55:55 PM »
Sangokushi II: San Jian Sheng miss button C.

C button have fire effect.

Thanks - I added it the current tree.
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Offline Hong_Meiling

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #245 on: January 02, 2013, 06:32:21 PM »
varios chinese bootlegs from Sangokushi II has is function too

Offline greatxerox

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #246 on: January 03, 2013, 11:36:52 AM »
Hello and congratulations for FB alpha.

i'd like to report a very boring bug.

i currently use FBA x64 0.2.97.28.  i generated the DATS for arcade / md / pce / tb16 / sgx

i completed the romsets thx to CMPRO. all is complete.  BUT when i'm scanning again the paths with FBA, there are some missing roms again, in MD sets & PCE sets.

i followed the councils : to put MD in path 10, PCE in path 11 & so on.  i put Arcade in the 20th path.

i noticed FBA doesn't ask anymore MD missing roms (?) but always PCE.

i can take example for tvbasket (usa).pce. it isn't in the generated DAT but FBA asks for it again & again when i finished to Rescan all folders.

i put some screenshots in order you understand. http://ge.tt/4c4fwdU  (picture 1 to 4)

thank you a lot. i hope it will be corrected in the next release.

To be simple : FBA doesn't generated correcty the DATs & all the roms it needs. (especially MD & PCE)

keep going !^^




« Last Edit: January 03, 2013, 08:09:09 PM by greatxerox »

Offline legolas119

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #247 on: January 03, 2013, 05:03:13 PM »
Hi greatexerox, I sedn you a PM :)

Offline Barry Harris

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #248 on: January 05, 2013, 10:30:37 AM »
Hello and congratulations for FB alpha.

i'd like to report a very boring bug.

i currently use FBA x64 0.2.97.28.  i generated the DATS for arcade / md / pce / tb16 / sgx

i completed the romsets thx to CMPRO. all is complete.  BUT when i'm scanning again the paths with FBA, there are some missing roms again, in MD sets & PCE sets.

i followed the councils : to put MD in path 10, PCE in path 11 & so on.  i put Arcade in the 20th path.

i noticed FBA doesn't ask anymore MD missing roms (?) but always PCE.

i can take example for tvbasket (usa).pce. it isn't in the generated DAT but FBA asks for it again & again when i finished to Rescan all folders.

i put some screenshots in order you understand. http://ge.tt/4c4fwdU  (picture 1 to 4)

thank you a lot. i hope it will be corrected in the next release.

To be simple : FBA doesn't generated correcty the DATs & all the roms it needs. (especially MD & PCE)

keep going !^^

The supplementary and console sets should be in paths 11-20 as per the documentation. You should move your Megadrive path from path 10.

As for tvbasket (usa).pce, there is no rom with that name in FB Alpha anywhere.
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Offline greatxerox

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #249 on: January 05, 2013, 01:25:23 PM »
first path:
arcade

i moved like you said

MD >> path 11
& others in path 12 13 14

and the 224 "missing" roms disapeared. now all seems completed  5740/5740

i think the problem was i put MD in path 10 & others 11 12 13

that's a really strange bug than FBA asks for some pce games for others regions. (1943kai (japan).pce, tv basket (usa).pce ...) if we don't put the others systems in the correct path. that's crazy.

anyway now it's ok. maybe these bugs will be corrected in the future & we can choose every paths we want.

i thank you a lot, Treble winner !
« Last Edit: January 05, 2013, 01:29:25 PM by greatxerox »

Offline Barry Harris

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #250 on: January 05, 2013, 03:45:16 PM »
Again, to reiterate, FBA will never ask you for roms with those names, because they are not in any of the driver rom definitions.
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Offline greatxerox

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #251 on: January 06, 2013, 07:28:04 AM »
i don't understand why i got this messages. anyway thank you again !

Offline Arcadez

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #252 on: February 11, 2013, 08:09:08 PM »
Still finding an issue with battle shark and all clones



Seems to freeze at this point unless you skip it and start level 2 but then it will randomly lockup on any level after that
i know you guys are busy and i hate to be a pest :) but any chance someone could take a wee look at this see if you can spot
the bug thats causing this

Offline sniper856

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Re: FB Alpha 0.2.97.28 Bugs Reports
« Reply #253 on: May 20, 2013, 06:25:56 PM »
hi guys


I do not speak very good English , So excuse me

I found a bug in pulstar , I put the video on youtube
there is a problem of music 3.40 minutes

https://www.youtube.com/watch?v=9SER5vPz93k

thanks





Offline The407

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #254 on: July 01, 2013, 06:36:43 PM »
Hi!

language does not change.

I do: Misc >> UI language >> Select UI language >> Select Francais and nothing... Continue in English .

Thnx