Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479141 times)

Offline Weetabix

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #270 on: October 28, 2013, 02:53:10 PM »
Graphical bug with KOF2003

Offline Weetabix

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #271 on: October 30, 2013, 02:14:03 AM »
Only with x64 version.

Offline GeoNeo

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Last Blade 2 - Black screen on pause
« Reply #272 on: January 02, 2014, 11:18:36 PM »
Pausing the game (in AES) results in a black screen (with BG music),


instead of the "PAUSE" screen (also with BG music).



(lastbld2)

Offline Fred/FRONT

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #273 on: January 14, 2014, 02:00:23 PM »
Hello Guys !

Concerning the CrouchingPoneyHiddenDragon 's neogeo title
a ROM is available on the Net, since fiew days ... :

www.lecortex.com/CPHD/CPHDdemo.zip   Rom , about   51 MB
>leCortex: To celebrate this new year, we are releasing a playable demo of CPHD featuring
"The Mercant"....

Bye,
Fred/FRONT !

« Last Edit: January 14, 2014, 02:07:27 PM by Fred/FRONT »

Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #274 on: January 14, 2014, 02:33:18 PM »
Wow! That's a pretty sweet demo. ^^ I'm sure JackC will have this added pretty quick. :)


Offline Fred/FRONT

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #275 on: January 15, 2014, 01:10:56 PM »
Hello Guys !

iq_132 , you're welcome ... it's still a pleasure for me, to give us somes good news concerning Neo Geo development    :)

->for CrouchingPoneyHiddenDragon, more information, interviews pictures & videos here :

https://www.facebook.com/CrouchingPoneyHiddenDragon

http://www.lecortex.com/CPHD/  LECORTEX's homepage

PS:
Furrtek, also  developed for this CPHD's project, differents Hardware (Open source hardware, or not) : memory card, 'Hayaku programmer' ,etc

Actually, he present to us  His recent creation: 'Fusion NeoGeo MVS to AES converter'  ("Open source hardware MVS converter")    By Sean Gonsalves aka Furrtek  & Kyuusaku

More informations here :
http://www.indiegogo.com/projects/fusion-neogeo-mvs-to-aes-converter
http://wiki.neogeodev.org/index.php?title=Fusion_converter&t=20140105190558
https://www.facebook.com/pages/Fusion-Neogeo-Converter/181000805428036
PS: jeff KURTZ ( Knight's Chance 's project) presents to us 'FUSION'... like this :

>JEFF:
'If you're looking for a good and inexpensive MVS->AES converter to play your MVS copy of Knight's Chance on, why not check out this converter from furrtek, one of the Neo tech gurus from http://wiki.neogeodev.org/ '.

For the end, still Concerning  Neo Geo development , this is few neo-geo Homebrews ( Work In Progress) :

http://ngpace.blogspot.com.au/  'Neo-Kong' :NGPACE - A Neo Geo System Board Replacement Project  by Tcdev/Mark McDougall

https://www.facebook.com/pages/Digital-Systems-Design/204244112933542   'Neo Geo Manic Panic '  by Digital-Systems-Design

http://www.iocero.com/EventDetail.aspx?idEvent=27312   'Galaga Emu or Phoenix, or..etc    on NEOGEOCD Project'   By BEY/iocero.com


Bye,
Frederic  from FRANCE !

PS: sorry for the publicity for my friends ....
« Last Edit: January 15, 2014, 02:04:10 PM by Fred/FRONT »

Offline JacKc

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #276 on: January 16, 2014, 10:07:53 PM »
Crouching Poney Hidden dragon (DEMO)...


Offline squirrel Bigcock

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #277 on: January 20, 2014, 06:16:31 PM »
Very nice! A new HBMAME has been released for it. No idea what the object of the game is, though.

I have no idea what the object of HBMAME is either, but i do detect some jealousy in your tone :)
Space Squirrels from Jupiter KICK ASS !!!

Offline Fred/FRONT

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #278 on: January 24, 2014, 04:31:02 AM »
Hello Guys !

Big News
few days ago,  The ASM 68k source code to 'Art of Fighting' was found on an old PC9821 (Neo Geo dev machine) ....   :)

https://app.box.com/s/5on2e593tqt2c8ketc68
http://www.mameworld.info/ubbthreads/showthreaded.php?Number=320783

...
Its the full source code for Art of Fighting which can be assembled on PC with a little messing and runs as expected.
Thought it might be of some interest to 68k coders    :)

After, The  official 'Neogeo Hardware Specification', it' s an other Great News for people interested by the development  on this system !!!
https://archive.org/details/NeoGeoHardwareSpecification

Bye
Fred / FRONT !
« Last Edit: January 24, 2014, 11:09:41 AM by Fred/FRONT »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #279 on: February 18, 2014, 08:07:25 AM »
Contra (US, Set 1) (contra)- background missing, slowdowns, minor graphic glitches.

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #280 on: February 18, 2014, 08:10:42 AM »
Task Force Harrier (tharrier)-  spites graphic glitches

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #281 on: February 18, 2014, 08:16:17 AM »
Donkey Kong (US set 1)(dkong) - some sounds are missing- insert coin and mario jump.

Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #282 on: February 18, 2014, 08:50:29 AM »
You'll need the samples for those. Fba doesn't do discrete sounds Atm. http://samples.mameworld.info/


Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #283 on: March 21, 2014, 12:37:03 AM »
Hi guys, I absolutely love FB Alpha!  Thanks for the great interface and everything :)
I signed up to report a couple quirks that I came across in certain games.

19XX - Sometimes the water or background textures are a weird color after savestate load.
Aquajack - The water changes color/palette, similar to 19XX but more easily reproducable. (after savestate load) Now I'm having trouble reproducing this one.. Maybe it was a fluke?
Samuari Aces - corrupted background tiles when returning from savestates March 30, 2014 - FIXED
Battle Garegga - Crashes on savestate load with guru meditation error.  Might have to save one or 2 savestates with this game before the problem shows. March 28, 2014 - FIXED - see my thread below this one :)
Fire Shark / Same! Same! Same! - when using samples (support\samples\fireshrk.zip) and reloading a save state, the music continues playing uninterrupted instead of starting at the savestate point.  Also, there is a weird distortion after short sfx, like the insert coin noise. FIXED :)

best regards,
- dink
« Last Edit: April 18, 2014, 12:07:25 AM by dink »

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #284 on: March 25, 2014, 01:08:22 AM »
A small issue/buglet in the classic Konami game Scramble[EDIT: And Super Cobra], when the bomb explodes, it makes a loud/distorted crackling noise.

EDIT: Fixed - see my thread below

best regards,
- dink
« Last Edit: March 28, 2014, 05:55:11 PM by dink »