Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479851 times)

Offline tikman

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #600 on: December 31, 2015, 08:03:43 AM »
is this bug: [http://imgur.com/m0O4n07]

Quote
Puck Man (Japan set 1)
puckman
Namco (1980, Pac-man hardware)

its "upside down" even the control is also inverted.



Offline iq_132

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #601 on: December 31, 2015, 08:14:59 AM »
is this bug: [http://imgur.com/m0O4n07]

its "upside down" even the control is also inverted.



Use a different video blitter.


Offline tikman

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #602 on: December 31, 2015, 08:22:10 AM »
Use a different video blitter.

thanks! it works on softFX and directX9.

Offline Gab75

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #603 on: April 12, 2016, 08:00:08 AM »
SNK Main Event (mainsnk) doesn't work... black screen after the boot...

In SNK TouchDown Fever (all versions) the "rotate vertically aligment games" option doesn't work properly... in few words, the positioning of virtual screen doesn't rotate... update: moreover (as far as I could ascertain) the game controls don't work, it's impossible move the players or make a choice in the menu screens.
« Last Edit: April 12, 2016, 10:47:53 AM by Gab75 »

Offline Barry Harris

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Re: FB Alpha 0.2.97.37 Bugs Reports
« Reply #604 on: April 12, 2016, 08:29:50 AM »
Use a different video blitter.

Or use the option to force flip on the DDraw blitter using software rather than GPU.

We should really remove the DDraw blitter though. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Arcadez

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #605 on: April 12, 2016, 03:01:05 PM »
In SNK TouchDown Fever (all versions)  the game controls don't work, it's impossible move the players or make a choice in the menu screens.

TD Fever and Fighting Soccer need the controls for both games hooked up in the driver it might get done at some point or maybe
not either way there's a few games like this in FBA maybe they need to be marked with the debug flag in the driver untill such time
as they're fully playable..???

Offline JacKc

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #606 on: April 15, 2016, 10:03:44 AM »
notice a little graphic issue in grdians since it was added to FBA (this issue is not in MAME)






Offline iq_132

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #607 on: April 15, 2016, 10:40:44 AM »
I'm pretty sure that is protection-related. We either need to implement the protection or disable the game.


Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #608 on: April 15, 2016, 01:34:21 PM »
I'm pretty sure that is protection-related. We either need to implement the protection or disable the game.

iq_132, the game actually works perfectly except for that part.  its just a little transitional piece from before the game starts, and doesn't matter or detract from the game at all - no need to disable this great game :)

Offline iq_132

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #609 on: April 15, 2016, 01:58:54 PM »
Except for the bug reports about it every few months. :/


Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #610 on: April 15, 2016, 02:13:17 PM »
I'll mark the game notes: "graphic issue @ game start".  When someone reports the bug, reply "read the game notes" ;)

Offline JacKc

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #611 on: April 15, 2016, 02:39:00 PM »
I think it is better to mark as game notes "imperfect protection emulation @ game start" and keep it as working.

So for people (like me) reporting every few months this little graphic issue (which seems to not affect the playability of the game), this issue will be known and the devs also will know that something in the future can be improved regarding protection emulation (and maybe improve protection for others games in d_seta2.cpp)

http://git.redump.net/mame/tree/src/mame/drivers/seta2.cpp

Quote
grdians:
- the map screen after the character selection needs zooming. There is a global
  zoom register that should affect the background map and the level picture but
  not the frontmost frame. This latter should use color 7ff (the last one) and
  ignore the individual color codes in the tiles data. Note: the frontmost frame
  has the shadow bit set, and has become invisible after implementing it.
« Last Edit: April 15, 2016, 03:26:29 PM by JacKc »


Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #612 on: April 15, 2016, 06:04:00 PM »
The reason I don't think it should be marked as such is that it has nothing to do with protection.  "Unemulated graphic mode @ game start" or something like graphic glitch @ game start is better suiting IMO.  I got it, how about "Imperfect graphics @ game start cut-scene", that makes sense and would not confuse our fans.

best regards,
- dink

I think it is better to mark as game notes "imperfect protection emulation @ game start" and keep it as working.

So for people (like me) reporting every few months this little graphic issue (which seems to not affect the playability of the game), this issue will be known and the devs also will know that something in the future can be improved regarding protection emulation (and maybe improve protection for others games in d_seta2.cpp)

http://git.redump.net/mame/tree/src/mame/drivers/seta2.cpp
« Last Edit: April 15, 2016, 06:15:49 PM by dink »

Offline Gab75

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #613 on: April 17, 2016, 08:32:07 AM »
While I was working on the Game Gear PNGs I noticed that three games (operating in SMS mode) had issues with the screen size and the colors scheme... I suppose the bugs are connected to the different video resolution and colors indexing between Master System and Game Gear (SMS 256x192px and 6 bit RGB palette, GG 160x144px and 12 bit RGB palette).
The "implicated" games are:
the Excellent Dizzy Collection (gg_excdizzy, gg_excdizzyp);
Street Hero (gg_shero, gg_sheroa);
Super Tetris (gg_stetris).

Attached two pics as example...
« Last Edit: April 17, 2016, 08:50:21 AM by Gab75 »

Offline dink

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Re: FB Alpha 0.2.97.38 Bugs Reports
« Reply #614 on: April 17, 2016, 09:18:49 AM »
Thanks, they'll be fixed in the next version ;)