Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479250 times)

Offline pmc2

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #135 on: January 29, 2012, 03:08:57 PM »
Ok thanks !

Offline KaaMoS

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #136 on: January 30, 2012, 04:13:06 AM »
you have cheats or some kind of high score hack (if FBA does such things like old MAME did) turned on.

incidently, this is why MAME doesn't allow you to boot up with cheats on, despite people requesting it all the time.


Thanks Haze, you're right, I forgot I had Album feature unlocked (^_^)'
All works OK after pressing F3 (although, cheats were loaded automatically each time FBA started).

Seems to be that Cheat author forgot to type "Default" value to "'0", and he left it as "1"; so this Cheat file was always loaded by default,
This is the correct file:

Quote
cheat "Unlock Photo Album"
default 0
0 "Disabled"
1 "Enabled", 0, 0x101ED7, 0x09


However, I didn't see that "cheats" was still enabled, just because at simple view (from menu) it looks disabled (no marks next to text).

So, what I mean is that would be good to add a "checkmark" next to "Enable Cheats" (at the left) to see if they're enabled or not.
Something like this:
« Last Edit: January 30, 2012, 04:22:05 AM by KaaMoS »

Offline pmc2

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #137 on: February 02, 2012, 01:47:01 PM »
I have a big sound problem in ninja ryukenden (interference). xaudio or directsound....

All drivers are up to date.

rec input: http://ge.tt/90QJR6D?c

Offline Barry Harris

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Re: FB Alpha 0.2.97.20 Bugs Reports
« Reply #138 on: February 12, 2012, 05:11:04 PM »
found a bug for you guys

Dragon Breed (both M72 and M81 roms) has graphical "flicker". It worked fine in a earlier release.

Fixed this - and fixed the sound in the driver too.
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Offline DaveTheMan

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #139 on: February 12, 2012, 09:43:21 PM »
Caliber 50 has not Sound

Offline SNK_Dude

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #140 on: February 13, 2012, 05:30:12 AM »
Sengoku 3 gives this Error and is not shown as available when its perfect in version 029708.

____________________________________________________________________________
Code: [Select]
samsho5.zip was found (C:\Users\XXXX\Desktop\ARCADE\Neo-Geo\samsho5.zip).
neogeo.zip was found (C:\Users\XXXXX\Desktop\ARCADE\neogeo.zip).

The ROMset is OK.sengoku3.zip was found (C:\Users\XXXXX\Desktop\ARCADE\sengoku3.zip).
neogeo.zip was found (C:\Users\XXXXX\Desktop\ARCADE\neogeo.zip).

  • essential program ROM 261-m1.m1 was not found.

The ROMset exhibits the following problems:
  • essential data is missing, the game will not run!
  • program data is missing.
__________________________________________

Samsho5 ?  :eek:

Also Andro Dundunos gives this error when its fully up to date and all files match,
___________________________________________________________________
Code: [Select]
androdun.zip was found (C:\Users\XXXXX\Desktop\ARCADE\Neo-Geo\androdun.zip).
neogeo.zip was found (C:\Users\XXXXXX\Desktop\ARCADE\neogeo.zip).

  • essential program ROM 049-m1.m1 was not found.
  • sound ROM 049-v1.v1 was not found.

The ROMset exhibits the following problems:
  • essential data is missing, the game will not run!
  • program data is missing.
  • sound data is missing.

EDIT:  ok there is ALOT of broken Neogeo games , im just going to list them all.

Crossed swords
Fatal Fury 2
Fight Fever
Voltage Fighter Gowcaizer
The Irritating Maze
Legend of Success Joe
Metal Slug 5 (JAMMA PCB)
Pulstar
Sengoku 3
« Last Edit: February 13, 2012, 07:25:58 AM by SNK_Dude »

Offline JacKc

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #141 on: February 13, 2012, 08:13:15 AM »
Hi SNK_Dude,

All games you've listed work fine under fba 0.2.97.21. Simply it seems your neogeo set is not up to date (especially M1) according to your message. So before reporting broken games (which are not broken), be sure to have the correct neogeo set for latest fba release...


Offline SNK_Dude

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #142 on: February 13, 2012, 09:20:57 AM »
I do have the latest set which is the strange part, All files inside the roms are perfectly matched.

and what i mentioned is a bug where it gives the error and shows a completely different rom name like in Sengoku 3s case where it samsho5.zip was found when its a error for Sengoku3.

Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #143 on: February 13, 2012, 10:06:14 AM »
I do have the latest set which is the strange part, All files inside the roms are perfectly matched.

and what i mentioned is a bug where it gives the error and shows a completely different rom name like in Sengoku 3s case where it samsho5.zip was found when its a error for Sengoku3.

Sengoku 3 had a non-terminated unicode title which may have lead to issues with that set and that set only. That said, it still worked fine (but may have displayed title incorrectly, and/or other such things, the issue you saw with looking in and extra zip was probably caused by this).

For the others, like JacKc said, you have the wrong files. The sets used by .08 will not be current for the latest version.
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Offline SNK_Dude

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #144 on: February 13, 2012, 11:03:31 AM »
Well I have no idea what it could be then since i am using the 0.2.97.21 set.

Edit: I learned why it was giving that error now, I had multiple directories with the same rom name in them.

« Last Edit: February 13, 2012, 11:41:52 AM by SNK_Dude »

Offline manliodp

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #145 on: February 17, 2012, 07:25:30 AM »
Hi,
I can still confirm this bug:

http://neo-source.com/index.php?topic=1366.msg11338#msg11338

and it's not tied to filters or specific video renderers.

Thanks

Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #146 on: February 17, 2012, 03:42:55 PM »
Hi,
I can still confirm this bug:

http://neo-source.com/index.php?topic=1366.msg11338#msg11338

and it's not tied to filters or specific video renderers.

Thanks

You're right. I thought I had found a fix, but that broke the title in Progear, and also MAME doesn't do anything like it and that has no issues.

I could quite easily fix it by blanking the two specific tiles in a sfa2 specific driver init - which I may do unless any of the team has any better ideas?
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Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #147 on: February 18, 2012, 04:25:40 AM »
You're right. I thought I had found a fix, but that broke the title in Progear, and also MAME doesn't do anything like it and that has no issues.

I could quite easily fix it by blanking the two specific tiles in a sfa2 specific driver init - which I may do unless any of the team has any better ideas?

I think it's related to the unemulated palette fade - but for now I'm going to nuke the tiles on init.
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Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #148 on: February 18, 2012, 04:42:50 AM »
I think it's related to the unemulated palette fade - but for now I'm going to nuke the tiles on init.

Actually - nuking tiles on init breaks the game over screen - so leaving as is.

Looks like we need emulate palette fade for this one.
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Offline Barry Harris

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Re: FB Alpha 0.2.97.21 Bugs Reports
« Reply #149 on: February 18, 2012, 05:38:52 PM »
Made a start on palette fade. Verified palette control register for all CPS-1/2 games (including non-MAME) and added config mapping for it. Will hook up the actual palette calculation tomorrow hopefully.
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