Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479725 times)

Offline kevinvszone

  • New Member
  • *
  • Posts: 3
  • Karma: +0/-0
  • software programmer
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #435 on: October 17, 2014, 07:50:16 AM »
error about state saving and loading
 :S
game: kof97
I saved the state to a file called "xxx.fs"in the mobile A ,then copy it to another mobile B,and load the state file "xxx.fs".
fba crashed! but load the xxx.fs in mobile A is ok.
how to solve this problem!
thanks

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #436 on: October 17, 2014, 10:16:56 AM »
error about state saving and loading
 :S
game: kof97
I saved the state to a file called "xxx.fs"in the mobile A ,then copy it to another mobile B,and load the state file "xxx.fs".
fba crashed! but load the xxx.fs in mobile A is ok.
how to solve this problem!
thanks

Are you using FBA in windows .97.31?

Offline Arcadez

  • Expert
  • *****
  • Posts: 558
  • Karma: +15/-0
  • Arcade Addict
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #437 on: October 17, 2014, 05:12:15 PM »
Some problems with DJ Boy if you leave the attract mode running after a few cycles the colours like when the game 1st boots
start to reappear shortly afterwards the game will freeze confirmed by dink in FBA also i thought id mention airbuster in
FBL does have some graphical problems as well mostly scrolling based maybe thats not the case in FBA though

For the record in the short playthough of level 1 and part of level 2 in DJ Boy i seen no problems of course the game
could mees up later though

Offline Arcadez

  • Expert
  • *****
  • Posts: 558
  • Karma: +15/-0
  • Arcade Addict
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #438 on: October 17, 2014, 05:18:52 PM »
Doesn't seem to be a pc issue. ^^

I've more than likely made a mistake with the sound defines then in the driver i might look at it again sometime
but the game does have control issues in FBL also which are kinda game breaking so if it had sound wont really make
much of a difference if you know what i mean LOL

Offline Arcadez

  • Expert
  • *****
  • Posts: 558
  • Karma: +15/-0
  • Arcade Addict
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #439 on: October 18, 2014, 06:55:17 PM »
I hate being the bearer of bad news but that ole bug with Battle Shark is still happening just tried it in FBA

Offline kevinvszone

  • New Member
  • *
  • Posts: 3
  • Karma: +0/-0
  • software programmer
Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #440 on: October 19, 2014, 11:08:21 PM »
Are you using FBA in windows .97.31?
Using FBA .97.31 in Android.
I have saved a state in mobile,and copy it to windows . That's not work too!


Offline Freddy

  • Jr. Member
  • **
  • Posts: 61
  • Karma: +41/-0
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #441 on: October 23, 2014, 11:41:41 AM »
Hi my friends!
In the Violent Storm game, the transparency effects appears even when is disabled.
By the way, great release!

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #442 on: October 23, 2014, 12:50:03 PM »
Hi my friends!
In the Violent Storm game, the transparency effects appears even when is disabled.
By the way, great release!
Those aren't accessory blend effects, but original alpha blending used by the Konami hardware. (it's supposed to be there)


Offline money_114

  • Jr. Member
  • **
  • Posts: 53
  • Karma: +4/-0
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #443 on: October 23, 2014, 04:24:22 PM »
I dont know if it is bug, Colecovision and SG-1000 games arent added parent/clone relation.

Offline WILOWAR

  • Member
  • ***
  • Posts: 150
  • Karma: +11/-19
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #444 on: October 24, 2014, 01:09:16 PM »
Background glitch on Martial Champions (EAB) (mtlchamp):


Offline WILOWAR

  • Member
  • ***
  • Posts: 150
  • Karma: +11/-19
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #445 on: October 24, 2014, 01:15:08 PM »
Small graphic glitch on Vendetta (vendetta 2pd)

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: FB Alpha 0.2.97.32 Bugs Reports
« Reply #446 on: October 24, 2014, 02:15:42 PM »
Background glitch on Martial Champions (EAB) (mtlchamp):


Martial champions is very broken. I just forgot to mark it as not working.


Offline csmart

  • Jr. Member
  • **
  • Posts: 58
  • Karma: +1/-0
Re: FB Alpha 0.2.97.33 Bugs Reports
« Reply #447 on: October 25, 2014, 05:33:08 PM »
Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players) graphic issues

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: FB Alpha 0.2.97.33 Bugs Reports
« Reply #448 on: October 25, 2014, 06:19:12 PM »
Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players) graphic issues
One of the graphics roms is a bad dump. Once it's re dumped, the game will work fine. (not a bug)


Offline WILOWAR

  • Member
  • ***
  • Posts: 150
  • Karma: +11/-19
Re: FB Alpha 0.2.97.33 Bugs Reports
« Reply #449 on: October 26, 2014, 02:24:33 PM »
Glitch for Dink. - Small graphic glitch on Turbo Force