Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 478893 times)

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #660 on: February 02, 2017, 09:04:04 AM »
That's a great idea, and I'm totally with you on that.  It really could use some work.

best regards,
- dink

Offline jan_klaassen

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #661 on: February 02, 2017, 10:09:56 AM »
Also, why not have a recursive directory search and then have less paths (for arcade systems)?

Offline Stifu

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #662 on: February 02, 2017, 11:29:36 AM »
That'd be great. I actually checked whether this was supported last year, out of curiosity, but alas... :p

Offline furiadeoso

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #663 on: February 06, 2017, 07:20:23 AM »
Hi!
I've just reported a new bug in DDTOD: http://www.fbalpha.com/bugs/00040/

Sound disappears. What a strange thing! Have you experience it in that or other game?

Thanks.

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #664 on: February 06, 2017, 09:17:49 AM »
Hi!
I've just reported a new bug in DDTOD: http://www.fbalpha.com/bugs/00040/

Sound disappears. What a strange thing! Have you experience it in that or other game?

Thanks.

This is a common issue, and can easily be fixed.  Press F5 and go down about 4 entries under the last P4 control, there's a volume up and volume down assignable button.  Double click & choose the "clear lock" button then "clear input" for both of them, this way while you're playing the game, you don't accidentally hit the volume up/down buttons.  It basically disables those buttons.
Now if you want those 2 buttons disabled for every CPS2 game, go into the config/games folder and copy the 2 volume lines from the ddtod.ini and put it in your preset.ini in the config/presets subdir...assuming you have this set up - see http://http://neo-source.com/index.php?topic=2800.0 for more info :)

best regards,
- dink

Offline furiadeoso

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #665 on: February 06, 2017, 03:44:57 PM »
Thanks Dink. But you say that this issue is caused by pressing buttons accidentally. I don't understand how it can be happening always in the same point of the game and simultaneously in two netplay players.

Best regards.

Offline dink

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #666 on: February 06, 2017, 05:39:35 PM »
Thanks Dink. But you say that this issue is caused by pressing buttons accidentally. I don't understand how it can be happening always in the same point of the game and simultaneously in two netplay players.

Best regards.

If that's the case and there is a bug or something more sinister "behind the scenes" happening I'll need a little more help from you, like some savestates before during and after the volume goes down.

But... I have actually seen it happen in netplay also, and it was because someone was pressing a key that was set as the cps2-volume down key.  The next time the volume goes down assign a key/button to "volume up" and use that to try to restore the volume.  If that doesn't work I'll definitely need the savestates.

best regards,
- dink

Offline furiadeoso

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #667 on: February 13, 2017, 05:24:46 AM »
If that's the case and there is a bug or something more sinister "behind the scenes" happening I'll need a little more help from you, like some savestates before during and after the volume goes down.

But... I have actually seen it happen in netplay also, and it was because someone was pressing a key that was set as the cps2-volume down key.  The next time the volume goes down assign a key/button to "volume up" and use that to try to restore the volume.  If that doesn't work I'll definitely need the savestates.

best regards,
- dink
We will check it. Thanks.
Best regards.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #668 on: February 15, 2017, 01:30:23 PM »
I don't know if it's really a bug, but "Strikers 1945 Plus" got a lot of slowdown with current fba (on my i7 with standalone fbalpha, not on my raspberry with libretro-fbalpha ;)). I heard it was a lot smoother with the 0.2.97.37 release (i didn't test it myself though, but it was mentioned by the guy who reported this to me on github), so it could be a regression.

Offline jan_klaassen

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #669 on: February 15, 2017, 02:05:09 PM »
I don't know if it's really a bug, but "Strikers 1945 Plus" got a lot of slowdown with current fba.

That game has a speedhack, which is normally disabled. IIRC the slowdown is correct. You can simply overclock its CPU to make it run smooth.

Offline Gab75

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #670 on: February 15, 2017, 03:01:09 PM »
I don't know if it's really a bug, but "Strikers 1945 Plus" got a lot of slowdown with current fba (on my i7 with standalone fbalpha, not on my raspberry with libretro-fbalpha ;)). I heard it was a lot smoother with the 0.2.97.37 release (i didn't test it myself though, but it was mentioned by the guy who reported this to me on github), so it could be a regression.

I don't know if in the previous FBAs Strikers 1945 Plus was smoother, but the slowdowns are present with the full emulation speed (all frames rendered, 59,18 fps), so, probably, the slowdowns are intrinsic of the original hardware (I never played with the real cabinet, so I can't be sure).

PS: the S1945Plus (original hardware) is based on the Neo Geo MVS, so also your raspberry Pi should emulate it without problems... ;)

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #671 on: February 15, 2017, 03:51:37 PM »
Thanks for the quick answer, i just tried it with the cpu overclock feature (first time i use it, it never crossed my mind i could solve original hardware slowdown with it) and it feels a lot better.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #672 on: February 15, 2017, 04:03:16 PM »
Do you know where in the FBA Src the speedhack for Strikers 1945 Plus can be found..???
Probably 1625 to 1646 in neo_run.cpp (s1945p is mentioned) ? But it doesn't seem to help (it is enabled by default on libretro-fbalpha), perhaps this speedhack doesn't work properly anymore and that's why people said it was smoother in older fba releases.
« Last Edit: February 15, 2017, 04:05:29 PM by barbudreadmon »

Offline el_rika

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #673 on: February 16, 2017, 02:08:52 PM »
Even with CPU oc, the game is not as smooth as it should be.
The .37 FBA revision played it way smoother (i could spot no differences in speed compared with the arcade machine) without any OC. It is definitelly an issue with latest FBA.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.39 Bugs Reports
« Reply #674 on: February 16, 2017, 02:21:29 PM »
Even with CPU oc, the game is not as smooth as it should be.
The .37 FBA revision played it way smoother (i could spot no differences in speed compared with the arcade machine) without any OC. It is definitelly an issue with latest FBA.
It seems like the fix for the sound in karnov's revenge, haunted castle and some other games is the cause of this regression from .37 to .38