Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 478887 times)

Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #720 on: April 29, 2017, 02:05:12 PM »
GP Rider (World, FD1094 317-0163) ------------ gpriders.zip

is listed as a clon of:

GP Rider (World, FD1094 317-0163) (Twin setup)  ------- gprider.zip

However both parent and clon need exactly the same 30 files, and then are exactly the same game.
Maybe the clon files should be different?


Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #721 on: April 29, 2017, 04:44:07 PM »
I know that this is not very important, but this game:

Knuckle Bash (Korean PCB

has a missing ")" at the end of its name.

Offline Stifu

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #722 on: April 29, 2017, 06:26:13 PM »
I know that this is not very important, but this game:

Knuckle Bash (Korean PCB

has a missing ")" at the end of its name.
Not sure what you mean. I do see the ending ")" in the game list.

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #723 on: April 29, 2017, 06:40:19 PM »
Rasek, Thanks for letting us know!

Stifu, it's in the non-Japanese game name, enable "Latin text only" mode to see.

best regards,
- dink

I know that this is not very important, but this game:

Knuckle Bash (Korean PCB

has a missing ")" at the end of its name.

Offline iq_132

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #724 on: April 29, 2017, 06:56:34 PM »
I know that this is not very important, but this game:

Knuckle Bash (Korean PCB

has a missing ")" at the end of its name.
Good eye! It's fixed now (dink).


Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #725 on: April 29, 2017, 06:59:10 PM »
Rasek, try this gpriders.zip, its just basically an empty zip file so you don't have to have a duplicate romset for gpriders.  On the other hand, gpriders should play fine without a gpriders.zip at all as long as the parent set is good.  I think :)

best regards,
- dink

GP Rider (World, FD1094 317-0163) ------------ gpriders.zip

is listed as a clon of:

GP Rider (World, FD1094 317-0163) (Twin setup)  ------- gprider.zip

However both parent and clon need exactly the same 30 files, and then are exactly the same game.
Maybe the clon files should be different?
« Last Edit: April 29, 2017, 07:04:19 PM by dink »

Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #726 on: April 29, 2017, 08:39:07 PM »
Hi dink,

There is no need for a duplicate file.
Just having the parent is enough.
As the files that the "clon" need are the same 30 files that the "parent", all of them are already available.

Also it is not necessary to have an empty gpriders.zip
Game can be launched without it.
After all, it is the same game that the "parent".
« Last Edit: April 29, 2017, 08:43:03 PM by Rasek »

Offline barbudreadmon

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #727 on: April 30, 2017, 03:03:14 AM »
Stratof's level 3 "pink glob" are not rendered properly, the following video shows how they should be rendered :
https://www.youtube.com/watch?v=VB3QiJPjkkY&feature=youtu.be&t=454

Actually this issue was reported to fbalpha-libretro a few months ago, but at first i thought it was a port issue.

« Last Edit: April 30, 2017, 03:06:49 AM by barbudreadmon »

Offline Gab75

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #728 on: April 30, 2017, 04:24:41 AM »
Stratof's level 3 "pink glob" are not rendered properly, the following video shows how they should be rendered :
https://www.youtube.com/watch?v=VB3QiJPjkkY&feature=youtu.be&t=454

Actually this issue was reported to fbalpha-libretro a few months ago, but at first i thought it was a port issue.

Indeed, watching your video, the pink globs should have a "translucent effect"... I'm not sure the real hardware supports the translucent effect (probably not)... maybe the translucent effect is simulated with a "flashing effect" (like the title in the intro).

Offline Stifu

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #729 on: April 30, 2017, 06:30:18 AM »
I've been getting error messages on the first Land Maker startup. A red text blinks 3 times over a black background (something error, can't read it, it's too fast). A little while after those error messages, the game still starts properly. The following Land Maker startups do not show those errors, but I can repro the problem if I delete landmakr.ini and landmakr.nv and try again.

Also, I noticed one pixel row seems off at the bottom of the game intro. See screenshot.

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #730 on: April 30, 2017, 08:22:03 AM »
Thanks for the report!
At the present time, our Raiga emulation doesn't support alpha blending or raster effects.  (that's why the title flickers horribly).

best regards,
- dink

Stratof's level 3 "pink glob" are not rendered properly, the following video shows how they should be rendered :
https://www.youtube.com/watch?v=VB3QiJPjkkY&feature=youtu.be&t=454

Actually this issue was reported to fbalpha-libretro a few months ago, but at first i thought it was a port issue.

Offline dink

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #731 on: April 30, 2017, 08:33:48 AM »
F3 games will get kinda in a "bad mood" if their nvram goes corrupt, and this will happen if you close the game while its writing to the nvram. (which could be any time during the game...) I think that might be the cause of the error message @ boot - try going into config/games and rename landmakr.nv to landmakr.nvbak or something, and see if that clears them up.  If it does, please send me your landmakr.nvbak file and I'll take a peek just to be sure.

I know about that line in the intro, I'm not sure that it can be fixed, but I'll give it another try.

thanks,
- dink

I've been getting error messages on the first Land Maker startup. A red text blinks 3 times over a black background (something error, can't read it, it's too fast). A little while after those error messages, the game still starts properly. The following Land Maker startups do not show those errors, but I can repro the problem if I delete landmakr.ini and landmakr.nv and try again.

Also, I noticed one pixel row seems off at the bottom of the game intro. See screenshot.

Offline Stifu

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #732 on: April 30, 2017, 09:47:42 AM »
Well, I get those errors (on PC and Pi) only when I have no nv file yet. I don't get the errors if a nv file is present. Don't you get the same behavior?

Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #733 on: May 04, 2017, 10:53:54 AM »
I miss some scenes in Operation Wolf.
For example, at the end of stage 2 (Jungle), there should be a final boss (a bad guy covering behind a woman).
Seems that this scene is not emulated.

Also, the game should have some randomly generated extra levels "The enemy has located you".
I have never seen them.

Here is a video of the arcade:
https://www.youtube.com/watch?v=cQqaw_Vf9wk

-Jungle Boss can be seen at 19:25
-"The enemy has located you" extra level at 21:38



Offline Rasek

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Re: FB Alpha 0.2.97.40 Bugs Reports
« Reply #734 on: May 04, 2017, 11:04:07 AM »
I found this, just in case it can help:

http://www.bryanmcphail.com/wp/?p=794