Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479283 times)

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #810 on: November 05, 2017, 02:44:38 AM »
Thanks for the bug report, here's a fix.  Just change the 8 in line #1210 to a 16 - "for (INT32 i = 0; i < 16; i++) {"
You mean like this in d_moo.cpp ?
Code: [Select]
for (INT32 i = 0; i < 16; i++) {
DrvInputs[0] ^= (DrvJoy1[i] & 1) << i;
DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
DrvInputs[2] ^= (DrvJoy3[i] & 1) << i;
DrvInputs[3] ^= (DrvJoy4[i] & 1) << i;
}
It was on line 1101 for me though, i guess there are new things in this driver for next release then :)

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #811 on: November 05, 2017, 08:14:13 AM »
barbudreadmon: that'll do :)

Offline shine

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #812 on: November 05, 2017, 10:44:03 AM »
Kaiser Knuckle kick inputs have wrong mappings (d_taitof3.cpp), that's why he can't bind the buttons. These are the correct ones

   {"P1 Button 4",      BIT_DIGITAL,   DrvJoy4 + 0,   "p1 fire 4"},
   {"P1 Button 5",      BIT_DIGITAL,   DrvJoy4 + 1,   "p1 fire 5"},
   {"P1 Button 6",      BIT_DIGITAL,   DrvJoy4 + 2,   "p1 fire 6"},

   {"P2 Button 4",      BIT_DIGITAL,   DrvJoy3 + 8,   "p2 fire 4"},
   {"P2 Button 5",      BIT_DIGITAL,   DrvJoy3 + 9,   "p2 fire 5"},
   {"P2 Button 6",      BIT_DIGITAL,   DrvJoy3 + 10,   "p2 fire 6"},

Bad Dude,
For Kaiser Knuckle, you'll have to press F5 and map buttons 4 5 and 6 to buttons you wish to use for kicking.

best regards,
- dink

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #813 on: November 05, 2017, 08:25:01 PM »
shine, thanks for the fix info!

best regards,
- dink

Offline Bad Dude

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #814 on: November 12, 2017, 06:24:56 AM »
Game: Ex-Mutants.
Problem: The screen is freezing at the begining of the game.

Offline w553491775

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #815 on: November 12, 2017, 07:14:43 AM »
Hi,author,it seemed this emulation can't  play rom which named kovplus consummately,even if patched the corresponding repire ips. Specific bug is the  secret room of bamboo grove can not go out .May i ask how to resolve it?
« Last Edit: November 12, 2017, 07:36:54 AM by w553491775 »

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #816 on: November 12, 2017, 07:43:11 AM »
Game: Ex-Mutants.
Problem: The screen is freezing at the begining of the game.

This game was fixed when I did some Megadrive improvements a little while back, it will be available in the next version :)

best regards,
- dink

Offline Combone

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #817 on: November 12, 2017, 07:08:05 PM »
Hi  :smilie:

No Sound in "Toukidenshou - Angel Eyes".



Playing today this game and no have sound :(

Make little test in MAME and sound works.

Offline Arcadez

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #818 on: November 12, 2017, 07:31:16 PM »
Hi  :smilie:

No Sound in "Toukidenshou - Angel Eyes".



Playing today this game and no have sound :(

Make little test in MAME and sound works.

Not a bug as such more a case of FBA does not support the sound core this game and Deron DeroDero require.

Offline Combone

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #819 on: November 12, 2017, 07:50:22 PM »
Not a bug as such more a case of FBA does not support the sound core this game and Deron DeroDero require.

Ok :( Thanks for info :)

Sound core is YMF262 and YMZ280B. Right?.
« Last Edit: November 12, 2017, 07:52:26 PM by Combone »

Offline Gab75

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #820 on: November 13, 2017, 12:45:37 AM »
Ok :( Thanks for info :)

Sound core is YMF262 and YMZ280B. Right?.

Yes... and, to be more accurate, you need to add an OKI6295 (an ADPCM sound chip) and a Z80 (the CPU that manages the audio sub-system)... :)

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #821 on: November 13, 2017, 07:59:38 AM »
re: derodero/angel eyes,
the reason we can't get it partially working with the soundchips we have is that the 262 generates the interrupts for the z80. 

Offline Bad Dude

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #822 on: November 13, 2017, 02:17:18 PM »
This game was fixed when I did some Megadrive improvements a little while back, it will be available in the next version :)

best regards,
- dink

So, maybe you know that the game Galahad (Legend of Galahad) have some issues too. Check it out.
Dink, the next version of FBA will be release sooner?
« Last Edit: November 13, 2017, 09:04:16 PM by dink »

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #823 on: November 13, 2017, 09:04:31 PM »
The good news is Galahad is completely fixed :)  Usually a new exe is released every 3 or 6 months, depending on what is going on. 

best regards,
- dink

So, maybe you know that the game Galahad (Legend of Galahad) have some issues too. Check it out.
Dink, the next version of FBA will be release sooner?

Offline Bad Dude

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #824 on: November 14, 2017, 07:16:31 AM »
The good news is Galahad is completely fixed :)  Usually a new exe is released every 3 or 6 months, depending on what is going on. 

best regards,
- dink

Good news. A new FBA is coming up. Seizing the opportunity, I think will be a great thing for the emulador the
addition of the arcade system used to preview Super NES called Nintendo Super System (NSS). List of games:
Thanks. Keep the work!
« Last Edit: November 14, 2017, 07:19:26 AM by dink »