Author Topic: Need the working drivers.  (Read 9039 times)

Offline KingHanco

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Need the working drivers.
« on: December 13, 2004, 12:50:32 AM »
Ok.

First off I'm having some problems.

Zintrick / Oshidashi Zentrix

Zupapa!

Crouching Tiger, Hidden Dragon 2003

The King of Fighters 2003

Matrimelee / Shin Gouketsuji Ichizoku Toukon ~Matrimelee~

Rage of the Dragons

SNK vs Capcom - Chaos

Zintrick / Oshidashi Zentrix

Power Instinct Matrimelee driver

==========================================================

Ok.

Here is that I want in all txt files to copy and paste.

Org. games drivers with clones drivers in zip. Fixes on old games drivers as well. No clone drivers by it self please.

I want to make sure that I have all of those drivers strightning out in zip.

I get confused when shader everywhere on the forum and getting the FBA drivers errors.

Instead of step one drivers, make that step 2 or step 3 included just incase the first one doesn't work. :)

I will keep on tring everyone.

I not giving up that easy. :D


*edit*
It crashes when compile FBA and then disapered.

Lucky I made backup on the org FBA.

Then copy the src and makefile.

Deleted the crashes FBA and use the org FBA. (Made a copy of this org FBA and put it into the F: where the other one was and deleted.)

Paste the src and makefile into the copy of the org FBA in the F:\MinGW\fba.

It running again after the compile FBA is compete. I notice the every one of those showing now that I compile FBA.

Except for these that I didn't save a copy of.

Zintrick / Oshidashi Zentrix

Zupapa!

Crouching Tiger, Hidden Dragon 2003

The King of Fighters 2003

Matrimelee / Shin Gouketsuji Ichizoku Toukon ~Matrimelee~

Rage of the Dragons

SNK vs Capcom - Chaos

Zintrick / Oshidashi Zentrix

Power Instinct Matrimelee driver

I will try those again later on and see those come up at all after a fresh copy of compile FBA version. :)

Some of those are clones that doesn't have any main first set won't be put in until after I get the first set in.

Hopey someone will send me the main set on those above. :D

Offline iq_132

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Need the working drivers.
« Reply #1 on: December 13, 2004, 11:42:23 AM »
Every single one of those is available on my website or this forum except for kof2003.
Currently there is no public, working driver for it yet.


Offline KingHanco

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Ok.
« Reply #2 on: December 13, 2004, 08:41:36 PM »
I get an error on compile FBA to work on ....

Neo-PCM2 - already in place.

src/burn/neogeo/d_neogeo.cpp

Add this to the bottom:

// Rage of the Dragons

static struct BurnRomInfo rotdRomDesc[] = {
   {"264-p1.bin", 0x800000, 0xB8CC969D, 0x10}, //  0 68K code

   {"264-c1.bin", 0x800000, 0x4F148FEE,    1}, //  1 Sprite data
   {"264-c2.bin", 0x800000, 0x7CF5FF72,    1}, //  2
   {"264-c3.bin", 0x800000, 0x64D84C98,    1}, //  3
   {"264-c4.bin", 0x800000, 0x2F394A95,    1}, //  4
   {"264-c5.bin", 0x800000, 0x6B99B978,    1}, //  5
   {"264-c6.bin", 0x800000, 0x847D5C7D,    1}, //  6
   {"264-c7.bin", 0x800000, 0x231D681E,    1}, //  7
   {"264-c8.bin", 0x800000, 0xC5EDB5C4,    1}, //  8

//   {"264-m1.bin",  0x020000, 0x4dbd7b43, 0x10}, //  9 Z80 code
   {"264-m1d.bin", 0x020000, 0x0,         0x10}, //  9 No good dump

   // This uses the Neo-PCM2 1999 (SNK) chip
   {"264-v1.bin", 0x800000, 0xFA005812,     2}, //  10 Sound data
   {"264-v2.bin", 0x800000, 0xC3DC8BF0,     2}, //  11
};

STDROMPICKEXT(rotd, rotd, neogeo);
STD_ROM_FN(rotd);

static void rotdAESPatch()
{
   *((unsigned short*)(Neo68KROM01 + 0x001020)) = 0x4E71;
   *((unsigned short*)(Neo68KROM01 + 0x002400)) = 0x4E71;
}

static int rotdInit()
{
   nNeoProtectionXor = 0x3f;
   nPCM2Value=16;
   pNeoInitCallback = rotdAESPatch;
   return NeoInit();
}

struct BurnDriver BurnDrvrotd = {

   {"rotd", "Rage of the Dragons", NULL, "Evoga", "Neo Geo", "2002", NULL, "neogeo"},
   BDF_GAME_WORKING | BDF_LOCKED, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
   NULL, rotdRomInfo, rotdRomName, neogeoInputInfo, neogeoDIPInfo,
   rotdInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};

What is wrong here???

This is on your website and isn't working on compile FBA.

Offline James33

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Need the working drivers.
« Reply #3 on: December 13, 2004, 09:31:34 PM »
You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time or use the BDF_LOCKED function.


Code: [Select]

// Rage of the Dragons

static struct BurnRomInfo rotdRomDesc[] = {
{"264-p1.bin", 0x800000, 0xb8cc969d, 0x10}, //  0 68K code

{"264-c1.bin", 0x800000, 0x4f148fee,    1}, //  2 Sprite data
{"264-c2.bin", 0x800000, 0x7cf5ff72,    1}, //  3
{"264-c3.bin", 0x800000, 0x64d84c98,    1}, //  5
{"264-c4.bin", 0x800000, 0x2f394a95,    1}, //  6
{"264-c5.bin", 0x800000, 0x6b99b978,    1}, //  7
{"264-c6.bin", 0x800000, 0x847d5c7d,    1}, //  8
{"264-c7.bin", 0x800000, 0x231d681e,    1}, //  9
{"264-c8.bin", 0x800000, 0xc5edb5c4,    1}, //  10

{"264-m1d.bin", 0x010000, 0xe5f42e7d, 0x10}, // 11 Z80 code

{"264-v1.bin", 0x800000, 0xfa005812,    2}, //  12 Sound data
{"264-v2.bin", 0x800000, 0xc3dc8bf0,    2}, //  13
};

STDROMPICKEXT(rotd, rotd, neogeo);
STD_ROM_FN(rotd);

static void rotdAESPatch()
{
*((unsigned short*)(Neo68KROM01 + 0x01020)) = 0x4E71;
*((unsigned short*)(Neo68KROM01 + 0x02400)) = 0x4E71;
}

static int rotdInit()
{
nNeoTextROMSize = 0x080000;
nNeoProtectionXor = 0x3f;
pNeoInitCallback = rotdAESPatch;
nPCM2Value=16;
return NeoInit();
}

struct BurnDriver BurnDrvrotd = {

{"rotd", "Rage of the Dragons", "Encrypted GFX", "Evoga / Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
NULL, rotdRomInfo, rotdRomName, neogeoInputInfo, neogeoDIPInfo,
rotdInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};
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Offline KingHanco

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Need the working drivers.
« Reply #4 on: December 14, 2004, 12:10:45 AM »
Quote from: James33
You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time or use the silly BDF_LOCKED function ( To me its silly)

Ok.

I see the new changes.

You added this nNeoTextROMSize = 0x080000; in there.

Do I need to added this in all the ones that I listed as well that have errors.

Some of those have the same errors above on the list.
« Last Edit: May 10, 2005, 03:04:33 AM by iq_132 »

Offline James33

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« Reply #5 on: December 14, 2004, 02:34:21 AM »
Yes that is needed for rotd .

But that was not cuaseing the Error

Read my post again !

You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time .

Not offend But you seem to want everyone to do the work for you .My advice to you is to take your time to read everything before doing any compiles   , Or you wont learn anything.
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Offline KingHanco

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Re:
« Reply #6 on: December 14, 2004, 03:03:05 AM »
Quote from: James33
Yes that is needed for rotd .

But that was not cuaseing the Error

Read my post again !

You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time .

Not offend But you seem to want everyone to do the work for you .My advice to you is to take your time to read everything before doing any compiles   , Or you wont learn anything.


What is a BDF_LOCKED???

How can I learn anything when nobody here is teaching me on this BDF_LOCKED function. What ever that you talking about here.

I do not unstand any of this things yet.

It is funny that you want me to take notes when I can't learn anything from you don't teach anything about it.

Offline iq_132

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« Reply #7 on: December 14, 2004, 03:11:32 AM »
Don't worry about it.  If you see BDF_LOCKED in a driver, just remove it.

btw, some knowledge that will help you in the future.
Just as an example:
Quote
src/burn/neogeo/d_neogeo.cpp:10413: `rom' undeclared (first use this function)


That's an error message in mingw.
The stuff in green is the file the error is in.  
The stuff in red is the line on which the error is occuring in that file.
The stuff in blue is the error.


Offline KingHanco

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Sorry dude.
« Reply #8 on: December 14, 2004, 03:14:30 AM »
Found it - | BDF_LOCKED, 2, HARDWARE_SNK_NEOGEO |

I see now the differents.

Removed the | BDF_LOCKED, to unlocked it.

Got it. - 2, HARDWARE_SNK_NEOGEO |

Offline James33

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« Reply #9 on: December 14, 2004, 04:17:09 AM »
Quote from: KingHanco
What is a BDF_LOCKED???

How can I learn anything when nobody here is teaching me on this BDF_LOCKED function. What ever that you talking about here.

I do not unstand any of this things yet.

It is funny that you want me to take notes when I can't learn anything from you don't teach anything about it.



BDF_LOCKED was added by someone and from what I can tell that it is not in the offical source .its not in mine ... Last night  I tried to send you my source but it was too big for here .

And hey I am still learning FBA anyway I posted my driver for you to see and even told you that do not have BDF_LOCKED function (code) So I was teaching you something.
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Offline iq_132

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« Reply #10 on: December 14, 2004, 04:18:27 AM »
I wrote that BDF_LOCKED code, it's definitely not official.  If you see it in a driver, just remove it.  Simple as that.


Offline James33

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« Reply #11 on: December 14, 2004, 04:22:06 AM »
I never knew you did But knew it can be removed . I just did not explain it properly .Since my FBA build is private I had no need for it :)
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Offline KingHanco

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Re:
« Reply #12 on: December 14, 2004, 06:22:14 AM »
Quote from: James33
BDF_LOCKED was added by someone and from what I can tell that it is not in the offical source .its not in mine ... Last night  I tried to send you my source but it was too big for here .

And hey I am still learning FBA anyway I posted my driver for you to see and even told you that do not have BDF_LOCKED function (code) So I was teaching you something.


James33

I got msn and msn messager.

Let me know when your ready to send it.

I will pm you my msn and hotmail email also. :)

Offline KingHanco

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Ok.
« Reply #13 on: December 14, 2004, 07:31:23 AM »
Refresh here.

Working - compile FBA

GhostLop - Got It Working

Jockey Grand Prix - Got It Working

The King of Fighters 2001 - Got It Working

The King of Fighters 2002 - Got It Working

Matrimelee / Shin Gouketsuji Ichizoku Toukon ~Matrimelee~ - Got It Working

Metal Slug 4 - Got It Working

Metal Slug 5 - Got It Working

Pochi and Nyaa - Got It Working

Rage of the Dragons - Got It Working

Samurai Shodown 5 / Samurai Spirits Zero - Got It Working

Samurai Shodown 5 Special / Samurai Spirits Zero Special - Got It Working

Sengoku 3 / Sengoku Legends 2001 - Got It Working

Zintrick / Oshidashi Zentrix - Got It Working

Zupapa! - Got It Working

========================================================

Non-Working - compile FBA

Crouching Tiger, Hidden Dragon 2003 - Can't Get It to Work

The King of Fighters 2003 - (Conferm that this driver won't work yet.)

SNK vs Capcom - Chaos - Can't Get It to Work

V-Liner - Can't Get It to Work

Offline iq_132

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« Reply #14 on: December 14, 2004, 09:30:39 PM »
Quote from: KingHanco
V-Liner - Can't Get It to Work

That game doesn't fully work. (The controls are f***ED)