Author Topic: blitter std & flip  (Read 3962 times)

Offline vbt

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blitter std & flip
« on: May 11, 2015, 09:33:34 PM »
i'm using BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED
and i thought it didn't work but after some tests i noticed :

std blitter : no flip
soft fx : flip
enhanced : flip

is it normal for std blitter ? i always test with this one.

Offline iq_132

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Re: blitter std & flip
« Reply #1 on: May 12, 2015, 11:05:18 AM »
This bug has existed forever. I just end up using the soft blitter most of the time.


Offline Barry Harris

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Re: blitter std & flip
« Reply #2 on: May 12, 2015, 12:53:12 PM »
Does the Force Flip option not force it (I added the option for that pupose)?

The Basic blitter should really be ripped out now - way old and using all sorts of illegal invalid old DX options!
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Offline vbt

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Re: blitter std & flip
« Reply #3 on: May 12, 2015, 01:03:50 PM »
Does the Force Flip option not force it (I added the option for that pupose)?
yes maybe it should be removed or should not be selected by default.
Quote
The Basic blitter should really be ripped out now - way old and using all sorts of illegal invalid old DX options!
force flip is working well but it's really really slow.

Offline Barry Harris

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Re: blitter std & flip
« Reply #4 on: May 12, 2015, 01:11:24 PM »
yes maybe it should be removed or should not be selected by default.force flip is working well but it's really really slow.

It's a software fallback - since the old method of doing it in hardware, no longer works with such an old DX target.
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