Welcome!

Final Burn Neo => FBN Discussion => Topic started by: dink on March 31, 2014, 05:17:24 PM

Title: Gyruss sound?
Post by: dink on March 31, 2014, 05:17:24 PM
I need someone to verify this - is there any sound in the game Gyruss with FB Alpha?

thanks :)
Title: Re: Gyruss sound?
Post by: iq_132 on March 31, 2014, 06:46:16 PM
Last I knew there is. The AY is definitely missing some discrete filtering, but it is mostly there.
Title: Re: Gyruss sound?
Post by: dink on April 01, 2014, 12:50:44 AM
All I can get is a weird buzzing noise playing along with occasional sfx, sometimes if I hit reset a few times and start, the in-game tune will play, but really really fast, and only play once without looping during the gameplay.
I thought I might have been loosing it since I havn't been sleeping well lately  :p  Thats why I ask :)

best regards,
- dink
Title: Re: Gyruss sound?
Post by: 1664 on April 02, 2014, 01:44:35 AM
Same here. the tune sometimes plays a little, but it soon stops and usually ends up with what sounds like the sfx getting stuck on.

Title: Re: Gyruss sound?
Post by: dink on April 02, 2014, 04:21:47 PM
Thanks for your input,

best regards,
- dink
Title: Re: Gyruss sound?
Post by: iq_132 on April 02, 2014, 05:17:45 PM
I'll have to dig into it. That's weird. :(
Title: Re: Gyruss sound?
Post by: barbudreadmon on January 28, 2018, 01:45:35 PM
Yeah, i know this is a bad thing to bump old topics, but i was wondering if fbalpha's gyruss sound was not slightly off compared to mame's ? At first i thought it was only a volume issue (sound volume seems kinda low in fbalpha for this game), but now i'm starting to think this is more than a simple volume issue. I tried playing around with samplerate and interpolation, but nothing felt close to the sound in mame (version 0.78, i didn't check with later mame) for this game.
Title: Re: Gyruss sound?
Post by: dink on January 28, 2018, 06:07:17 PM
Yeah, i know this is a bad thing to bump old topics, but i was wondering if fbalpha's gyruss sound was not slightly off compared to mame's ? At first i thought it was only a volume issue (sound volume seems kinda low in fbalpha for this game), but now i'm starting to think this is more than a simple volume issue. I tried playing around with samplerate and interpolation, but nothing felt close to the sound in mame (version 0.78, i didn't check with later mame) for this game.

Of course, this thread is basically about the time when sound/music in Gyruss didn't work at all (pre-.35).

Basically, I set Gyruss up how I like it to sound.  I didn't like how it sounds in MAME.  Though, now that you mention it - I would like to revise it a little bit to make certain things louder.

bye for now & best regards,
- dink
Title: Re: Gyruss sound?
Post by: barbudreadmon on January 29, 2018, 02:00:50 AM
Basically, I set Gyruss up how I like it to sound.  I didn't like how it sounds in MAME.  Though, now that you mention it - I would like to revise it a little bit to make certain things louder.
It seems they rebalanced sound/volume with version 0.93/0.94, the 0.78 version (mame2003-libretro) sounds really nice though.