Recent Posts

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FBA Development / Re: Romhack's WIP thread
« Last post by barbudreadmon on December 13, 2018, 04:39:26 am »
Some MAME dev's have a real bee in their bonnet when it comes to this core, so i fully expect the answer to the above being no
but hey we could be surprised :)
Besides a few fixes you applied, i think most of it is actually their original code under MAME license ? Actually it might be a backport from MAME 0.139 ?
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FBA Development / Re: Romhack's WIP thread
« Last post by Arcadez on December 12, 2018, 06:07:32 pm »
Btw, there was a non UML mips3 dynarec for x86_32 in mame 0.78 : https://github.com/libretro/mame2003-plus-libretro/tree/master/src/cpu/mips . I guess porting this one would be ok since it is under mame license.

Some MAME dev's have a real bee in their bonnet when it comes to this core, so i fully expect the answer to the above being no
but hey we could be surprised :)
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FBA Development / Re: Romhack's WIP thread
« Last post by barbudreadmon on December 12, 2018, 12:23:06 pm »
Btw, there was a non UML mips3 dynarec for x86_32 in mame 0.78 : https://github.com/libretro/mame2003-plus-libretro/tree/master/src/cpu/mips . I guess porting this one would be ok since it is under mame license.
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FBA Development / Re: Mortal Kombat II
« Last post by barbudreadmon on December 12, 2018, 11:27:13 am »
Does the characters's shadows present ?
Seems not according to the first grabs showed
They are, the first grabs were from early progress, now the driver is ready for release.
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FBA Development / Re: Mortal Kombat II
« Last post by samo79 on December 12, 2018, 11:10:04 am »
Does the characters's shadows present ?
Seems not according to the first grabs showed
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FBA Development / Re: Mortal Kombat II
« Last post by barbudreadmon on December 12, 2018, 04:41:40 am »
Congratulations on completing the T-Unit driver :).
It's nice to see so many american hardware support added recently in fbalpha, i've seen a lot a inquiry about this over the years on various forums.
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FBA Development / Re: Romhack's WIP thread
« Last post by Haze on December 11, 2018, 02:14:44 pm »
Beside licensing issues...

I want to create something like UML (Universal Machine Language from MAME) because crafting a dynamic recompiler for each arch is really hard (to debug, to write, to test). Midway's stuff runs at very high speed compared to other drivers in FBA.
People want cave1k on FBA, but without DRC, it's just waste of time.

I wouldn't take too many hints from the way the UML is done in MAME tho, there was a general consensus a while back that it's a pretty poor example of how to do a recompiler, and that's why the C backend for it is slower than a standard interpreter core while at the same time being far less accurate than an interpreter.  Not sure of the specifics myself tho.
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FBA Development / Re: Romhack's WIP thread
« Last post by barbudreadmon on December 11, 2018, 11:53:13 am »
I want to create something like UML (Universal Machine Language from MAME) because crafting a dynamic recompiler for each arch is really hard (to debug, to write, to test). Midway's stuff runs at very high speed compared to other drivers in FBA.
People want cave1k on FBA, but without DRC, it's just waste of time.
Yeah, having something like that for mips3 and sh3/4 would be great !
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FBA Development / Re: Romhack's WIP thread
« Last post by Romhack on December 11, 2018, 11:10:14 am »
Beside licensing issues...

I want to create something like UML (Universal Machine Language from MAME) because crafting a dynamic recompiler for each arch is really hard (to debug, to write, to test). Midway's stuff runs at very high speed compared to other drivers in FBA.
People want cave1k on FBA, but without DRC, it's just waste of time.
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FBA Development / Re: Romhack's WIP thread
« Last post by barbudreadmon on December 11, 2018, 10:39:19 am »
Sorry to be negative here, but proper software licensing is important to keep your product legal and legitimate.

No problem, it's kinda sad we can't use this code to help, but thanks for the explanation :).
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