Author Topic: What I've been working on (iq_132's work in progress)  (Read 721946 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1035 on: June 01, 2016, 09:02:44 PM »
Started porting this weeks ago. Finally got it to boot today. :)
Still needs some polishing and bug testing (Dink :))


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1036 on: June 02, 2016, 08:33:38 AM »
Tremendous work guys i know alotta graft went into adding Heavy Unit and fixing up DJ Boy at the same time

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1037 on: June 02, 2016, 09:17:31 AM »
Tremendous work guys i know alotta graft went into adding Heavy Unit and fixing up DJ Boy at the same time
DJ Boy and Heavy Unit use literally the same MCU hookup for both games mermaid/beast (the names of the MCUs). I literally just made the code a device and hooked it up and invert the dips for DJBoy. Glad to see them both properly emulated in fba though.
Lastly, of course, thanks to dink for fixing the timing and a small graphical issue (seriously the whole deal took him 5 minutes). :)


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1038 on: June 02, 2016, 10:41:06 AM »
Deleted
« Last Edit: August 20, 2016, 06:19:39 PM by gamez fan »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1039 on: June 02, 2016, 10:50:00 AM »
I hate to be the bearer of bad news but dj boy although it plays perfectly fine it still has that reset issue which then locks the game up if you leave it running it's attract mode
Not sure on that one, will have to test on the PC.
Quote
Heavy Unit however has a more serious game breaking problem i noticed always near the
start of level 1 your ship will lockup eg you cant move or fire but the music still plays in the background and the BG GFx will still scroll
up down left and right it then carries on like this till i assume the end of the level and it will then stall it also does this if you leave
it running it's attract mode after a few cycles.

of course i cant be sure if it's a problem my end in FBL till someone gives it a good test in FBA anyway im gonna look over my code
to make sure i made no mistakes when porting it across to FBL as i cant rule out my ineptitude ;)
I'm going to guess it's z80 core related on the xbox. Derek implemented CPU_IRQSTATUS_HOLD which is necessary for this to run correctly.

Try replacing
ZetSetIRQLIne(0, CPU_IRQSTATUS_HOLD);
with
ZetSetIRQLine(0, CPU_IRQSTATUS_ACK);
ZetRun(100);        // play with this value
ZetSetIRQLine(0, CPU_IRQSTATUS_NONE);


Offline WILOWAR

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Re: What I've been working on (iq_132's work in progress)
« Reply #1040 on: June 07, 2016, 07:17:08 AM »
Hi.. Could you add Super Cassette Vision, it has funny Dragon ball game: Dragon Ball: Dragon Daihikyō??

https://www.youtube.com/watch?v=BsYbi2zRDOo

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1041 on: June 07, 2016, 07:29:10 AM »


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1042 on: June 07, 2016, 11:56:12 PM »
Got pretty far with Galivan and Dangar, couldn't get the third on the driver to do much. :/


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1043 on: June 08, 2016, 03:08:47 AM »
Thanks for these other two additions... the next official FBA already promises to be a substantial release! ;)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1044 on: June 08, 2016, 07:52:59 AM »
killer!!!

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1045 on: June 08, 2016, 03:06:44 PM »
More classics now playable nice work BTW!!!

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1046 on: June 16, 2016, 09:49:32 PM »
More happy-fun time.

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1047 on: June 17, 2016, 12:33:58 AM »
Thanks! I've never seen this game before... I'm looking forward to try it! ;)

Offline synnchan

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Re: What I've been working on (iq_132's work in progress)
« Reply #1048 on: June 17, 2016, 01:11:26 AM »
FBA keeps getting better and better thanks to you guys' efforts and dedication. :) Keep it up!

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1049 on: June 17, 2016, 09:08:02 AM »
More happy-fun time.

I was humming this the entire time writing the driver.
https://www.youtube.com/watch?v=rYEDA3JcQqw