Recent Posts

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1
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on September 20, 2018, 10:06:25 pm »
Hi everyone !

Road Fighter has a graphical issue (see https://github.com/libretro/fbalpha/issues/237 , the "viewport" is somehow offsetted to the right), the same is happening on standalone.

Thanks!

Find: GenericTilemapSetOffsets(0, 0, -16);
change to:
Code: [Select]
    if (select == 2 || select == 3) // roadf*
    GenericTilemapSetOffsets(0, 0, +16);
    else
    GenericTilemapSetOffsets(0, 0, -16);
best regards,
- dink
2
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by barbudreadmon on September 20, 2018, 02:33:09 pm »
Hi everyone !

Road Fighter has a graphical issue (see https://github.com/libretro/fbalpha/issues/237 , the "viewport" is somehow offsetted to the right), the same is happening on standalone.
3
Feedback / Suggestions / Re: Fba - boot on "Game select dialog" when launch FBA
« Last post by dink on September 19, 2018, 10:41:50 pm »
Thanks for the suggestion, the new feature will be toggleable via menu "Misc -> Options -> Show Game List at Start-Up".
I'm not sure when the next release will be, though, hopefully not too far into the future!

best regards,
- dink
4
Feedback / Suggestions / Re: Fba - boot on "Game select dialog" when launch FBA
« Last post by dink on September 19, 2018, 06:29:16 pm »
I like this idea :)
5
Feedback / Suggestions / Fba - boot on "Game select dialog" when launch FBA
« Last post by Kvaell on September 15, 2018, 02:25:51 pm »
Hello Sirs,

I would like to know if in near feature it could be possible to add the option to directly boot on the "game select dialog" when launch FBA? Because the boot menu is usefull only when nothing is set.

Thanks for your attention.


Regards,
6
FBA Discussion / Re: Is it just me or FBA have input lag/slowdown on SEGA games?
« Last post by dink on September 11, 2018, 06:55:59 pm »
Excellent, glad to have helped!
7
FBA Discussion / Re: Sound / Music Codes on or off (SFX only / Music only)
« Last post by iq_132 on September 11, 2018, 04:04:13 pm »
Just now seeing this. It's an interesting idea. I'd love to have something like the screenshot screen where you can check/uncheck boxes to enable/disable different sound chips (I'd do this by raising and lowering the volume levels).
8
FBA Discussion / Re: Is it just me or FBA have input lag/slowdown on SEGA games?
« Last post by 61zone on September 11, 2018, 02:18:17 pm »
Are you playing the Megadrive/Genesis or SMS version of the game?

The Megadrive/Genesis version appears to run just as fast as Kega Fusion in the current version of FBA.
If you have the game set to the European region (Input -> set dips), the characters do punch slower than in USA/ntsc.
If its still slow press backspace when the game is running, if you aren't getting 60fps, then try a different blitter or audio plugin or turn off any video effects that might be on.

best regards,
- dink

Yeah the region changed worked. Thanks.
9
FBA Discussion / Re: Is it just me or FBA have input lag/slowdown on SEGA games?
« Last post by dink on September 11, 2018, 09:10:00 am »
Are you playing the Megadrive/Genesis or SMS version of the game?

The Megadrive/Genesis version appears to run just as fast as Kega Fusion in the current version of FBA.
If you have the game set to the European region (Input -> set dips), the characters do punch slower than in USA/ntsc.
If its still slow press backspace when the game is running, if you aren't getting 60fps, then try a different blitter or audio plugin or turn off any video effects that might be on.

best regards,
- dink
10
FBA Discussion / Is it just me or FBA have input lag/slowdown on SEGA games?
« Last post by 61zone on September 11, 2018, 04:15:11 am »
I mean most of the arcade ports I've tried are all ok. It's just SEGA games (currently playing Streets of rage) have really noticeable input delay. Sometimes they don't even respond. Games kind of run slower compared to the originals.
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